How to play as Terry Bogard in Street Fighter 6

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Hey, let's go! Terry Bogard is finally here Street Fighter 6 and is perfectly implemented, allowing us to experience all eras of his superior fighting skills in a single guest appearance in one of the best fighting games of today. It doesn't get much better.



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While it's still a surprise to see a guest character in Street Fighter, Terry fits the roster flawlessly, making quick use of Overdrive's systems and mechanics, allowing him to showcase why he's known as The Legendary Wolf. If you've ever enjoyed playing as Terry in any other game he's appeared in, you'll probably love him here, and that's awesome!


Review by Terry Bogard

Terry Bogard launched himself through the air while channeling a concentrated fireball at his fist before delivering a devastating blow to his opponent in Street Fighter 6.

As you might expect, Terry Bogard is an incredibly solid character in Street Fighter 6. He not only does he bring his dominant playstyle from his other titles, but he uses SF6's systems and mechanics to his advantage, which makes it extremely powerful and incredibly fun to play.


His Standard attacks are very good, allow him to open up your opponent with pokes and counterpokes, to do his neutral game solid overall. While by no means the best in the game, it is a competent all-rounder who can remain a threat at virtually any range.

is true most of its links will require spacing and timing perform but that won't be too demanding mainly that it is he remained in advantage on block with most of his standard attacks. You can too hit-confirm into many different combos which do pretty decent damage considering you don't need to use Meter to do them.

However, when we talk about the Metro, Terry is an Overdrive fiend and can use up a LOT of Overdrive Meter if you're not careful. Among his excellent Drive Rush combos and incredibly powerful Overdrive Special Attacks, can burn his shares in no time, which is probably its most significant problem compared to the rest of the cast. He also has a throwaway loop, so it's also…


List of Terry Bogard commands

Terry Bogard lands a Punish Counter on Jamie via his Drive Impact in Street Fighter 6, showing off a beautiful red and blue color on impact.

Before we dive further into what Terry Bogard is capable of in Street Fighter 6, first, let's break down its entire list of commands, because that's his bread and butter and what makes him such a dominant force in the game. If you In order to perform his wilder combos, you need to understand his moveset first, which you can do using the tables below!

Drive Impact = DI (Modern)

Drive Parry = DP (Modern)

Light Attack = L (Modern)

Medium Attack = M (Modern)

Heavy Attack = H (Modern)

Special Attack = SP (Modern)

Joint movements

Joint movement

Classic entry

Modern entrance

Drive Impact: Back Spin Kick

HP+HK

DI

Drive Reverse: Back Knuckle

⭢ HP+HK

⭢ DI

Drive Parry


Parry Drive Rush

MP+MK


⭢⭢ (During Drive Parry)

DP


⭢⭢ (During Drive Parry)

Cancel Drive Rush

⭢⭢ or N+⭢ or MP+MK


After landing special-cancellable move

⭢⭢ or N or ⭢ or DP


After landing special-cancellable move


throws

Throw

Classic entry

Modern entrance

Upper grip

N or ⭢ LP+LK

N or ⭢ L+M or T

Buster Throw

⭠ LP+LK

⭠ L+M or T

Unique attacks

A unique attack

Classic entry

Modern entrance

Hammer Punch

⭢ HP

⭢H

Sliding kick

Not available on Classic

⭨H

Power Drive

MP > HP

M > H

Power Shoot

MP > HK

M > ⭢ H

Power Dunk

MP > HK > HK

M > ⭢ H > H

Passing Sway

MP > MK

M > M

MP (after swinging hits)


Jumping Lariat

M (after completing swinging hits)


Jumping Lariat

MK (after passing swinging hits)


Jumping knee

H (after swinging hits)


Jumping knee

Fire Kick

⭣ MK > ⭣ HK

⭣ M > ⭣ M


Special attacks

Special attack

Classic entry

Modern entrance

Power Wave

⭣⭨⭢ LP or MP

N SP

Round wave

⭣⭨⭢ HP

Not available on modern

Quick burn

⭣⭩⭠ LP

Not available on modern

Burning knee

⭣⭩⭠ MP or HP

Not available on modern

Power Charge

⭣⭨⭢ K

⭣ SP

Crack Shoot

⭣⭩⭠ K

⭠ SP

Rising Tackle

⭢⭣⭨P

⭢ SP

Super art

Super art

Classic entry

Modern entrance

Buster Wolf


x1 Super Art Stock

⭣⭨⭢, ⭣⭨⭢ K

N or ⭢ SP H

Power geyser


x2 Super Art Stock

⭣⭩⭠, ⭣⭩⭠ P

⭠ + SP H

OD P (after being hit by a Power Geyser)


