How to solve a puzzle with a clock in Blue Prince

With a number of rooms Blue Prince It has a rotation, it is a miracle that you can do something more than once in one day. The game has more than a hundred rooms and just a grid of 8×5 that would insert everything, minus a few squares for the previous, entrance chamber, foundation and empty squares.

The hour tower is one of the most precious designs in the game and can only be developed after you discovered it once. In addition, it contains an interesting time puzzle that could suspend you if you no longer know his secrets. For the uncertain, here's How to solve the puzzle of the clock towers Blue Prince.

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How to unlock the floor plan of the tower in Blue Prince

The hour tower is an unusual room that has only one door (ie it is a dead end). Therefore, you should think carefully before you develop it in your runs, because it may have a potentially negative impact on your map. The room costs 1 gem and gives you 1 key for every tomorrow's room developed in the estate, which makes it a great way to prepare for the future (although it may not be so great for your current run).

If you want to unlock an hourly tower, you must first get into your estate (2 gems). Once the room is inside, go to a table where you will see a selection of three floor plans from which you can choose. If you are lucky, you will find an hour tower. If you do not do so, you will need to find the design of the studio again to have a chance to get it.

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Signs to unlock and solve the puzzle of an hour tower in Blue Prince

At first glance, nothing is happening in the tower of the clock towers. But at the approaching view, you realize that they exist Two different big hours on top of the tower. One of them works and tells you the current time, while the other stuck exactly at 13:30. To start a puzzle, you have to get into the tower clock tower before 13:30, which means that you will have almost 30 minutes from the start of the run (every hour in the game is translated for about 5 minutes in real time and start at 8:00).

Stay in the room until the clocks hit 13:30 and see the secret door open at the base of the tower. If you are late, you have no choice but to try again the next day. Once you meet eight grandfathers inside the secret room, each with a note that gives you a hint to solve the puzzle. Here are some other tips to help you on your way:

  • Tip 1: You should check the note in the security room and see the meaning of different color notes.
  • Tip 2: Hand -written red notes differ from typical red notes.
  • Tip 3: Focus on notes that first say something about all hours and then start using notes that focus on each clock.
  • Tip 4: You should focus on the first, sixth and eighth notes to understand the basic rules and then try to decipher individual solutions.

How to solve a puzzle with a clock in Blue Prince

You can deduce the solution with the eight feet that have been provided with notes about grandfathers. Here is what the final result should look like:

Clock number Right time Explanation Notice the contents Note
Hours 1 5:00 One in five hours that has a time ending per hour. Each of these lessons should be set to a different time. Blue
Hours 2 5:08 Clock 2 and hours 7 are connected. They should contain the same numbers, but reversed. It must be below 5:57 and cannot drop below 5:00. The last number should be 8, because hours 7 must be more than 7:00. It can't have 5:58, because the clock 3 is 5:57, so it must be 5:08. Five of these lessons should be set to the end hour. Blue
Hours 3 5:57 He should have at least two of the same numbers and seven. He can't have two seven, because the clock 5 has seven in an hour's hand, and that is lower in the ascending list. It can't have numbers 1 to 4, so 5:57 is a natural answer. Set these clocks to a time containing all different numbers. Red
Hours 4 6:00 One in five hours that has a time ending per hour. Neighbors of these hours should be set to a time containing 7. Blue
Hours 5 7:00 It should be in an hour and another guide requires it to contain seven, from there 7:00. These hours should not be set for an hour. Red
Hours 6 8:00 One in five hours that has a time ending per hour. None of these lessons should be set to times that contain numbers 1, 2, 3 or 4. Blue
Hours 7 8:05 It concerns hours 2. These hours should be set to a time that contains the same three numbers of other hours, but vice versa. Blue
Hours 8 9:00 One in five hours that has a time ending per hour. The clock is placed so that their times increase in ascending order. Red

After solving the puzzle, the fifth grandfather's hours reveal the drawer at the bottom, which gives the players a shrine. This is the third, which was “high, between all hours”, according to the note found in room 46.


Blue Prince Art Page cover

Blue Prince

Released

April 10, 2025

Esrb

E for all // reference to alcohol

Developers

Dogubomb

Engine

Unity



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