When it realized or without it, many players adapt their expectations when they are approaching independent versus AAA games. After all, it makes sense to organize games made with millions of dollars and thousands of employees on a standard other than Kickstarter projects performed by only one or more developers. With regard to these external factors, I have analyzed these external factors CrewDebut project from Solo Dev Fervir.
As the name suggests Crew He focuses on a character in charge of maintaining and friendship with various “creatures” that roams on the ground. The main character is part of the rich line of breeders of creation, the administrators of the kingdom known as Sodland, which is introduced as almost permanently peaceful. Of course, this status quo does not last long, because players encounter a dangerous plot for control of the kingdom and his beloved creatures have become a victim of a strange, corrupt force.
Without getting into the spoilers, CrewUnfortunately, the narrative is very bland. This feeling of mediocrity penetrates a large part of the game, from its struggle to the design of the task and the experience as a whole is the middle. There are stains of real creativity and Panache, but unfortunately these strengths flash and die almost as soon as they are introduced.
The Creator is a cute adventure focused on a monster
Get obvious out of the way, Crew is rather different from Pokémon And other games with the selection of monsters, mostly based on the relationship between the player and their monsters. Rather than undressing the health of enemy creatures during the battle -based tension, it is weakening to a point where they no longer resist captivity, players must feed unsurpassed creation different fruits, some of which are preferred more than others until friendship and voluntarily join the ranks. This method of capturing creatures certainly creates Crew feel more humane than Pokémon (You won't be beating these poor people into subordinates), but it comes at a big price: capturing creatures is boring. For this process of collecting the creature is a small mechanical depth or diversity, because it simply shrinks whether the player has enough fruit to fill the necessary meter.
Creature-Catching Calmms, Party, Crew It allows you to fight with your monsters with the friendly monsters during the battle in real time. At the beginning of the game you can fight with only one creation, but in the end you will be able to convene up to three who will all fight independently of you and require just a small or no entry. These fights with hack-and-slash form the onslaught Crew'Runtime and are operating, but also a little affected.
For one thing, lack of interactivity and adaptation of creation is stunning. Each creature can only have one special ability equipped at a time that you can activate after the Cooldown period, and the creatures can be instructed to hold a defensive position, but that is about as far as the player's control over the creatures extends. In terms of unblockable abilities, there is no diversity and players can easily overcome any challenge by simply spaming the offensive special attacks of their creatures; The game never required or rewarded strategic thinking or skill for a moment.
The protagonist's combat capabilities help Crew achieve greater depth. You can equip up to three different weapons at a time, each with its own affinities and styles of attacks and the credit of the game, all satisfactory to control. The best reference point for CrewThe fight would be Stardew ValleyBecause it has the same simple but effective hack-and-slash, 2D melee drives. It will not stop any new ground, but it will complete the work and early battles can be somewhat intense, in a way.
But CrewCombat balancing further complicates matters. After about half of my gaming point, my creation was so powerful that they often beat the main, narrative bosses in seconds than me as a player's character, could get more than a few hits. Meanwhile, small, feed enemies in the above -world can take several minutes to undress, even if different types of attacks are mixed. During my time it was a ubiquitous problem and undermined its dramatic land and exploration of the open world.
Crew It has a general lack of Polish. During the dialogue, I came across frequent spelling and grammatical mistakes, as well as countless defects, from visuals related to the story that occur outside the screen to complete the accidents.
Mundanity is the greatest sin of creation
While CrewPlaying the game could be polished with updates after launch, bringing their strengths and minimizing its shortcomings, it is unlikely that the overall bland of the game will change. There is a painful lack of originality in so many CrewNarration, mechanical and visual elements that prevent full potential. Take a story for example: CrewThe story is about a young hero who follows the call of adventure as strange corruption spreads across the country. This assumption is about how you can get painting, as you can get, a template on which you can create a more interesting and complicated story of the video game. Crew On this template does not create an interesting or unique story-it represents how it is, injecting several derivative fantasy terminals back and forth for good level. This watery, unreal quality applies to several other elements of the game, such as its humor, environment and progression.
What is frustrating, it is Crew I feel as if it could be much more interesting. There are a few moments, mostly at the end of the campaign, where the game actually represents some promising thoughts, but are quickly abandoned and are not bound to a broader experience; They could be removed from the game and nothing would change. All in all, a lot of Crew He feels rushing and unfinished, as if Fervir had an outline for his campaign and an open world, but began to fill it only at eleven o'clock.
Crew There is a desperate need for an X-factor: something particularly unique and hard hit, which makes it interesting and unforgettable. The story of the game is not offensive, it is only bland and unoriginal; His artistic style is not terrible, but is indistinguishable from so many other retro affected India; His music is good, but nothing special; And his Action-RPG Combat works well, but it won't let youch for more. If something about CrewThe assumption is strongly referred to you, then it may be worth a few hours of time – but do not expect any surprises.

Crew
Checked on PC
- Released
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8 May 2025
- Developers
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Play
- Publisher (s)
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Graffiti Games
- Satisfactory combat foundations
- A fun combination of weapons
- Bland Story
- Errors and lack of Polish
- Mechanically simple
- Uninspired building of the world
Crew It is currently available on PC. The gaming Rant was provided for this review.