Double geyser

L+M (after being hit by a Power Geyser)


Double geyser

OD P (after hitting two geysers)


Triple Geyser

L+M (after double geyser hit)


Triple Geyser

Growing Fang


x3 Super Art Stock Stronger when HP is at 25 percent or lower

⭣⭨⭢, ⭣⭨⭢ P

⭣ + SP H


Terry Bogard combo

Terry Bogard lands his Rising Fang Super Art on Jamie in Street Fighter 6, unleashing a devastating blast of energy with his fist, flinging him backwards and launching Jamie high into the air for maximum damage.

are you ok Buster Wolf! Or instead it's time to get into the Terry Bogard combo which takes all of the above and uses them together to create coherent and dominant combinations that allowing Terry to deploy his suffocating and powerful attack. Terry again Standard attacks are extremely solid and can deal a lot of damage, something you'll see in the sections below!

Light Attack starter combos

  • c.LK > LP > LP > ⭢⭣⭨ HP
  • c.LK > LP > LP > ⭣⭩⭠, ⭣⭩⭠ P
  • c.LK > LP > LP > OD ⭣⭩⭠ K

Medium attack starting combos

  • c.MK, c.HK > ⭣⭨⭢ HK > ⭢⭣⭨ HP
  • MK > OD ⭣⭨⭢ K > ⭣⭩⭠ HK > ⭢⭣⭨ HP
  • MK > LK > ⭣⭨⭢ LK > c.LP > ⭢ LP > ⭢⭣⭨ HP


Heavy Attack starter combos

  • HP (cancel after first hit) > ⭣⭨⭢ HP > ⭣⭩⭠ HP > ⭢⭣⭨ HP
  • HP (cancel after first hit) > ⭣⭨⭢ HP > OD ⭣⭩⭠ K > ⭢⭣⭨ HP
  • HP (cancel after first hit) > ⭣⭨⭢ HK > OD ⭣⭩⭠ K > ⭣⭨⭢, ⭣⭨⭢ P

Punish Counter Combos

  • HP > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP
  • Drive Impact > c.HP > ⭣⭨⭢ HK > ⭢⭣⭨ HP
  • Drive Impact > Drive Rush > MP, MK, ⭢ MK
  • Ride Impact > HP (cancel after first hit) > ⭣⭨⭢ HP > ⭣⭩⭠ HP > ⭢⭣⭨ HP > ⭣⭨⭢, ⭣⭨⭢ P

Drive Rush combo

  • c.MK > Drive Rush > c.MP, HP (cancel after first hit) > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP
  • MP > Drive Rush > HP (cancel after first hit) > ⭣⭨⭢ HP > c.MK, c.HK > ⭢⭣⭨ HP
  • c.LK, c.LP > Drive Rush > c.LP, c.HP > Drive Rush > HP > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭣⭨⭢, ⭣⭨⭢ P
  • HP (cancel after first hit) > Drive Rush > MK, HP > Drive Rush > HP (cancel after first hit) > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP > ⭣⭨⭢, ⭣⭨⭢


Terry Bogard Tips And Tricks

Terry Bogard landed his Power Geyser Super Art on Jamie, sending a wave of fire beneath him that sent him flying through the air in Street Fighter 6.

Now that we've showcased all of Terry's moves and even some of his best combos, it's time offer a little more advice for him, it can help elevate your game even further. As we described in the Command List section, the Legendary Wolf has access to a unique movement he called Power Dunk (MP > HK > HK), a short attack chain that it can go a long way.

Power Dunk is an excellent combo ender in most situations without meters. It placing Terry right next to his opponent (unless they tech-roll), allowing him to start pushing them with your okizeme options, such as meaty punches or even grabs. This is it this is especially true in the corner because it has access to the throwing loop.


in addition to Terry's Power Wave and Round Wave specialties (his fireball) keep a low profile which means they will go under most other projectiles in the game, making them a a fantastic tool to force your opposition to play differently, will allow you to control stimulation and overall flow match. Apart from Yuri, no other character has ground projectiles, so use them to your advantage.

Terry is extremely strong in almost everything, do him one of the best all-rounders in the game, and so does he deals a significant amount of damage through his special attacks and super arts. Utilizing all of the above, you'll be in the driver's seat and show the streets why you're a Legendary Wolf!

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