RPGs gave you the ability to be the bad guy for a long time. Many players even weigh in with their opinion of the role-playing game on how well this diabolical storyline is implemented. This means you always have a choice. You can be good or bad, usually depending on the dialogue and narrative choices you make while playing.
This is not the case with these other games. like it or not you have to play the villain in these stories. You might not know you're a villain all along, or you might act like a villain to avert a greater evil, but no matter how you slice it, these games force you to be a pretty terrible person.
Spoilers Ahead: There are some final spoilers ahead shadow of the colossus, Middle-earth: Shadow of War, Prototype, and Ruler.
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Arrange the covers in the correct US release order.
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Shadow Of The Colossus
That thing you did? There's a reason it was wrong
In the beginning, Wander's quest Shadow of the Colossus He feels noble: bring someone he loves back to life by killing a bunch of monsters roaming the land. Then you actually kill a few of them and… it's not a great feeling to be honest. They are not malicious monsters; they're out there minding their own business until Wander shows up and attacks them.
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It turns out that Dormin, the entity that sent Wander on this quest, is an evil being that was sealed away centuries ago and the colossi were created to hold that seal. Killing them frees Dormin, and to make matters worse, he takes over Wander's body once he's free. Of course, Wander couldn't have known this beforehand, but maybe he should have realized it when the black horns started growing on his head.
Prototype
Terribly evil in more ways than one
Some people will call Alex Mercer an anti-hero, but let's be real: he's a monster. He's barely a human shapeshifter running rampant in New York. Sure, it kills terrifying mutants and the occupying corporate army, but it also eats people. They're his health packs, so let's not pretend he's “deep down” trying to do good.
But it's worse. Alex can't remember who he is at the beginning Prototype, so he spends the entire game getting his memories back. When he finally does, he remembers that he helped create the Blacklight virus that hit New York and turned him into a changeling. in this context each the deaths in New York during the outbreak are Alex's fault, not just those he causes directly.
Middle-Earth: Shadow Of War
Talion succumbs to the Ring
You could argue that Talion isn't always the villain Middle-earth: Shadow of War, but it's definitely at the end. Betrayed by Celebrimbor and left for dead, Talion dons Isildur's Ring of Power at Shelob's insistence. After defeating Celebrinbor and Sauron (as humanly possible), Talion decides that the best way to keep Sauron in check is to trap Modor in eternal war for as long as possible.
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The entire endgame is effectively built around this. Talion may not be the biggest or most dangerous villain in Middle-earth, but he's a classic example of a character who forgoes “doing good” in favor of doing what's necessary, and what's necessary is pretty nasty. The worst thing about all of this is that he uses the One Ring to do it. Inevitably corrupted by the ring, Talion joins Sauron and becomes a Nazgul, placing him firmly on the negative side of future events.
Tyranny
Serve Lord Kyros with every breath
Tyranny
- Released
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November 10, 2016
In Terratus, the setting Tyranny, the world has already lost its battle with the evil tyrant. After four centuries of rule, Overlord Kyros controls all but a small region called Vendrien's Well. As a Fatebinder, you are sent to suppress any vestige of rebellion that remains. If you fail, Vendrien's Well will be subjected to one of Kyros' Edicts, essentially a magical nuke that will wipe out the entire region.
In this context, you have no choice whether you are a villain or not; the only thing you can control is how ruthless you are in carrying out Cyrus's will. Your companions will have opinions about how much pain you should cause the rebellion, but none of them will suggest mercy or kindness, and betraying Cyrus for anything other than usurping him as ruler is completely out of the question. Tyranny is a game about being the bad guy and that's what you're expected to do.
No, I'm not human
Do you really think you are a hero?
You may think you are doing a good deed No, I'm not human by letting strangers stay in your tiny apartment to protect them from the now deadly sun and the mysterious “Visitors” who disguise themselves as humans but you are not. You can't even be sure that the people you welcome are actually people; they can also be Visitors, so you have to subject them to invasive examinations every night to confirm their humanity.
Then men in hazmat suits arrive, claiming to be with the government and demanding that you give them one of your residents to “test”. You don't have a choice, but you don't argue much either. If one of your residents fails the test, you have a choice: let them live and risk another resident being killed by a visitor, or show your suspect the business end of the shotgun. You're trying to help, sure, but no one should think they're doing anything heroic. You can't do it overnight No, I'm not human without doing something objectively evil “for the greater good”.
Destroy all people!
For the glory of the Furon Empire
There is no doubt that Crypto is the villain Destroy all people! That's the gist: you're there to wreak as much havoc as possible, to take out a shadowy government corporation and destroy them. You'll do it with everything from a mind control beam to a flying saucer, and subtlety isn't required.
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If you want to get technical, Crypto comes to Earth and collects human brains to prevent the extinction of his Furon species, so he's not just a mindless killer, but he's definitely not a hero either. Crypto does not distinguish between shady government agents and the average citizen; he blows up, mesmerizes and harvests anyone and everyone he can. Just because he has a crypto cause doesn't make him any less evil
Rampage: Total Destruction
Old School Monster Mayhem
Here we go back to the classics, but Rampage is arguably the originator of “playing the undisputed villain” in video games. The first sequel to the original game, Rampage World Tour, it was released in both arcades and for home consoles like N64 and PS1. You play as one of three (sometimes four) giant kaiju who destroy every city they find themselves in, all to destroy the aptly named Scumlabs.
There should be no doubt that you are the bad guy in some Rampage game a World tour there is no other. Your only task is to defeat every building around you. They're not abandoned structures or anything; you see people running out of them. It's true that these games don't need to be taken that seriously. They're goofy arcade fun, and that's exactly what they should be. Still, when it comes down to it, the fact is that you are absolutely the underdog in these games.
Ruler
Knock those pesky heroes down with a peg
Think pikmin, but you play as an evil overlord commanding an army of goblins, and that's something you get with 2007 Ruler. You play as the Overlord, an ancient evil warrior who has been awakened and tasked with killing the seven heroes who killed his predecessors. To do this, you will hunt down each hero individually and unleash your minions on them.
Much like rampage, there is no doubt that you are the bad one. You even look evil, dressed in Sauron style armor and a blood red cloak. You can take some merciful actions, such as freeing some elf captives after killing their captors, but these are all pretty small things. You are not building a carefree world here; you are on the warpath. Even the “good” ending sees the Overlord turned into a messiah. Any good that happened to someone else is not important.
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