Key things
- Final Fantasy 17 may have to find a middle ground in world design between FF15's open world and FF16's hub structure
- Learning from FF15 and FF16 can help FF17 create the best possible world for players to enjoy.
- Final Fantasy 17 could aim to replicate the open world zones of FF7 Rebirth with meaningful content that would enhance the player experience.
Final Fantasy 17 it hasn't been officially announced, but there's no doubt it's coming. However, with how vastly different the final two majors are, it's hard to say where Final Fantasy 17 may end in terms of its approach to world design. WITH Final Fantasy 15 be fully open world and Final Fantasy 16 divide into smaller centers, Final Fantasy 17 a middle ground may need to be found somewhere.
Whether Final Fantasy 17 whether it should be open world or not is purely subjective, but there are things to learn from Final Fantasy 15 and Final Fantasy 16 to make his world the best it can be. Final Fantasy 17 taking notes on what worked and what didn't work in each of these installments is key as it will ultimately contribute to its acceptance.
Related
Final Fantasy 17 still has a 24-year-old high bar
When the next mainline Final Fantasy game is ready for release, it will have to surpass the bar that particular entry set 24 years ago.
Final Fantasy 17's map design should land somewhere between FF15 and FF16
Final Fantasy 15 features a huge open world for players to explore
Final Fantasy 15 was the first Final Fantasy the game incorporated true open-world design, which automatically nominated it for divisive reception, as it goes. On the other hand, Final Fantasy 15 it features one of the series' most visually impressive worlds to date, and its sheer scale is a wonder to behold. Combine that with Lucis traveling around in the iconic Regalia alongside Noctis' loyal companions, and his road trip vibes make for an incredibly fresh Final Fantasy experience. Unfortunately, its open world wasn't as well received as it succumbed to many of the same problems that plague other open world games.
Like many open world games today, Final Fantasy 15The company's approach to world design leaves its optional activities repetitive and shallow, ultimately earning the dreaded “filler content” label. Big portions Final Fantasy 15The open world also feels underutilized, as there are too many regions that lack notable landmarks or other surprises that could make those areas feel more intentional. To be fair, these aren't new obstacles in the open-world genre, but they still dampen things in the Final Fantasy 15.
as such
Final Fantasy 17
you may want to avoid going fully open world.
Final Fantasy 16 features a smaller world structure based on hubs
Final Fantasy 16 did not make a sharp turn from Final Fantasy 15world design but abandoned the open world approach. Instead of a real open world, Final Fantasy 16 offers a more manageable hub-based structure that allows for a greater focus on storytelling. specifically Final Fantasy 16 it's split into several large sprawling areas, each with plenty of exploration potential and room for activity, but still self-contained.
Final Fantasy 15
was the first
Final Fantasy
the game incorporated true open-world design, which automatically nominated it for divisive reception, as it goes.
Wry, Final Fantasy 16The approach to world design makes it feel insignificant compared to its predecessor, almost as if it could be better as an open world game. Charge structure Final Fantasy 16The game world limits players' ability to immerse themselves in its rich lore, and the linear structure of certain zones tends to feel too much like a guided tour of Valisthea's various landscapes. Given that, maybe Final Fantasy 17 in fact, it might be better to explore a more open version Final Fantasy 16world.
Final Fantasy 17's map could be closer to Final Fantasy 7 Rebirth's
Maybe it's not wise Final Fantasy 17 go fully open world as Final Fantasy 15but he could also do much more than Final Fantasy 16 perfect. in light of Final Fantasy 17 may find a better position somewhere in the middle. As it turns out, Final Fantasy 7 Rebirth's is closer to the middle of the two approaches, as it features large open-world zones, as opposed to being fully open-world or split into smaller hubs. On the other hand, Final Fantasy 7 RebirthThe open world zones benefit from the nostalgia of longtime fans of the original Final Fantasy VIIwhile also featuring gorgeous environments that are hard to ignore.
Unfortunately, Final Fantasy 7 RebirthOpen-world zones also fall victim to common open-world obstacles such as emptiness, repetition, and lifelessness. However, it is not impossible for Final Fantasy 17 take this approach and shine where Final Fantasy 7 Rebirth soon. Filling his world with meaningful and varied side content as well as distinctive environments would be a great place to start. This would not only put her map in the sweet spot between Final Fantasy 15 and Final Fantasy 16but it would also improve what Final Fantasy 7 Rebirth she started