The best ways to build a dungeon browsing at a high level in DND

Summary

  • Change the dungeon layout as players progress for a dynamic game.

  • Sewing durable and types of damage to attack professional players.

  • Cheat players with false information and betrayal for intrigue.

Dungeon Crawls are one of the most entertaining and unique types of sessions that you can create in Dungeons & Dragons. Although these types of meetings are great for lower level tables, there are much more fun that you can have as a dungeon master when it comes to creating a high level for DND experienced players, full of monsters, traps and more.

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But if you are preparing to start a passing table at a high level of pursuit of dungeon, you may be interested in what you need to know. That's why we created this list with the best tips and tricks to create a dungeon browsing for experts.

10

Change things when you go

Be flexible

Entry to the ancient dungeon in DND.
Haven of the Red Quill through the Sorcerers of the Coast

One of the best things you can do to make your Dungeon Crawl feel more dynamic, is to make changes to the space as players go through. It may sound complicated, but it's actually easier than it sounds. For inspiration, you can see the Dungeon design in the Legend of Zelda series.

As one example consider the design of a dungeon that has a large circular room in the middle. The longer players spend in the dungeon, the more doors appear, leading to previously undiscovered room. But the longer players spend, the more monsters also appear, which means that too much random survey will show more harmful than useful.

9

Tailor -made resistance

Buff your monsters

Nice hiding in Waterdeep in DND.
Nisterim shelter over the wizard of the coast

One of the most important aspects of fighting, accidental meetings and design of the dungeon is to ensure that you adapt your meeting the type of damage to your party. Although you do not want to be too punished, it may make great damage or other creatures that have resistance to the selected type of damage to your party, can really help to equalize meetings. The same applies to Dungeon Crawl Design design.

For example, if you have many members of the party who can fly, consider the production of a dungeon that exists in gravity, which means that players do not necessarily fly so far. Alternatively, if your high -level players have a lot of teleportation spells in their arsenal, consider creating wild magical overvoltage in the dungeon every time someone teleports at a party.

8

Deceive the players

Check the inspection

Ancient green dragon in his lair in DND.
Ancient green dragon by Alexander Ostrowski

Fraud and fraud are the best dm friends, especially when it comes to designing dungeon. One of the most dynamic things you can do when designing the dungeon is to fill the space with a lot of misleading information that would throw the fragrance to players.

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For example, maybe there is a nPC in the Dungeon, who placed a deceptive “useful” marking everywhere and instructed the players where to go. Alternatively, consider that DMPC will betray the party after leading to a dangerous environment in the dungeon structure.

7

Divide the party

Stars the portal pub in DND.
A niche portal over the wizard of the coast

This next tip is great for high -level parties, but also especially useful for big parties. Although it may be difficult to run on sitting, professional players will appreciate that they are divided in an interesting and unique way for a larger challenge in the dungeon.

When entering the dungeon for the first time, use a trap of some kind and then triggers two dungeons at a time. This is great for professional players and to keep them on their feet. This may also prove to be useful if you want to do a separate session based on the availability of different players for the games.

6

The escape is part of the challenge

How did we get here?

Heart of sadness in dungeons & dragons.
The heart of sadness through the wizards of the coast

Although there are plenty of dungeons that you can create or run that allow you to explore the parties at will, you may want to consider capturing the party inside. This adds a feeling of betting that is very convincing. In addition, it adds several goals to face the party with: finding treasure and prey as well as finding the means of leakage.

You can even use the time limits if you want the parties to try to find the escape route from the dungeon. This forces experts to use every tool in their arsenal to survive. This type of challenge is great for high -level players who tend to accumulate their resources if they are not induced specifically.

5

Save environmental threats

Dungeons may also have the weather

Portal to another empire in Dungeons & Dragons.
The top of Firestorm by Alfven ATO

Although it is not limited to the weather, you should consider using environmental threats throughout the dungeon to add another layer they may face. For example, one part of the dungeon could be flooded, which means that players will have to pass water. Or they could encounter a number of rooms that were burned on a fresh mysterious monster, which means they could risk damage to the fire by crossing.

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In addition, you can use unique environmental effects such as antimagic fields, gravitational wells or wild magic zones in various dungeon rooms. Just be careful not to put the entire dungeon under the zones like this, because it could suppress the player too much.

4

Use NPC instead of just monsters

The fight can come to the second place

Two spy NPCs in DND.
Spie from Cyprien Rousson

Just because players pass through a dungeon does not mean that each individual room must include fighting. Having every meeting that players come across, they will focus on fighting fighting can prove to be a bit tedious.

During your dungeon, you should consider using NPCs and building roleplay meetings in different rooms. This can help break the dungeon pace and can catch guard experts who could mostly fight. You can even use NPC to fill in the players on the tradition of the dungeon, or let the players meet with competing adventure groups who are alone after the treasure and spears themselves.

3

Use treasure and traps as well

Risk versus reward

Two adventurers escape the falling bridge in DND.
A collapsing bridge over the wizard on the coast

Treasure and Loot are a really important part of any dungeon browsing. After all, if there are no tangible rewards for your players in your dungeon, then there is no reason to stick to.

For professional players, however, you want to carefully balance the amount of treasure in your prison with a lot of traps you have dispersed all the time. If you have a decent balance of both, you will try to play the players in a meaningful way by attracting them by treasure, but you will also be able to punish them if they are too greedy. This balance is difficult to walk, but it is worth it if you can pull it out. Try to start with a larger treasure towards the beginning of the dungeon and other traps at the end for a nice pace.

2

Discourage too many remnants

Let it move

The player's character explores the dungeon interwoven monsters in DND.
Dungeon level over the wizard of the coast

Players Dungeons & Dragons experts know how to play the system and are not afraid to find ways to take short or long rest, even in dungeons. However, if you leave your players as DM to make too many remnants, then they will easily manage everything you planned for them later in the dungeon.

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Part of the challenge of a large dungeon for high -level players is to work on careful management of resources so that you do not throw away all your abilities and leave you helpless when you need them the most. As a DM, it is part of your work to operate high -level tables to exhaust their skills. Therefore, you will want to make sure that you will not let the players rest too often. Create a random encounter with a table that you can tilt whenever players take more than one short or long rest while in the dungeon.

1

Terms are your best friend

This Dungeon is not unconditional

The adventure side rises along the dark staircase in DND.
Survey William O'Connor

Conditions may take a long time, depending on whether you are according to the rules set out in the Master Dungeon Master 2024 guide or using your own Homebrew rules. For enforcement, such as poisoned or blinded to players in the dungeon, it may prove to be a real challenge to overcome, especially if players are out of spells such as less renewal.

Alternatively, if you store the condition soon, even if healers at a party still have access to renewal skills, it may still be useful because they force players to burn magic slots to help their ally. Whatever your accurate methodology, finding ways to store the disadvantages that they will have to either burn resources to overcome or deal with players, it is great for creating a high level of dungeon.

Dungeons-and-Dragons-Rady-Hra-Tabletop-Franchise

Dungeons and Dragons

The original release date

1974

Designer

E. Gary Gygax, Dave Arneson

Number of players

2+

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