Monster Hunter Wilds explains the cooking system

Summary

  • Monster Hunter Wilds focuses on making the food in the game look delicious with exaggerated realism.

  • Players can dine anywhere in the game, creating a camping grill feel instead of a restaurant theme.

  • The game will feature a wide variety of dishes, including a secret “extravagant” meat dish that increases food-related bliss.

Monster Hunter Wilds is trying to raise the bar for delicious-looking food in the game, according to two top members of its development team. Food in Monster Hunter Wilds will consist of a wide variety of meat, fish and vegetable dishes, and the developers have put a lot of effort into making them look as tasty as possible, even beyond what is realistic.

Cooking was part of it Monster Hunter franchise since its first game in 2004, where players could enjoy large chunks of meat from the monsters they killed. This mechanic has continued throughout the franchise's history, with its benefits becoming more important and the list of foods and ingredients expanding. But from 2018 food in The world of monster hunters has become a much bigger focus than before, with developers doing their best to provide realistic dining experiences with foods that players would actually want to eat.

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It seems that this trend will be pushed even further Monster Hunter Wilds begins on February 28, 2025, according to executive/art director Kaname Fujioka and director Yuya Tokuda, who feel that there aren't many games on the market that feature food that actually looks appetizing. “Making it look realistic isn't enough to make it look good,” Fujioka said in a recent video interview with IGN. “You really have to think about what makes something delicious. This requires a combination of realism and exaggeration, with inspiration from the latter coming from food in anime and commercials, including special lighting effects and exaggeration of food models.

Wild Monster Hunter developers use exaggerated realism in the cooking scenes

Unlike some previous ones Monster Hunter games, players in Monster Hunter Wilds you'll be able to dine anywhere, with cooking taking on more of a camping grill feel rather than a restaurant theme. While the unblemished cheese pull for Monster Hunter Wilds The December preview already got fans excited, with some other notable inclusions on the menu. Even a simple dish like roasted cabbage, which was a big challenge for Fujioka, can be appealing with an effect that includes a realistic puff when the lid is removed from the pan, he noted, and the accompanying video also shows half of the head. cabbage dressed with a fried egg covering the top.

On the other side of the menu is Tokuda, which has a much stronger affinity for meat Monster Hunter just like in real life, he teased that the game would feature secret “extravagant” meat, though he contained his excitement before revealing what it was. Overall, the game focuses on a wide variety of dishes as well as the expressions people make while dining by the fireplace to pack an exaggerated sense of realistic food bliss into its cooking scenes.

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