I've never collected Funko Pops, but Funko Fusion still caught my eye. I was intrigued by its bizarre concept of merging completely unrelated entertainment franchises into a third-person shooter, and when it became clear that it was inspired by LEGO video games, I was even more on board. But after playing Funko FusionI can say that Funko fans should stick to buying vinyl figures.
Funko FusionA weird collection of random IPs sounds like a fun idea on paper, but it doesn't work in execution. List of franchises represented in Funko Fusion runs the gamut from Five Nights at Freddy's on Mega manrepresented through unlockable characters and playable stages. Seven of these franchises are getting full worlds where most of the action takes place, though it's as if the IPs chosen for this larger focus were pulled out of a hat. It's confusing Umbrella Academyyears from the height of its popularity and after an almost universally filmed final season, it has five levels dedicated to it, while something with more cultural relevance in 2024, like Invinciblehe only has one. And while I love Edgar Wright's hilarious 2007 action comedy Hot Fuzzit's odd that it also has five levels instead of Wright's shaun of the deadwhich is easily the more popular movie.
Even so, it can be fun to find special characters like Chucky Child's play in Funko Fusionand there's an absurdity to it all that makes things fun at least on a surface level. Apparently the developers love the IP listed in the Funko Fusionwith smart touches like Number Five of Umbrella Academy teleporting instead of dodging like other playable characters in the game. It's also nice to see the worlds of these franchises recreated, and hardcore fans of the IP will get some entertainment value from exploring certain levels.
But when it comes to actually playing the game, Funko Fusion is a disaster. Players quickly forget the chaotic charm of seeing random franchises thrown at them once they're in the trenches trying to play the game. Typical Funko Fusion level is mostly an open-ended area where players walk around, solve simple puzzles with unclear objectives, and shoot a bunch of enemy Funko Pops. Sometimes it can be confusing to know where to go next or what to do, and the game suffers from being extremely repetitive and buggy. Players won't know if they can't progress through the story because they haven't figured out what to do or because the game isn't working properly.
All franchises featured in Funko Fusion
- Back to the future
- Battlestar Galactica
- Big boy
- Child's play
- Five Nights at Freddy's
- Funko
- Hot Fuzz
- Invincible
- Jaws
- Jurassic Park
- KFC
- Knight Rider
- Masters of the Universe
- M3GAN
- Mega man
- Mummy
- No
- Scott Pilgrim vs. world
- shaun of the dead
- Team Fortress 2 (DLC)
- Thing
- Umbrella Academy
- The Walking Dead (DLC)
- Voltron: Legendary Defender
- Xena: Warrior Princess
And even if everything works fine, Funko Fusion goals can be incredibly boring. Multiple levels have companion missions that are rarely fun. One particularly irritating escort mission can be found in va jurassic world a stage where players have to accompany the gyroball through the area they have already explored in the previous level. Players must keep enemies away from the ball and stay close to it for it to move, but touching the ball knocks the player to the ground. This happens about a dozen times before players reach the end of the level. Combine that with the extreme lag that jurassic world The levels seem to suffer and players won't want to play them again.
Unfortunately unlocking Funko FusionSecret characters and levels often mean repeating stages you've already completed, which only adds to the replayability of the game. Removing a page from LEGO In the game's manual, players are encouraged to replay levels using different characters with unique abilities, which can then be used to solve puzzles that could not be completed in the initial playthrough. In theory, it could Funko Fusion they have a lot of replay value, but since the levels are already so miserable to play, the thought of replaying them leaves one with a deep sense of dread.
Funko Fusion Boss Fights are terrible
Funko FusionThe biggest problems were fully manifested in his cruel fights with bosses. Like its levels, Funko Fusion boss fights are repetitive, buggy, and often take too long. Many bosses rely on a ground pound attack to send out a shockwave for players to jump over, and in most cases killing them is a matter of shooting weak spots or tediously filling pipes with purple grease. Bosses are annoying because they often take too long to deal damage, and even then some of them take so long to kill that players start to wonder if the game is bugged.
But while Funko FusionThe boss fights are terrible, 10:10 Games have already made some big improvements compared to how they were when the game first launched. latest Funko Fusion the update rebalanced some boss fights to make them more tolerable, primarily by removing constantly respawning enemies. Before the update Funko Fusion players had to deal not only with the boss, but in some cases with endless enemy fire, which made it difficult to concentrate on the fight itself. These enemies also often interrupted drink animations, making healing or activating buffs much more frustrating than they needed to be. after update, Funko FusionBoss battles are definitely improved, although their basic design is still lacking.
Final boss fight at the end Funko Fusion worlds end with kaiju-like battles that players don't actually participate in and instead watch the action unfold, which is anticlimactic to say the least. The stories told in each world also suffer from a lack of proper payoff Umbrella Academy the world is one of the worst offenders. Its first two missions tell the story of Season 1, but Season 2 is mostly left out, and then the last few levels take place in Season 3. It's impossible to watch or care. Funko Fusion trying to imitate LEGO the game's grotesque way of retelling stories, but it's a poor imitation.
Funko Fusion
The latest balance update also improved progression so players can unlock new worlds faster and reach the final boss without having to complete all the bonus levels.
From its unfunny cutscenes to its general concept, Funko Fusion it often feels off-brand LEGO game. It tries to replicate things like the fun of smashing every object in sight, but delivers something much less satisfying because most of the objects players can hit don't even break. Most of the time they bounce, spin and shoot small balls that serve as Funko Fusioncurrency's. Players can use said money on machines located throughout the levels to obtain healing items and weapons, as well as generate important items needed to progress through the stage. I think that's the way it should be Funko Fusion's equivalent of composable objects in LEGO games, but as well as other ways Funko Fusion trying to copy LEGO games, does not generate the same excitement.
A defining feature LEGO game is cooperative support. predictably Funko Fusion co-op has long been confirmed, but is not available in-game at the time of writing. Funko Fusion is coming to online co-op in October, but having such a major feature unavailable at launch is a truly heartbreaking decision. Anyone interested in playing Funko Fusion it already does this by the time co-op is in the game, and the levels aren't nearly as fun to justify replaying them with a friend.
Funko Fusion falters on its interesting concept with bottom-of-the-barrel gameplay, and it's hard to imagine how co-op could make it even more bearable. That being said, the latest game balance update has at least he made it a little better, so maybe future updates will make more of a difference than expected.
Funko Fusion is available now for PC, PS5 and Xbox Series X, with Switch and PS4 versions launching on November 15. Game Rant was provided with a PC code for this review.