There was no male sky September 1 released a new experimental branch that met the various numbers that players met. Hi games sometimes introduce experimental updates of branches for There was no male sky Steam players for testing and this latest should improve the game experience.
This latest experimental branch comes shortly after Hello Games released the Voyagers Pro update There was no male sky. Voyagers brought customizable Corvette star ships into the game and added more new content for players. However, he also introduced some new mistakes that the development team worked on on Squash.
The new experimental update of the branch for 1 September is the latest effort Hello Games to fix the problems that players have encountered as a result of new content. According to the patch notes, many problems with Corvette star ships were addressed. In addition, Corvette components can now be stacked on 50 and the workshop cache capacity has been increased to 160. Other different repairs have been implemented and several accident problems were solved.
Although these numerous changes are likely to be introduced into the basic game in the future, this experimental branch is currently limited to PC players on Steam. To make players try the latest changes There was no male sky icon. They can then select “properties”, which provides access to the “Betas” card. From there, players can enter the “3xperimental” text box and click on “check the code” to evoke an experimental branch. It is worth noting that Hello Games recommends that players back up their storage files on the PC before entering the experimental branch. Fortunately, the developer gave an in -depth explanation in the steam column for those who are not in the nursing.
These new improvements should improve the game for many players. But Hello games encouraged testers to report any problems they had encountered at the experimental branch. It is worth noting that the game has recently seen an increase in popularity. Thanks to the Voyagers update, There was no male skyPopularity has increased. After the start of the update, the game exceeded 90,000 parallel players, which is the highest total amount since its launch for 2016.
It will be interesting to see what the future pays There was no male sky. While Hello Games continues to work Light no fireThe recent Voyagers update suggests that it could be in works for the 2016 game. Meanwhile, players seem to have a lot to look in the space with the universe.
No experimental branch with human sky on 2. September – notes on repair
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He fixed the problem that the players were going through the walls of Corvette.
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He fixed the problem that caused the players to slip when they got out of the pilot's seat in Corvette.
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Fixed a rare problem that could cause players to be able to jump players when the pulse unit is activated.
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Fixed a problem that could cause Corvette Technologies to be placed in the inventory of ordinary ships.
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Improved camera framing when leaving the Corvette pilot seat.
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Fixed a large number of problems with the synchronization of the ramp/door Corvette.
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He corrected the problem that prevented the players from teleporting back to their corvette after storage/load on board freight transport.
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Players can now manually convene their Corvettes while on board freight transport.
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He corrected a problem that prevented Corvettes from docking with some pirate and abandoned stations.
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He corrected the problem that caused the players to immerse themselves on the seats on board Corvettes.
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Fixed the problem that caused the displacement to the Corvette ramps.
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He corrected a problem that could cause a member of a group member after joining Corvette.
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He corrected a problem that could prevent players from sitting on chairs in a movable corvette.
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He repaired a problem that prevented players from convene Corvette through water.
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Fixed two specific parts of Corvette, which after rotation would not be stacked / could not be spent.
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Fixed a problem with Thunderbird Landing Thrusters.
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Fixed the problem that caused that the Azimuth reactor was not integrated after the placement.
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Corvette parts can now be manually placed in the Corvette workshop.
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Corvette workshop capacity was raised to 160.
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Corvette parts now stack up to 50.
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Fixed a rare problem that prevented players from removing some items as soon as they joined Corvette.
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Improved visual elements of class Thurdird.
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He fixed the problem that prevented players from teleporting on board Corvette with Thunderbird style access.
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Fixed a problem with multiple input refinery.
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Fixed a problem that prevented the collection of buzzing and eggs of devilish eggs.
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Fixed a problem that resulted in invisible physics blocking in freight foundations.
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He corrected a problem that prevented the players from summoning secondary ships on planets if these ships were in a highly numbered ship slot.
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Fixed a problem that prevented the Sentinel settlement and the infestation of the attacks that appeared.
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Fixed several problems with collisions in abandoned and pirate space stations.
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Added animation to the Skyborn backpack.
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Fixed a problem that caused Warp audio not to play.
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Fixed a number of sound problems on board Corvette with active pulse drive.
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Improved walking area in VR.
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Fixed a large number of control problems in VR.
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Fixed several problems with brands and labels at the cosmic range in VR.
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Fixed a number of problems with Corvette cockpit in VR.
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Various optimization of Corvette assets.
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He introduced significant memory optimization for Xbox.
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When using a pulse unit, it repaired the accident.
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Fixed several accidents related to networking.
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Fixed accidents related to the invocation of your freight transport.
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Fixed accidents related to spacecraft AI.
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The experimental branch only suspended, which could occur when convening freight transport.
There was no male sky
- Released
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August 9, 2016
- Esrb
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T for teens: fantasy violence, animated blood
- Engine
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Proprietary