The Outer Worlds could fill a unique gap by going in the opposite direction as reported

Outer worlds was a breakthrough release for Obsidian Entertainment. After years spent working on smaller titles, the Irvine developer has finally created a new AAA first-person RPG, the company's first since launching in 2010. Fallout: New Vegas. Even if the game wasn't Fallout New Vegas 2 which many fans were hoping for, Outer worlds was still in many ways Obsidian's answer to Fallout franchise. It shared much of the same dark humor as the post-apocalyptic series, and was violent and choice-driven like many of the company's previous works. Outer worlds received criticism from some corners of the internet, but was still a big hit for Obsidian, both critically and commercially.

More than five years after launch Outer worldsObsidian is preparing to release its next AAA RPG: Open. Scheduled for release on Xbox Series X/S and Windows PC in February 2025, this highly anticipated title is a new first-person fantasy RPG full of weapons and magic. Despite being similar in scope, the two games are quite different in several ways, such as the environment and combat design. Outer worlds however, it may differentiate itself even further if Obsidian takes the franchise in a different direction than Open took

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The outer worlds could be going in a completely different direction than Avowed

Avowed is part of the Pillars of Eternity series, which mostly consists of isometric CRPGs

Judging by the title, one might think so Open is the new IP. In fact, just by looking at some of the game's screenshots, the uninitiated would probably conclude that the game is not part of any existing multimedia franchise and is just its own standalone experience. However, this is not the case. It might surprise some gamers to learn this, but Avowed is actually a spin-off of the Pillars of Eternity franchise that was created by Obsidian Entertainment.

Pillars of Eternity not as well known as IP addresses The Elder Scrolls or Falloutbut it is still a notable franchise in the overall gaming sphere. The series, up to this point, consists of only two games: Pillars of Eternity and Pillars of Eternity 2: Deadfire. Both titles were released on modern platforms in the mid-2010s and were isometric CRPGs that featured real-time combat with pause. The Pillars of Eternity franchise was heavily inspired Baldur's Gate games (BG1 and 2to be precise), which is evident just by looking at its combat and roleplaying mechanics.

Pillars of Eternity 1 and 2 were both critically acclaimed, but unfortunately not as successful as some of Obsidian's previous works. The second game in particular failed to meet the company's sales expectations, perhaps due to its appeal. Dead fireThe lack of commercial success may explain why Obsidian is taking such a drastically different approach to Pillars of Eternity game formula s Open. By being a first-person title instead of an isometric one, the game can appeal to a wider audience, especially players who are fans Fallout: New Vegas, Outer worldsand other first-person RPGs.

Obsidian is set to create an isometric CRPG spin-off of The Outer Worlds franchise

Pillars of Eternity 2: Deadfire they used to be underpowered, but now that CRPGs are more popular than ever, thanks to the release Baldur's Gate 3it might be a good idea for Obsidian to revisit the genre at some point. Maybe instead of creating a new main line Pillars of Eternity however, installments could develop isometric Outer worlds game instead. With the strong demand for isometric choice-based RPGs at the moment, it takes the opposite approach compared to what Obsidian does Open would make a lot of sense. Spin-off computer role-playing game set in the world Outer worlds franchise could also fill a void for fans of the Interplay-published classics Fallout RPGs if handled correctly.

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