When it comes to combat games, players often find a character with which they can really resonate. Players will have a lot of opportunities to go through Granblue fantasy versus: growing Thanks to the large character list. However, even if players find a character they like, this character could be inadequately powerful compared to other characters used.
This game is a direct watching of Granblue Fantasy versus with a lot of returning characters. However, there are new mechanics and a lot has changed. So the characters that worked the best in the previous game may not work that well Granblue fantasy versus: growing.

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List of combat levels for Granblue fantasy versus: growing
Most characters are a solid choice and can hold their own against other players regardless of the characters they use. These are the characters that have reached B level. These are characters that interrupted the barrier to level A.
As there are characters that transport, there are some that are insufficiently powerful. While the B-Tier character can still take off those and even S-Tier, the C-Tier characters will try to win games against qualified players using those located in A- and levels. Tier is reserved for characters that work so well, need their own place to show how they are worth playing.
Level |
Signs |
With a level |
Beatrix, Versusia, Grimnir, Zeta |
A-tier |
Percival, Catalina, Belial, Anre, Seox, Cagliostro, Narmaya, Sandalphon |
B-tier |
2b, Meter, Soriz, Lowain, Ferry, Siegfried, Beelzebub, Luilius, Charlotta, Lancelot, Gran, Djeet, Vaserg, |
C-tier |
Eustace, Zooey, Avatar Belial Avatar, Vria, Yuel, Nier, Ladiva, Bath, Vikala, Anila |
While the characters appear in a clear order in each of these levels, this location may differ wildly from player to player. 2b, in the hands of some players, may come across A-Tier. However, some players could fight so much that they play at the bottom of B level.

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Grade fighters for Granblue fantasy versus: growing
Beatrix
Beatrix has been added to the game at the 1 -paid DLC character pass. Beatrix has a lot of tricks on the sleeve. It has projectiles that can start slowly and raise, or run fast-moving projectiles from Get-Go. Players can also slow down their opponent with Delta clock.
The Delta clock can be used to the chain to some of its most powerful combos, and players will have to manage this ability to truly pull Beatrix to their own league. However, its 5/5 stars do this with a demanding enterprise. Beatrix can end the combos with abilities to adapt to what their opponent does and can turn off any play from poker to top zones.
Beatrix players can make a comeback quite easily thanks to their delta hours automatically induce from heavy attacks when a third of their lives remains. However, there is a cooldown between automatic triggers.
Versa
Together with Beatrix, a version of Pass DLC was added to the game. It has a self-buff called Celestial Dominion, which will be essential for optimizing its set.
Players may worry that the need to use these risks to open their punishment more often. However, it should be treated as well as the ability to set the combo. She is susceptible to being rushing, but is able to push and pressure opponents to keep them on their most effective reach.
Zeta
Zeta is an amazing character with whom he is aggressive. He can fire the strokes at alternating heights and can constantly put pressure on players trying to keep their distance. The fact that he is the character of the middle class means that he is constantly trying to move back to his most effective reach.
If Zoner gets from his middle class, he can fight them in his own game with rays attacks and then close the distance with the attack on the dash. It can also take dashes in different directions from its initial dash to move to where its opponent is trying to escape.
Grimnir
Speaking of Zoners, Grimnir can be absolutely devastating in the hands of a qualified player. Zoners are an iconic combat game archetype, especially when they have a large arsenal. Grinir has a lot of projectiles to keep their opponents and guess how they approach the next attack. They come in the form of fast, slow and stationary wind spinning.
These winds can move in a straight line, a short delay curve, or be stopped in the middle. All without telegraph. This means that there is no safe place between Grimnir and their opponent.