Call of Duty Dev Explains Black Ops 6 Movement Decisions

Key things

  • Matt Scronce explains why movement in Black Ops 6 may seem slower than previous games due to game balance.
  • Lying and crouching speed changed to avoid snakes in Black Ops 6, reducing the effectiveness of certain tactics.
  • Treyarch always considers player feedback in Black Ops 6.



Call of Duty: Black Ops 6 Deputy Design Director Matt Scronce explained some of the draft decisions regarding the new all-motion system. He specifically explained why certain aspects Call of Duty: Black Ops 6The movement may seem a bit slower than previous games in the series.

At the time before launch Call of Duty: Black Ops 6the new omnimovement was touted as a major step forward for the series. It allows players to sprint, slide, and dive in any direction, making movement smoother overall. While not perfect, most agreed Call of Duty: Black Ops 6The versatile movement was a positive addition to the series and greatly increased the skill ceiling as the firefights are much faster. As with any major change in the franchise with the gameplay formula as it is established Call of Dutythere were elements of omni-motion that some fans didn't like, and they weren't shy about sharing them with the game's developer.


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Reaction to a clip showing a comparison of movement speed between 2019 Call of Duty: Modern Warfare and recently released Black Ops 6Matt Scronce, Deputy Director of Design at Treyarch, explained that the problems were caused by the speed being too high on the stomach and crouching. This explains why basic actions like crouching and swinging seem much more difficult in the newer game than in the past. Call of Duty titles.


Black Ops 6 Omnimovement Design Decisions Explained

In addition, Scronce also explained why jumping is harder Black Ops 6. He claims he's “never personally been a fan of spamming jump during combat” and the omnidirectional move was designed with this in mind. Sway and Bob values ​​were tweaked during development “to make sure it wasn't the most effective tactic during an encounter,” though he assures that any player looking to spam the jump button during firefights can make it easier with various Call of Duty: Black Ops 6 perks and weapon accessories.


Since launch Call of Duty: Black Ops 6players regularly share their thoughts on the game with Treyarch. Just recently, players have been calling for changes to teammate collisions Black Ops 6among many other things. Fortunately, for now, Treryarch is accepting this feedback and fixing major issues with regular updates to the game. There's no doubt that if the studio feels that any changes are necessary for omnimotion, they will make them.

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