Roux and Kooshma are a dangerous duo

South of midnight It is home to a series of hulking and scary monsters, most of which serve as a fight from the top boss of the game. There are two top Tom, a giant alligator with insatiable hunger, Huggin Molly, a woman similar to the spiders who steal children, and Ragara, a wild and fast creature similar to birds to name only a few of them South of midnightThe biggest threat.

But you South of midnight The bosses do not hold the candle to Roux and Kooshm, at least as far as the threat they represent to the protagonists Hazel and its loved ones. Unlike Two-toed Tom, Huggin Molly and Rougara, Roux and Kooshma do not have tragic stories that explain their villages, simply commit them. And that makes them a very dangerous duo.

Related

One south of the midnight mechanics falls little size

South of Midnight's Gameplay does not match the heights of his narration, and this is certainly true for one of the main combat mechanics of the game.

Lore of South of Midnight's Roux and Kooshma explained

Kooshma, the King of Dreams and the Nightmares

Kooshma, essential, other world entity, is known far as the king of dreams and nightmares. The only purpose of Kooshma is to feast the dreams and nightmares of people on the ground and developed endless hunger in this process. Although more emotionally charged dreams can keep Kooshma happy longer, the entity always finds its appetite.

Kooshma can watch his roots back to the creole folklore, where it was very believed to be a kind of malevolent spirit that holds the individual when he sleeps, restricting their movements. South of midnightKooshma is quite similar to its folklore inspirations, although in many legends Kooshma is represented as a female figure rather than a boundless entity that floats in space.

Roux, Kooshma's right man

But Kooshma doesn't work alone. Like a man from the right hand, the Roux entity finds people to host Kooshma. In an attempt to find the strongest dreams and nightmares, the Roux prose to the most vulnerable people and attract them with the promise to finally reach their deepest desires.

Once the Roux lures them, the Roux captures them inside a kind of psychological projection where they are forced to experience their dreams or nightmares infinitely. For those who dream of it, this state of paralysis is at least joyful. But those who are forced to endure nightmares on the same day do not have such pleasure.

Role Roux and Kooshmy in the south of Midnight's Story

Roux is first seen at the beginning South of midnightA story when Hazel first discovers her woven abilities. As a weaver, Hazel can enter and re -experience the darkest traumas of those with whom he comes into contact, and through his innate magic can help cure these permanent wounds. This powerful magic naturally makes Hazel a perfect goal for Roux and Kooshma.

Although Roux tries to capture Hazel repeatedly when he is in a dream empire, both do not appear face to face South of midnightThe last act. Hazel's mother, Lacey, is backed by Kooshm and is forced to repeatedly relieve the moment when her daughter had died in front of her, each cycle satisfying Kooshma's growing hunger.

Hazel finds Roux and concludes an agreement to save his mother. Although he agrees with the agreement, Roux is still trying to capture Hazel in one of his mental projections, but he can free young Weaver. Roux then does well on his promise and takes her to her mother in the heart of Kooshm's empire.


South of the midnight side of the brand of art envelopes

South of midnight

Systems

PC-1 Xbox-1

6/10

Released

April 8, 2025

Esrb

RP

Developers

Compulsive games

Publisher (s)

Xbox Game Studios

Engine

Unrealistic engine 5



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