Within two weeks of launch World of Warcraft: Legion Remix became a big hit. While many players are still making their way through campaigns and Heroic dungeons, die-hard fans are facing the toughest content in the game. Some World of Warcraft players were able to take advantage of the Infinite Power of scaling Legion Remix increase Mythic Keystone dungeons by more than +100.
Unfortunately, there is a fact that these impressive Legion Remix feats have highlighted: tanks are totally broken. Most teams pushing Mythic+ Keystone dungeons are primarily made up of tanks, as most DPS specialties struggle to survive at such a high level and few healers can put out the required damage. Blizzard has implemented buffs to help alleviate these issues, but it looks like six World of Warcraft classes that can tank will continue to win for the foreseeable future.
Legion Remix exposes a major flaw in WoW's class design
How tanks are dominating World of Warcraft: Legion Remix right now
During Legion Remix Phase 1, group of Chinese Players consisting of Erxi, Lhfs, Ruancool, Addhh, and Feifei were able to clear the Black Rook Hold dungeon on Mythic +113 difficulty after exhausting their infinite power in World of Warcraft: Legion Remix. The team consisted of a Protection Paladin, Protection Warrior, Vengeance Demon Hunter – all tank specs – along with two Unholy Death Knight DPS. While no other group has yet come close to reaching the pinnacle, one thing is shared with all other high keys: parties consist primarily of tanks, without a healer in sight.
From 39 World of Warcraft specializations (40 with the release of Devourer Demon Hunter in Midnight), only 6 are tanks: Blood Death Knight, Vengeance Demon Hunter, Guardian Druid, Protection Paladin, Brewmaster Monk and Protection Warrior.
This is because with infinite scaling, most hazards are more susceptible to one-shot characters, so the healer doesn't have a chance to do his job. Additionally, with limited damage options, the healer classes are dead weight, and while DPS can snuff out stellar analytics, their lower survivability makes most specs a problem.
Fortunately, World of Warcraft saw this problem and tried to solve it. In one of his hotfixes for WoW: Legion Remix Phase 2 launched on October 21st, Blizzard added new buffs to Mythic+ dungeons that increase health, damage and healing from DPS and healers while reducing their damage:
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Gift of Eternus: Slayer – Eternus grants damage dealers 10% more damage dealt, 100% more health, and 33% less damage taken.
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Gift of Eternus: Savior – Eternus grants healers 10% increased damage dealt, 10% increased healing and absorption, 100% increased health, and 33% reduced damage taken.
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Gift of Eternus: Protector – Eternus grants tanks 10% more healing received from other players.
This means that it may not be enough to end the tank's role grip Legion Remix the arms race. Even with functionally unlimited scaling, these flat percentage buffs most likely won't allow healers or most DPS to keep up with their tanking counterparts. It's too early to tell how these changes will affect the meta, but larger swings may need to be made to get these additional classes into World of Warcraft: Legion Remix competitive.
This World of Warcraft problem is not limited to Legion Remix
Unfortunately, the state of affairs in Legion Remix is an exaggerated example of a problem found elsewhere in World of Warcraft. Even at retail, skilled teams are able to clear lower key Mythic+ without healers and tanking in the open world, and solo content is safer and more efficient than most other specs. While healers and DPS are optional for some content, tanks are always required for high end encounters.
Of course, Midnight makes big changes in every class WoW. Unfortunately, these adjustments are more focused on combating button bloat and class complexity than role mismatch. While their rotation may change, tanks will undoubtedly remain king Midnight also.
Tank role dominance is endemic to the Holy Trinity. FROM Overwatch 2 on Final Fantasy 14almost every game that uses a three-role classification system of tanks, supports, and DPS always struggles with tank balance. WoW was one of the games that codified the concept of the Holy Trinity, so it will likely never be able to avoid this problem as long as MMOs exist.