Summary
- Space Marine 2 It could benefit from adding iconic weapons such as lightning, for more engaging game experiences.
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Adding new weapons such as Pyreblaster and Grav-Gun could add additional AOE effects to the game.
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Power Lanka and Storm Bolter are potential weapons that need to be considered to add unusual game styles.
Space Marine 2The first year of content is almost all released, but the game has much more iconic weapons that could add to make the experience feel complete. The Warhammer 40,000 The universe is full of strange and deadly weapons from which you can choose from dazzling claws Lightning and overwhelming Gravingons. WITH Warhammer Skulls show off early and Horde Mode around the corner, have some new tools to take Xenos waves and chaos would really help add more longevity to the game.
Another area that would benefit from some new weapons is PVP because the population of players in mode decreases due to a limited offer of content. However, this might change soon because Sab's first annual map will end soon and PVP can get the attention he deserves. With so many opportunities for some new things it is worth seeing what new weapons Space Marine 2 It should join because some of them will probably be popular communities.

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Space Marine 2 is missing by not doing this fraction playable in PVE
Space Marine 2 has an easy way to improve PVE operations if it causes this fraction to require fans.
Space Marine 2 should add these iconic weapons
Lightning
One of the most famous Warhammer 40,000 Weapons are Lightning claw. Lightning Claws often, but not always, based on the Power Fist, have a series of adamantine blades surrounded by strong energy fields that tear even the most armored targets at the molecular level. They are most commonly used in pairs, either terminators or Vanguard veterans, and are preferred by the chapter Guard and the Legion of Night Lords because they fit the style of a quick attack employed by these forces.
An interesting accessory could be a few lightning claws Space Marine 2Because it could be the only combination of weapons that should not have a pistol because they are not always compatible with each other. Saber could decide to let lightning claws use pistols, because some enemies may be almost impossible to fight without one. Naturally, the Assault class should most benefit Lightning's claws, but with pre -election, bulware or even snipers, their use should not be excluded. It is possible that they would be quite highly qualified weapons, chamfered for offensive action over protection, but many Space Marine 2 Players would certainly love a pair weapon to control.
Pyreblaster
Some players might like some pyromania instead of colliding with their claws, and the pyreblaster would be just that. Warhammer 40,000 It has a long history of transformation Garden Flamethrowers into powerful war weapons, even mount some huge flames on Warhound Titans. They are a favorite weapon of chapters like Salamanders who prefer their enemies on a more crispy side, but often found wide uses in many other chapters, with bloody angels, in particular the plamestor cannon on the Baal predator.
Presented in Space Marine 2“The pyreblaster was just a trick weapon used to scare the drag. Since the asset is already in the game and functional, it is like the easiest weapon to add to the current quarantine. PVP could provide a pyreblaster with a unique tool for zoning planning, lock tight corridors and clean the capture zones.
Chain
One of the more unsatisfactory discoveries in the release of the game was that the world's Eater preferences did not get chainaxes. It is difficult to overestimate how important the connection between world eaters and Chaiseaxes, how they both associate with one and the same weapon, as well as mix their enemies. Brutal weapons, chainaxes work with the belts of the spinning teeth, either made of metal, or taken from the jaw of a particularly hard alien, and are preferred by many warriors chaos worriors Khorne.
Chaexe does not have to be exclusive for chaos. IN Space Marine 1Power AX and Chainx were synonymous with each other and represented loyalistic and traitors. Slower than a chain cord, but faster than a power fist, the chainx/power ax would be an excellent way to quickly transmit armored infantry, such as Tyranid warriors, keeping swinging fast enough for smaller enemies. No matter how good they are in PVPs, as soon as they are added, it is very likely that most of the pre -election vaults will never recall any other weapon again, which is their symbolic meaning.

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Warhammer 40k Universe is full of weapons ideal for Space Marine 2
Grav-gun
They remain on the topic of brutal weapons and are very good in that they make a distance a mess. Grason-Weapon, popular among techmarines and chapters in accordance with adeptus mechanicus, uses the weight of his enemy and collapsed under his own armor. Graving-Gun will do very little for Gretchin, but direct it to Meganob and soon there will be just a pile of scrap.
Gravo-gun could fill an interesting niche for tactics and heaven, giving them the opportunity to remotely expands in damage according to how big the goal is. Where Hormagaunt could take a while to drop, it could make significant pieces of neurothope damage, ideal for revenge against these bosses ending with missions. When they come in all kinds of varieties, tactics could take the middle weight version, with grav-cannons on heavy and gravy pistols for multiple classes. Perhaps they could come up with the real gravitational mechanics AOE, something that the table game is not physically unable to represent.
Power Lanka
Probably the selection of sleepers, power spears and spears are not in the arsenal of each chapter, but there are several remarkable exceptions. Emperor's Spears and Minotaurs are special fans of these weapons, especially the iconic combination of Asterion Moloch and a combination of shields. As with swords, Power Lanka uses a charged energy field, but they get another kick from Wielder's momentum and deal with a penalty blow for charging.
Power Lanka would be a natural weapon for attacks and possibly forgiveness and adding them to the game would be a big excuse to include some new cosmetics on the topic of minotaurs, such as ancient Greek armor. Power Lanka could have a game style around running attacks and cause huge damage in the first blow. They could also introduce an interesting option in PVP and pave the way for a brand new offensive style.
Storm Bolter
Not to forget that it is simple but deadly storm. Basically, two Boltguns in the same housing are most commonly controlled by terminators, although they can be used by energy armored infantry. They are not particularly associated with any chapter, but it is known that the sisters of the battle use them considerably in Celestian units.
If Sabre ever wanted to insert the Terminator class Space Marine 2Then the storm would be the perfect weapon that it could add. With a screw carabiner that took over the role of a fast fire in which the boulder Storm Bolter had Space Marine 1Instead it could be used as something of the possibility of a permanent middle -degree fire, as in the way it is shown in Dawn of War 2. At this point there is a lot of screw weapons in the game, so there is probably a low storm on the priorities list, but it would help arsenal. In addition, it could be a suitable weapon for a number of classes, including tactical snipers, vanguard and heavy as a ubiquitous weapon of work horses.

Warhammer 40,000: Space Marine II
- Released
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September 9, 2024
- Esrb
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M for mature 17+ due to blood and gore, intense violence
- Publisher (s)
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Entertainment
- Engine
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Swarm Engine