All ship modules (and unlock requirements)

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Liberating hostile alien planets is not an easy job Helldivers 2. You don't just have to rely on your co-op friends, but also your ability to summon powerful tricks that can (and will) leave the planet in ruins. Whether that requires calling in airstrikes to drop explosive charges, directing orbital barrages, or deploying patrols, you'll need every trick at your disposal to gain the upper hand against the Terminids and Automatons.

However, your tricks must be upgraded to improve their effectiveness in higher difficulty missions. This can be done by upgrading your ship modules through the ship management terminal located just outside the armory where you can change your titles Helldivers 2. This is where you spend your hard-earned samples – lots of them!

Below is a list of all ship modules Helldivers 2what they do and the number of samples needed to unlock them.

Related

Helldivers 2: How To Get Pink Samples (Super Uranium)

Can't find a single pink specimen even after farming high level missions in Helldivers 2? Here is where you need to go.

Updated on December 20, 2024 by Saqib Mansoor: The Omens of Tyranny update, followed by the release of Urban Legends and the crossover event with Killzone 2 has led to a massive increase in players for Helldivers 2. These include both returning players and new ones. To that end, the article has been reworked with some helpful tips to help players choose the best ship upgrades for their superdestroyer.

How to unlock all ship modules in Helldivers 2

Helldivers 2 effects and demos are required

You need a total 3,830 common (green) samples, 2,920 rare (orange) samples, 305 very rare (pink) samples, and 335,000 request tickets to unlock all ship modules Helldivers 2.

You won't be doing that anytime soon. Specimens are hard to come by and the chance of finding every specimen on a mission is low. Get into the habit of exploring all the points of interest on the map to get some samples before extraction.

Samples are shared between all players on the team so stop killing your teammates steal their samples!

Center for Patriotic Administration

Ship module

Description

regular (green)

Rare (Orange)

Very Rare (Pink)

request Slip

Gift access license

Support weapons are deployed with maximum possible ammo.

60

0

0

0

Simplified claim process

Cooldowns of Support Weapon strategies are reduced by 10 percent.

80

40

0

0

Hand trucks

Backpack stratagem cooldowns are reduced by 10 percent.

80

60

5

0

Top packaging methodology

Support weapons will replenish the maximum number of magazines with supply boxes.

150

150

15

20,000

System for managing wages

Support weapon reload times are reduced by 10 percent.

200

200

20

30,000

Orbital cannons

Ship module

Description

regular (green)

Rare (Orange)

Very Rare (Pink)

request Slip

Exploding shrapnel

Orbital dodges deal more damage behind the center of the blasts.

100

0

0

0

More weapons

Orbital Barrage tricks fire one more time.

80

60

0

0

Zero-G Breech Loading

Orbital trick cooldowns are reduced by 10 percent.

80

80

10

0

Atmosphere monitoring

Orbital HE barrages reduce their spread by 15 percent to focus fire on a smaller area.

200

150

15

25,000

High density explosives

Orbital stratagem blast radius increases by 10 percent.

250

200

20

35,000

Hangar

Ship module

Description

regular (green)

Rare (Orange)

Very Rare (Pink)

request Slip

Liquid ventilated cockpit

Eagle stratagem cooldowns are reduced by 10 percent.

80

0

0

0

Pit Crew Hazard Pay

Eagle trick reload time reduced by 10 percent.

80

40

0

0

Extended weapons bay

Eagle tricks can be used one more time per rearm.

80

80

10

0

XXL weapon compartment

Eagle tricks to drop one more bomb.

150

150

15

25,000

Advanced crew training

The retool time of the Eagle trick is further reduced by 10 percent if the use of the Eagle remains.

200

250

25

30,000

Must

Ship module

Description

regular (green)

Rare (Orange)

Very Rare (Pink)

request Slip

Targeting Software upgrade

The range of your minimap will increase by 50 meters.

60

0

0

0

Nuclear radar

Eagle trick reload time reduced by 10 percent.

80

40

0

0

Power steering

You can drive better and further when booting in a Hellpod.

80

80

10

0

Improved combustion

Fire tricks deal 25 percent more fire damage.

200

150

15

25,000

Boosting morale

All stratagem cooldowns are reduced by 5 percent.

250

200

20

35,000

Engineering Bay

Ship module

Description

regular (green)

Rare (Orange)

Very Rare (Pink)

request Slip

Synthetic supplementation

The cooldowns of Sentry, Emplacement, and Resupply strategies are reduced by 10 percent.

60

10

0

0

Advanced design

Patrol trick health increased by 50 percent.

80

60

5

0

Quick launch system

Positioning strategies are deployed immediately.

80

80

10

0

Circuit expansion

Lightning arcs from tricks jump to one more enemy.

200

150

20

20,000

Simplified boot process

The weapon support stratagem starts instantly with almost zero deployment time.

250

200

20

30,000

Robotics workshop

Ship module

Description

regular (green)

Rare (Orange)

Very Rare (Pink)

request Slip

Dynamic tracking

The deployment time of patrol tricks is reduced.

60

20

0

0

Shock absorbing gel

Patrol trick ammo counts increased by 50 percent.

80

40

5

0

High quality lubricant

Patrols rotate faster to focus on new enemy targets.

80

80

10

0

Blast Absorption

Patrols take 50 percent less damage from explosions.

150

150

20

25,000

Cross-platform compatibility

Mortar patrols prioritize fire on marked targets.

250

200

30

35,000

Depending on the type of trick, you need to fully upgrade two categories of ship modules Helldivers 2 get as many benefits as possible. For example, Engineering Bay and Robotics Workshop together upgrade your patrols and stations. Bridge and orbital cannons work together to upgrade your orbitals.

Which ship upgrade to get first in Helldivers 2?

Helldivers 2 - Selfie Alpha Commander

Ship modules are divided into six categories, each containing five levels of upgrades Helldivers 2. While you can choose any category of ship modules to upgrade first, their individual upgrade levels must be unlocked sequentially.

This means that you have to unlock, for example, a level 1 orbital cannon upgrade before unlocking level 2. You can't go directly to level 5. Since the price of samples increases with each level and farming samples is time consuming, you need to be absolutely sure which ship module to unlock first Helldivers 2.

While the long list of ship upgrades can seem overwhelming, follow the simple rules below to help you decide what to unlock first. Yes, each Ship Module does a lot more after it's exhausted, but this list is meant to reduce confusion between the new Helldivers 2 players.

  • Center for Patriotic Administration – mainly improves the tricks of your support weapons by reducing their cooldowns and charge times.
  • Orbital cannons – mainly improves your orbital tricks by reducing their cooldowns and increasing their volleys and burst damage radii.
  • Hangar – mainly improves your Eagle tricks, allowing you to rearm and call in raids and bombardments faster.
  • Must – mainly increases fire damage and reduces cooldowns for all tricks.
  • Engineering Bay – mainly improves your patrol strategies and positioning by reducing their cooldowns and increasing their health
  • Robotics workshop – also mainly improves your patrols and positioning strategies by increasing their ammo capacity, turret rotation speed and resistance to explosive damage.

It's probably a good idea to start upgrading the Hangar first. Eagle raids and bombing runs are incredibly useful Helldivers 2. If you prefer orbital strikes and lasers instead, start with orbital cannons instead. But choose only one of themand upgrade the Patriotic Administration Center on the side. Everything else comes last.

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