2018 was a great year for playing, but also as masterpieces Red Dead Redemption 2 and Marvel's Spider-Man shaken about reflector, soft-reboot The god of war is still considered the best in the eyes of many. There is a good reason to recognize the game and cultural relevance, because it is one of the best examples of how to rediscover the popular IP, while Sony Santa Monica takes the huge narrative and swings of the game that ended with dividends.
And it's a good thing The god of war It was also a success because the series needed it. While the classic The god of war Games are worshiped as leaders in the Hack-and-Slash genre, the last of its kind-2013 God of War Ascension –was accepted with much less enthusiasm. In any case, it is not a bad game, and opinions on it have largely softened, but it is usually considered a bit average, which is not what society like Sony wants from the flagship. 2018 The god of war He also had a Gargantuan task to launch a new chapter in the epic story and introduced a brand new Pantheon – an impressive creative jump that could quite easily go south. Needless to say that a lot of driving The god of warAnd fortunately Sony was wise about it.

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God of War 2018 Increasing proves that “delayed game is finally good, a hurried game is forever bad”
The god of war was delayed from the abundance of caution
When he talked to the game ensemble, the former PlayStation chief Shuhei Yoshida shared about the anecdotes of 2018 The god of war restart. Originally, the game was to start in 2017, so Yoshida visited Santa Monica Studio about six months before the date of release, which came to the conclusion that the project was about 80% complete at that time. Yoshida, however, was not satisfied with the progress that was achieved:
I really tried to play to one level Cory [Balrog] He wanted me to play. The enemy shot at me from behind the camera. I felt really cheated. And there were some problems with the image, and more things didn't work.
Yoshida called the game delay of six months and pushed it by 2017. As many players know all too well, big companies often relieve delay of high -ranking games, as evidenced by so many large budget titles that are released in unfinished state. There are usually strong incentives for the decision to release the game before it is ready, although they should not be mistaken for the best interests of consumer: companies will hurry to meet the expectations of shareholders or occur in the desired release window such as holidays. In many cases, this approach brings short -term benefits, but with larger long -term negatives.
God of War 2018 proves how basic delay can be often
The old saying “Delayed game is finally good, the hurried game is bad forever” is strikingly relevant in this case. The god of warReboot from 2018 had an extremely positive impact on Sony's reputation in the 8th generation of the console and played a key role in establishing a society as a leader in the narrative action space. If it were released too early, then his link would be far different: it should not have a possible magical bullet on the reputation of Sony if it required to repair the months of the patches.
In other words The god of war 2018, attracting new investors and satisfying existing but too large costs. From a business point of view, more developers and publishers should be careful of overview of the importance of goodwill and confidence of consumers, in the footsteps of Yoshida and leave the game before delivery. After all, who knows how long -term sale of Sony could be influenced if it dropped the ball to one of the biggest exclusions of 2010.

The god of war


- Released
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April 20, 2018
- Esrb
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M for adults: blood and gore, intense violence, strong tongue
- Engine
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Proprietary engine