Summary
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New types of vehicles should be introduced for more variety in gameplay and level design.
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The online mode needs improvements such as more incentives to play, private lobbies and sharing.
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Get back to the basics by ditching the gimmicks and focusing on great level design, nostalgic courses and appealing characters.
While the Nintendo Switch 2 announcement excited the company's fans, there was a subtle detail about the reveal trailer that may have slipped under some fans' noses. First look at Mario Kart 9 This seems to indicate that it will be one of the console's launch titles to come over a decade later Mario Kart 8 was first released for the Wii U.
Next time, fans don't know much about it Mario Kart game, so there remains a lot of mystery about what will be in the final version. However, even a few days after the announcement, fans have already started writing wish lists of what's new Mario Kart the game builds on compared to Mario Kart 8 and its Switch extension, Mario Kart 8 Deluxe.
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10
New types of vehicles
There should be more than go-karts and bikes
Mario Kart Wii was the first entry in the series to expand beyond typical go-karts and introduce bikes Mario Kart 8 featured a different type of vehicle in the ATV. However, there are still many places to go in terms of new vehicle types. Some of them may even contain game mechanics from the latest installments of the series.
Some courses would allow players to race in boats or planes, while hovercraft could be perfect for characters like Bowser or Bowser Jr., who often ride a clown car in the games. These new vehicle types could also vary a character's specific weight and speed, so some options are better for heavier characters than motorbikes and go-karts.
9
Expand Online Mode
Nintendo games always have Lackluster Multiplayer
The online mode was first introduced in Mario Kart Wiibut Mario Kart 8 he did not make many changes to his formula. It allows 12 players to engage in online matchmaking, but beyond that there isn't much to make the online mode more interesting than racing CPU opponents.
An easy solution would be to encourage players to go through online achievements and reward players more than usual by playing more online matches. Private lobbies could also be more focused, encouraging players to connect with friends over the internet. The Nintendo Switch 2 could also introduce shareplay, so only one copy is needed for a group to play together.
8
Ditch The Anti-Gravity Gimmick
Take Mario Kart back to basics
Great innovation Mario Kart 8 were zero-gravity races that allowed players to force themselves to drive up walls or even upside down. It was a great way to add variety to the series, but functionally zero-gravity racing was nothing more than a clever aesthetic. Races are not more or less difficult because the camera always stays in the perspective of the racer.
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Hopefully, Mario Kart 9 he has a brand new gimmick that they can show off in the levels, but if not that's fine too. More than ten years have passed since the last normal Mario Kart game, so perhaps the best way to introduce the Nintendo Switch 2 would be to create a Mario Kart which has no tricks. All players really need is great level design, a good character roster, and a lot of replay value.
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The courses should represent the history of Mario
Have players race through iconic levels
There were many courses based on places from Mario franchises, but in mario kart 9, it could be fun to lean on the nostalgia of the series. Games like Super Mario Sunshine and Galaxy Super Mario could refer to the courses being held at Delfino Plaza or Comet Observatory, or even New Donk City from Super Mario Odyssey.
Another great way to pay homage to Mario's history is by including courses from spin-off titles such as Paper Mario-inspired level, or even based on Super Mario RPGwhich recently got a remake on the Nintendo Switch. Either way, more Mario-inspired levels would be great, while they can leave out venues like the Electrodome that have no relevance to the franchise.
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Alternate characters change into costumes
The roster should not be stuffed
List Mario Kart 8 was controversial at the time because it featured a lot of slots occupied by non-unique characters. Costumed versions of Mario and Peach, as well as child forms of many characters, were given priority over Diddy Kong and Bird, which were made available through DLC expansions years later.
Like Super Smash Bros., many of these alternate characters could simply be costume changes, which would even add a new level of fun by seeing what costumes each character has. Mario could have Dr. Maria, while Luigi could have Mr. L Paper Mario games. Additionally, roster slots could be saved for characters that would excite players much more.
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New characters debut in kart racing
Fans should freak out
There are a few iconic ones Mario characters that have not yet appeared in Mario Kart series. Take for example King K. Rool who did this Super Smash Bros. debut in Super Smash Bros. Ultimate. Another loved one Mario characters like Geno and Mallow from Super Mario RPGcan also bring exciting additions to Mario Kart 9 list.

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Of course, there are also more predictable options for the series, such as Captain Toad, Nabbit, and Professor E. Gadd, some of whom have already appeared as playable in the mobile exclusive Mario Kart Tour. There could even be new additions from spin-off franchises like WarioWareallowing 9-Volt, Ashley, Mona, and Orbulon to become playable.
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Reintroduce one specific non-Mario character
Nintendo's first racer deserves a second chance
Mario Kart 8 already introducedMario characters: Link, Villager, Isabelle and Inklings. While the franchise is unlikely to fully become “Super Smash Kart,” there's one more Nintendo character that deserves a spot on Mario Kart 9 roster: Captain Falcon. Beloved Smash Bros the basis was the original Nintendo racer in the abandoned F-zero games.
Several F-zero-inspired tracks (and even a Blue Falcon kart) appeared. Mario Kart 8 via DLC, making it all the more noticeable that Captain Falcon was left off the list. Hopefully, Mario Kart 9 fixes that by giving one of Nintendo's most iconic characters another chance to hit the track.
3
Mario Kart should have a story mode
Increase single player appeal
Mario Kart the games never had much of a story. However, even a relaxed framing device could have done a lot for the series. Maybe like classic mode Super Smash Bros.there could be one-on-one races that encourage players to finish with different characters and motivate them by making others unlockable through this single-player mode.
This could also be a great way to reintroduce an abandoned mechanic Mario Kart DS: boss battles. Characters such as King Bob-Omb, Eyerock, and King Boo all faced off in the DS title's mission mode. Bringing this mode back with a little more story would be a fun way to innovate this series.
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Teams return from Double Dash
A creative way to mix races
One of the most popular posts in Mario Kart franchise was Mario Kart: Double Dash. In this game, players choose two characters to ride in one go-kart, with one driving while the other throws objects. This could allow for a lot of unique rider combinations like Mario and Bowser or Petey Piranha and Yoshi, but it could also lead to some fun new gameplay mechanics. Mario Kart 9.

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With the series' new focus on each character having a different weight and go-kart preference, this could be a good way to encourage strategic racing. Some parts of the tracks may work best with a lighter rider, while others may require a solid and grounded heavy rider. It could even allow two players to control one kart at the same time.
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Players should be able to create their own playground
If Mario Maker can do it, why can't Mario Kart?
One game mechanic that was never part of any Mario Kart the title is course creation. Other Nintendo spin-offs like Super Smash Bros. and Super Mario Makerimplemented this as a way for players to share their creations online and create their own games. Mario Kart 9 making it a core mechanic would be a great way to engage the players (as well as design a level for them off the load).
Of course, there are limits to how creative a course can be in Customizable Mario Kartbut aesthetics aside, players could create some challenging courses that make Rainbow Road look like a piece of cake. Hopefully, one of those wishes will come true when the Nintendo Switch 2 (and probably others Mario Kart) is explored in the upcoming April Nintendo Direct.

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