How To Use The Machine In Practicum In Advanced Alchemy In The Witcher 3

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The Druids of Skellige are a distinguished organization of magically skilled men in Wizard 3. In the game, Geralt can find the group to be more accessible and less illegal than the Witches’ Lodge. They play a key role in some quests and can even sell Geralt vital alchemical recipes.


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The latter service needs some effort to fully unlock. You’ll need to complete the Advanced Alchemy Practicum quest, a lengthy adventure in which Geralt completes a series of tasks to become a skilled alchemist’s apprentice. These tasks correspond to the guardianship that Geralt will receive, which means that they are difficult.


Beginner’s Advanced Alchemy Practicum

A screenshot of The Witcher 3 map with an orange circle above the quest location.

While it exists more than one way if you want to play this quest, all roads lead to druid headquarters on Gedyneith where you will talk Gremist, he is sitting outside his cave not far from the Fast Travel point.

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Geralt listens to an old fox complaining about the world as they stand outside his cave.

You will hear another druid urging Gremist to find an apprentice to teach before taking his vast knowledge of alchemy to his grave. Talk to Gremist stand forward as a potential apprentice. It will reject Geraltthough he eventually relents on the condition that Geralt complete three tasks for him.

  1. Take the pimpernel from the nearby forest.
  2. Get a bottle of Skellige Spirit from a long-abandoned distillery.
  3. Convinced Fritjof to assist Gremist in his ritual.

You can complete these tests in any order.

Searching for flower petals

Geralt kneels down as he examines the plant while another druid talks to him in the forest in Skellige.

According to Gremist, pimpernel grows in the forest south of the Druid’s camp, where you will start your search.

Use your Witcher Senses inside the search area and use it to emphasize a pair of bald plants. It seems that the petals have already been plucked off by someone else. Before Geralt moves away, another druid will appear, finding a missing intern sent on the same assignment.

The druid tells Geralt that Gremist often sent young druids to gather pimpernel. They all had returned empty handed. This druid has had enough and asks Geralt for help to stop whatever is responsible.

Geralt's wizarding senses pick up on a set of hoofprints leading to the monster.

Again, use Witcher Senses find a set of bipedal prints leading away from the city. It will take you to pack of wolves and another gathered pimpernel. The tracks diverge in two directions.

Geralt is standing in the middle of a forest next to a dead plant with two sets of tracks leading away from each other.

the north

If you follow these sets of paths, you cross paths with armored insurance and a corpse buried under rocks.

south

This way leads you to the monster in charge, the succubus and the missing druid.

The succubus tells the couple that she he didn’t kill anyone in anger and sending trainees away after draining them. If you found a body she claims that the victim agreed despite her warnings.

You will have to to decide whether she should be spared. This choice it will not affect the outcome of the assignment.

If we look at the situation as a game and ignore the narrative aspect of the decision, killing you will be a succubus Succubus Mutagen. This item is required for creation succubus decoction, which increases Geralt’s attack power as the fight drags on.

This is your chance to get it if you spared the succubus Contract: Deadly Wishes.

It’s a pimpernel in the succubus cave, which you will find after deciding on a monster. Go inside and take a handful of petals to complete this level of the quest.

Obtaining The Skellige Spirit

Geralt fights on a mountain pass against a trio of alghouls, all with their spikes.

One of Gremist’s requests will require Geralt to go to the mountains not far from the succubus pit. The long-abandoned distillery there once produced some of the best spirits in the region. Geralt will have to somehow create a new bottle for the old man.

The cause of the distillery’s demise becomes apparent once you step inside. A cyclops has made its home inside. You will need to kill him before proceeding.

A screenshot of Geralt standing in an abandoned room with a book lying on a bed.

After making the facility safe, go into the small shack at the south end of the cave, near the entrance. Find a set of instructions let the former manager in. It describes the three steps required to distill a bottle.

A screenshot of Geralt looking at the jar containing the gruel needed for the quest.

The first step is yes find porridge raw material that will be processed into a drink. it is on the construction stage to the left of the distillery equipment. Climb up and loot the bottle for it.

A screenshot of Geralt looking at a large machine used to produce alcohol in a dark cave.

With it in hand, go to center machine to place it inside. Cast of Fire to light a flame beneath him. The mixture will boil quickly.

A screenshot of a pair of levers needed to produce alcohol in The Witcher 3.

Run to levers on the right side of the machines. Start with pull the right lever and then the left. With these steps, you have successfully recreated the legendary drink, completing another task on Geralt’s bucket list.

Convincing Fritjof

Skelliger, dressed in fur, spreads his arms as he talks to Geralt in the village.

The last task is yes convince the weather-controlling druid, Fritjof, to assist Gremist in his ritual. You’ll find him in Blandar, where he’s preparing to end the drought by summoning a storm. He will agree to help Geralt in exchange for protection during his ritual.

It will sacrifice a goat, the start of the ritual. Foglets will try to disrupt him and attack in pairs. You’re going to have to stop three groups of fog lights before the ritual ends. They tend to ignore the druid, which makes this quest much easier.

Usage Moon Dust Bombs so that the mists do not disappear into the fog.

Fritjof will fulfill his part of the bargain and visit Gremist after completing the work.

Become Gremist’s apprentice

Geralt smiles happily when he is invited to have a drink with a pair of old druids.

When you have completed all three tasks, return to Gremist and report your success. He he won’t tell Geralt what the ritual is and instructs his prospective new student to return in one day.

After the passage of time, Geralt will realize that the “ritual” was just an excuse for the two old men to get drunk. Fritjof convinces his friend to let Geralt join, ending the quest.

You will you receive some alchemical ingredients to complete the task. Gremist will also be available for the task Gwent: Skellige Style.

Gremist will start selling goods related to Geralt alchemy. You can find rare ingredients and making diagrams from him. He will also sell Cleansing Potions, used to honor Geralt’s skill points.

Next: The Witcher 3: Complete guide and walkthrough

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