Sparking Zero is releasing a new update for January 2025

latest Dragon Ball: Sparking Zero the update launched and introduced a new limited time game mode, various combat tweaks, battle improvements, balance changes and more. It is currently live for everyone Dragon Ball: Sparking Zero gamers on PC, PlayStation and Xbox.

Once it was released on October 11, 2024, Dragon Ball: Sparking Zero produced immediate results for Japanese studio Spike Chunsoft, selling over three million copies on its launch day. Thanks to the lead, Bandai Namco released a fighting title that is a sequel to 2007 Dragon Ball Z: Budokai Tenkaichi 3it also eventually became the best seller ever Dragon Ball game in the USA. Since its release, Sparking Zero faced criticism in important areas such as balancing, which particularly affects the multiplayer aspect of the game. Its latest update addresses these concerns in addition to several other changes.

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Every Playable Character in Dragon Ball: Sparking Zero (Full Sparking Zero Roster)

Dragon Ball: Sparkle! Zero seems destined to have more playable characters than any of the Budokai Tenkaichi games that came before it.

With the new update, Dragon Ball: Sparking Zero received a brand new mode called Legendary Warrior Face-Off for a limited time. This mode allows players to advance in battles against an “extremely powerful character”. In addition, a number of changes have been made to the game modes. For example, Custom Battle mode now offers even more options when it comes to choosing effects, situations, and text. While the culprits for Dragon Ball: Sparking ZeroIn the end, the withdrawal problem had to wait until their online matches. Quick Match mode has been optimized for players to speed up matchmaking in the latest patch. In battle settings, players now get a quick overview of controls during character selection, while a “Guarding After Attacks” option has been added for matches against the CPU in training mode. Additionally, there is an option to change the difficulty in Episode Battle regardless of whether the player is using the dragon ball or not.

A number of balance changes were also made Dragon Ball: Sparking Zerofight. On the one hand, moves like High-Speed ​​Evasion, Perception, Super Perception, and Super Counter are more difficult to do. On the other hand, Rush Attack, Grand Slash, and Chase Change have been improved to benefit those who use them. Additionally, Wild Sense has been improved, while overall auto-evasion skills have been made more difficult to use. The Skill Count consumption of certain abilities, namely Kaioken and Ta-dah, has been reduced.

Although Dragon Ball: Sparking Zero experienced a remarkably prolific start, its player count has dwindled alarmingly over time due to a number of factors, including game exploits and balance issues. However, updates like this one are aimed at fixing these flaws and improving the player experience. Post the latest tweaks, fans are now waiting for the release Sparking ZeroThe first DLC arrives on January 23rd.

Dragon Ball: Sparking Zero Version 2008.007.003.005.004 Patch Notes

Game mode adjustments

Legendary Warrior Face-Off (New): This mode where you can face off against an extremely powerful character has been added for a limited time. (You cannot choose

this mode out of season.)

Game mode adjustments

Battle Episode: It is now possible to change the difficulty even when using the Dragon Orb.

Custom Battle: Added more situations, effects and text that you can set.

Match of players:

  • The quick match has been changed so that you don't enter a room and instead immediately face off against an opponent.

  • We've also added “Quick Room Search” for quick matching.

Rated Match: Added a wait time before a match starts as a penalty based on the number of disconnects.

Battle Settings: You can now see an explanation of the controls when selecting a character.

Training: Added “Watch for attacks” option when playing against.

CPU.

Adjustments to the battle system

Charge Attacks (Smash Attack or Rush Chain): You will no longer bounce while charging when you receive a Rush Attack or Rush Ki Blast from your opponent in Sparking! Regime.

Rush Attack: It is now harder to accidentally enter a Smash Attack during a Rush Attack.

Great Slash: Hitting an opponent that is falling from a Great Slash with another Great Slash will cause them to be blown away while spinning.

Rush Ki Blast: You will no longer be able to perform a high-speed dodge when hit.

Smash Ki Blast: Now easier to hit when shooting while moving.

Perception/Super Perception:

  • A certain amount of Ki will now be consumed when activated.

  • After completing a turn, the time until the next action is taken is extended.

Super Counter: The time between being able to perform an entry has been extended after a failed move.

Speed ​​Impact: The timing of when you will be able to re-enter after completing a move has been made later.

Chase Change: Damage from giant characters has been reduced when Chase changes into them.

Recovery after impact:

When you hit back from a Lift Strike, holding the button activates Impact Recovery once you hit the ground.

Also, when you blow back and spin, holding the button activates Impact Recovery once you hit the ground.

Skill adjustments

Total Auto-Dodging Abilities (e.g. Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing to combo with Rush-In.

Wild Sense: Attack damage has been reduced.

Kaioken: The number of skills consumed has been reduced (only for Goku (Z – Early)).

Ta-dah!: The number of skills consumed has been reduced.

All I Need Is Five Seconds!: Ki will be fully recovered.

Other

User friendliness and performance stability have been improved.

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