Key things
- CliffyB is disappointed with Zelda: Echoes of Wisdom, it lacks a focus on action and adventure.
- Echoes of Wisdom shifts the focus to Zelda and focuses more on puzzle solving.
- Some fans are divided about the new Zelda game.
Gears of War creator Cliff Bleszinski, known to his fans as CliffyB, expressed his disappointment with his experience playing The Legend of Zelda: Echoes of Wisdomthe latest game in Nintendo's action-adventure series. Even though Bleszinski is a longtime fan of Link's adventures across Hyrule, he feels it The Legend of Zelda: Echoes of Wisdom it falls short of what he says made the series great.
Echoes of wisdom was released in late September 2024 and earned positive reviews from both fans and professional critics, currently holding an OpenCritic score of 85. The focus is off the mark and the main focus shifted from Link to the titular princess and Link's sword and gadget collection was replaced by Zelda's Tri Rod, which creates echoes of previously found enemies or items.
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Bleszinski's complaints about the latest game set in Hyrule center on his perception of a shift in focus away from action and adventure, with the game instead relying on puzzle-solving mechanics such as “folding benches onto crates and pushing trees.” While Zelda's abilities in Echoes of wisdom are numerous, allowing her to summon 127 different echoes for both combat and movement, the game's departure from longstanding traditions and reliance on cute, less realistic graphics have turned some fans away. Bleszinski has long been a vocal supporter The Legend of Zelda franchise and has continued and praised this trend in recent years Breath of the Wild in the thread despite his disdain for his weapon breaking mechanics.
The Gears of War Creator wanted a more action-packed Zelda game
While Echoes of wisdom it plays much differently than most of the previous ones The Legend of Zelda games, the puzzle-solving elements have been present since the early days of the series on the NES, and they didn't stop there. More recently, players can come up with inventive ways to defeat enemies and get around obstacles thanks to The Legend of Zelda: Tears of the Kingdom's Ultrahand mechanic, which provides almost infinite methods of solving problems, including the creation of player-built vehicles and other gadgets. Tri Rod's features have drawn comparisons to Ultrahand, as both encourage players to think creatively to get past enemies and obstacles.
While Bleszinski is not alone in not liking the latest Zelda The comments on the post seem to be pretty evenly split between fans and naysayers. Some argue against Gears of War the developers pointed out that the action picks up as players progress through the game, and mechanics like drowning enemies Echoes of wisdom provide a fun way to dispatch enemies.