There are all sorts of sandbox games—that is, games that give players lots of tools with little to no fixed goals—but one new genre Steam looks particularly meritorious. The game is called Abundantand it's starting to be a balm for the countless dark, industrial, or otherwise artificial backdrops of so many other modern games on Steam and elsewhere. If you're drawn to, say, darkness and obstinacy Sarosthen Abundant it might just be the perfect palette cleanser.
Similar to games like Minecraftwhere players are encouraged to gather resources, spend them on building, and develop methods to gather more resources, Abundant it's about growth and development. It gives players complete bird's-eye power over vast expanses of uncultivated land, allowing them to terraform with a surprisingly robust and intuitive block-building mechanic; Abundant's graphic style is similar Minecraft's, except that its base units are hexagons instead of cubes. Another distinction of this game from similar ones Minecraft or even Subnautica and Valheim is the perspective of a player who is much more like a benevolent deity than a single, (unlikely) resourceful individual who wants to make lemonade out of lemons.

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Plentiful is a satisfying natural sandbox
One of AbundantThe trailers describe her game as creating the conditions for “your people to thrive”, a strong encapsulation of its basic premise. The player does not physically manifest in Abundant's sandbox world, but rather fills the role of a god-like being who rules over a growing human population. The game is divided into more than 20 levels, each of which presents the player with a new goal, such as reaching a certain population growth point.
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Water plays an important, transformative role in Abundantnature based game loop. By correctly removing and placing blocks, players can divert water from natural sources such as lakes, create rivers, ponds and so on. This is important because the water is used to grow crops that the virtual people can eat, which leads to population growth and more resources for the player. Altitude and placement of blocks are also important in a broader sense, as the player needs to create shelters, bridges and other practical tools with modified terrain.
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Although it is definitely more relaxed than Frostpunk, Civilizationand other more “sweaty” city builders, Abundant it is by no means an aimless game. I was actually surprised at how much it asks you to consider at certain points, because the different flora and fauna you can introduce have different characteristics, like the amount of water they need and the way they spread. Resources are also limited: the water needed to produce food eventually dries up, so canals are needed to connect other bodies of water. It's not hard to imagine how these factors can combine for engaging, long-lasting gameplay, as well as soothing, creatively fulfilling ones.
As already mentioned, Abundant has a degree of structure, built around levels instead of one massive sandbox or procedurally generated world like the ones you see in Minecraft. You're also not free to build whatever you like: a resource called “turns” is generated whenever an NPC consumes food, and this is used both to move blocks and to buy new seeds and wildlife. These mechanics, coupled with factors such as predator species, natural disasters, and seasonal changes, all of which require flexibility and quick thinking, can Abundant one of the best city builders of 2026. Let's hope his systems continue to be refined in the fertile early access period.