Functions that must be in every new remaster

A good remaster can do a lot of good in the world of games, especially if they relax during the quiet period of the year. This is definitely not true for the two of the biggest remaster of 2025, Final Fantasy Tactics: The ILOICE Chronicles and Super Mario Galaxy + Super Mario Galaxy 2given Ghost yotei followed soon. Loosen Windows aside, there are a number of aspects that every remaster should have when starting.

The price is worth mentioning. Final Fantasy Tactics: The ILOICE Chronicles is $ 50, which feels about being for a remaster while Super Mario Galaxy + Super Mario Galaxy 2 It's a little steep to $ 70. Setting this right number can get more fans and new players on board. In addition to the price, the following features will make fans and new players more appreciating the re -release. It seems that for every genre it seems that the non -welcomers, but not every developer is so forward. Here are several reminders.

Quickly forward and rewind

Walking

As far as RPG is concerned, fast forward buttons are usually given. Final Fantasy Tactics: The ILOICE Chronicles is one recent example and most PS1 Final Fantasy Games that have received remasters also have a function quickly.

For RPG would also be a good ability to automatically battle with the function quickly forward that Chronicles Leiva He also has. The rewrite function is slightly more rare and usually comes closed in non-RPG. Rare playback He is one of the big examples that has collected a lot of classic rare games such as Battletoads, and be able to explore over difficult levels was a huge plus.

Difficulty modes (if not yet)

Make it easier for newcomers

Offer difficulty in Final Fantasy The Ialice Chronicles

Remasters are great for fans who grew up with the game and could not access it for years. Final Fantasy Tactics: The ILOICE Chronicles It is again a good example and it has been known to be a tactical RPG with hard like nails without easy difficulty.

Fortunately, the remaster added the levels of difficulty and other games that did not start with difficulty, should follow this example with their remaster. Easier modes could help attract new players, while adding harder levels could help satisfy more hard players.

Improvement of a game or adding lost content

Give old fans something tempting

The ability to play legally play the old game is half the excitement of the remaster, especially after waiting for ten years or more. However, it is even better if the developers enter the remaster and decide to change the gameplay or add new content.

Raidou Remastered It is a good recent example, because so much of the fight of this game has changed, it was almost like a remake. The main game was mostly the same but played it as more modern Shin Megami Tensei game. As another example, .Hack // GU LAST RECODE He added the fourth game to the original trilogy, albeit smaller, but for remaster it was still quite stunning.

Switching between graphics

For Remasters 1: 1

Hope for any remaster is to get additional content, but sometimes the main idea is to make the game nicer. Halo: Combat Evolved Anniversary It is a good example because it is a remaster 1: 1 first games. At any moment, players can switch back to the original graphics, even if they have changed a little to make them look more smooth.

A newer example is Legacy of Kain: Soul Reaver 1 and 2 RemasteredWhich also allows players to confuse between graphics modes. It is easy to see the comparison with just touching the button instead of switching to the video comparison of YouTube.

Adding voices to a text dialog

Listen!

Most games before the PS2 generation only had a text dialogue. The better the console technology, the more developers have been able to deploy discs. Raise Chronicles Leiva This recent remaster has again added a fully expressed dialogue to the whole game, which is not easy.

It is also a well -acting, which is a huge plus. If possible and achievable, obtaining a new voice talent would be a great help. It's something that Capcom should consider when they released Phoenix Wright: Ace Attorney trilogy.

Switching Meeting for RPG

Get rid of Tedium

Random meetings in RPG lasted until the PS3 generation, surprisingly and then there are even some examples. Go to the battle without any hint of what is approaching Chrono trigger.

For remaster some games include the possibility of allowing players to switch random meetings for turning on or shutdown like in Final Fantasy 7Which is a great idea. IN Chronicles LeivaPlayers can now decide when they want to fight on map icons and when they just want to travel. These are two great examples of two great RPGs that many RPG developers would get into remaster.

In this case is more better

Finally, the remaster should be a celebration of this game or series. If there are more games in the series, it makes sense to rework several in the collection such as Crash Bandicoot N. Sane trilogyInstead of being greedy and re -release them individually.

These remaster should also include accessories such as old trailers, advertising, magazines, box art, interviews and more. Teenage Mutant Ninja Turtle: Cowabung collection is a good example because it includes so much Dark Contents out of games. Digital eclipse is generally an example of a developer who is very good in this kind of marketing.

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