For a series named after her, Zelda does not always receive much time in the center of attention. Sometimes he's a pirate, a sage or even a helper, but in some games he doesn't really show up at all!

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I went through every title of Zelda's main line to find out how much the Screenime Princess really gets. This means counting cutscenes, playable moments and even the flashing and allocated portraits. Of course it differs from player to player, so I made my best estimates. Here is the way every Zelda game ranks on the basis of the amount of screen that it really gets.
20
TRI FORCE HEROES
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Estimated screens: 0 minutes
Zelda is completely missing in the Tri Force Heroes, which makes this rare Zelda game, where it does not appear at all.
Emphasis is placed on the multiplayer event and the solution of puzzles with link and friends, so do not expect any royal portraits.
19
Waking up link
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Estimated screens: 0 minutes
Zeld's name could be on the box, but this dream adventure Game Boy will not appear at all. Marin fulfills the role of “Zelda in the shape” and the game is trying to say that it looks like Zelda (just in case you were confused).
This is the story of link through and through and Zelda is not found anywhere.
18
Major's mask
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Estimated Screens: A few seconds
At the very beginning, Zelda appears in a singular flashback. If you are flashing, maybe you miss it! This is strange, amazing and without Zeld.
Its short appearance is more symbolic than anything else. It reminds us (and the link) for what it fights before things start to start.
17
Oracle of Ages & Seasons

The Legend of Zelda: Oracle of Ages
- Released
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May 14, 2001
- Esrb
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E for all because of mild violence
- Engine
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unity
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Estimated Screens: A few seconds
Technically, Zelda appears, but only at the ending ending end (after you defeated both titles and entered the password). Even then, her role is very small. It is captured and saved, all in several cutscenes.
If you don't answer Gams, you couldn't know very well that he's at all.
16
Zelda II: The Adventure of Link
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Estimated screens: 1 minute
Zelda appears very short at the beginning and end of the game, mostly to move the quest.

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The main focus of the game is to travel to the journey to wake it up, but she is missing in virtually all games.
15
Legend Zelda
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Estimated screens: 2 minutes
The original game Zelda really does not show Zelda at all, except for the very end, when Link saves her from Ganon Castle.
In addition, the most invisible goal is rather than a real character and its screen is very limited.
14
Four swords
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Estimated screens: 3-4 minutes
Four links, a plot that barely exists, and hardly Zelda in sight. She captures her early and appears back to the end, but that's about it.
The game focuses more on multiplayer chaos than on any real story. It is technically important, but only on paper.
13
Four Adventures of the Swords
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Estimated screens: 5-6 minutes
This one gives Zelda a little more time on the screen. But this is mainly through cutscenes, where it is magically sealed.
Yet it is not much presence and the game with it does not create any emotional connection. It's better than the other four swords, but hardly.
12
Reference to the past

The Legend of Zelda: Reference to the past
- Released
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April 13, 1992
- Esrb
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E for all because of mild violence
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Estimated screens: 6-8 minutes
Zelda kicks out things in a prison cell and appears in several key scenes, but quickly disappears into the background, because Link saves six other girls.
Before you reach the end, it is easy to forget that she is who started the whole thing.
11
Minish cap
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Estimated screens: 8 minutes
Zelda has a large opening and then turns into a stone immediately. They will shortly appear in visions and cutscenes and get another short moment at the end.
It is a classic game “Save the Princess” that leads to a very small real screen for the princess.