The future of MUA must make a franchise-defining decision

Marvel Ultimate Alliance it's far from what it used to be. Marvel Ultimate Alliance 3: The Black Order may have a similar formula with the various environments visited and their associated characters to recruit or fight, but its offerings and insistence on ISO-8 farming unfortunately turns it into something that the previous two Marvel Ultimate Alliance the games were never swapped.

Each Marvel Ultimate Alliance the game has its own means of increasing stats and abilities – gear, medals, and ISO-8, respectively – and which ones are better or worse than the others will be subjective, as each part is quite different from each other anyway. That is, if the fourth Marvel Ultimate Alliance is still in the cards, he will have to learn from all of them and decide what is the best way forward for the franchise.

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Marvel Ultimate Alliance has a decent foundation with Gear

Marvel Ultimate AllianceGear comes in the form of individual items related to heroes and villains, which grant various passives and buffs to the characters they are equipped on, with some gear only being equipped by a specific character. Each character could only have one piece of gear in their gear, meaning players had to constantly reassess whether a new piece of gear had a passive stat boost or a buff that they would favor on any particular character, and with a wealth of gear flooding players. inventory were often a decent source of SHIELD credits if deconstructed.

Aside from the sheer number of items, gear is probably the easiest stat allocation system to control and manage from the inventory menu, as well as the most beneficial and meaningful in the game – Enchantress drops Aura of Seduction gear and grants a 5% chance of enemies becoming allies on 30 seconds on melee attacks, for example, which is quite unique and useful.

Marvel Ultimate Alliance 2 unnecessarily simplifies medal gear

Marvel Ultimate Alliance 2Medal 's include equipment, offer similar passives and buffs, but apply to each character and must be equipped with slots that increase as players progress through the story. The sequel starts with only one medal slot available and the game ends with four; four medal categories are also selected, with melee, strength, defense and specials that can be combined.

Only one special medal can be equipped at a time, as they are a bit more unique and powerful, and eventually different grades of quality are introduced for each medal category: bronze, silver, and gold, with bronze and silver apparently becoming redundant. compared to anything the gold medals have to offer. Medal management is easier than gear management, but with only four pieces of equipment at your disposal, players lack the breadth of ability- and stat-boosting items that the first game boasted, and as a result characters can feel less empowered or specialized.

ISO-8 Marvel Ultimate Alliance 3: The Black Order is highly controversial

Marvel Ultimate Alliance 3: The Black OrderISO-8, the most contentious of the three stat-bearing RPG features, leans more towards gear than medals, but is so appalling in its presentation and progression structuring that it makes the entire game feel alien. Equipped for individual characters, ISO-8 comes in the form of color-coded crystals obtained through various Infinity Rift activities and rewards.

Going through gear is never extremely fun Marvel Ultimate Alliancebut Black OrderOffering and managing a company's inventory can be very challenging considering its user environment. ISO-8 also supports farming/grinding more than the previous one Marvel Ultimate Alliance games never had, and the extra Infinity content players are treated to isn't incredibly diverse in terms of offering slight twists on levels or stages from the campaign.

Of course, much if not all of this content is complementary; some players may like it Marvel Ultimate Alliance 3: The Black Order supports more investment in character leveling, especially with a much larger roster and more expansion packs, while others probably wish their systems were more like the first and second Marvel Ultimate Alliance titles.

There is an argument that the ISO-8 formula should either be redesigned or scrapped, and it would probably be better if something closer to the gear was considered for the fourth. Marvel Ultimate Alliance game. Otherwise, the new item may find success in further experimenting with this system and exploring other options. A lot would depend on the type of game Marvel Ultimate Alliance 4 It turns out it's as if it encourages grinding or simply immerses players in the rich Marvel atmosphere they inhabit, focusing on lore rather than leveling.

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