While cleaning over 3000 books Librarian: Clean out the mysterious libraryyou may have noticed that there are four locked chests on the second floor. If you approach them, you'll be informed that you need a key to unlock them, but the game won't tell you anything about where to find them.
In fact, you could end up going through the entire game without opening any of them, since scavenging only finds one key, and you technically don't need what's inside any of them to complete the game. That said, what's inside will help you speed things up, so if you're interested, you'll want to prioritize finding the keys right away.
All locked chest key locations
As you might expect, since there are four chests, two on each side of the bookcase, there are also four keys that you will need to find. The first assumption is that they're probably buried under the mountains of books on the first floor, but you'll only find one that way. You won't find the other three unless you deliberately seek them out, and two of them require High Jump to be unlocked to get to them.
You don't have to wait until you reach a certain point to unlock chests. Each chest can be unlocked immediately after starting the gameso this is one of the first things you should do when you start a new game. There is absolutely no reason to wait.
If you are trying to achieve the 'Anti-Magic Master' achievement, minor magic does not count as magic in this case. So you still have the option to use all four of these abilities, and you absolutely should.
All keys and chests will have matching shapesso once you have the key, be sure to look for the chest that has the corresponding symbol. It won't work on any of the others. The location of each key in Librarian: Tidy Up The Arcane Library can be found in the table below.
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Key location |
Image Reference |
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Crimson octagonal key: Enable high jump Annoyingly, this is the only key in plain sight and still easy to miss. When you start the game you will find a podium on the middle platform of the staircase, with the coat of arms of the University of Celesthall above it. At the bottom of the sign on the wall you should see a key hanging. |
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Golden diamond key: Potion with great carrying capacity Once you unlock High Jump, you will be able to find this key in one of the two white vases on the stair railing. Specifically, if you're standing by the podium and facing the bookcase, the vase will be to your left. To see the key, jump onto the railing and zoom in until you can look straight down into the vase. |
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Azure star key: A potion with a small carrying capacity After you unlock High Jump, you'll be able to reach heights you couldn't before. Specifically, you will be able to reach the top of shelves 2O and 2Pwhere to find this key. These shelves are at the end of the library on the second floorand the key will be near the university emblem on top of them. |
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Emerald Club Key: Enable startup This key doesn't require any special ability to reach it, but you will need to do some digging. In the middle of the library are two large tables with benches on either side. To find this key, you'll need to clear the bench from the desk closest to the stairs. Specifically, it will be bench on the right side of the tableif you are standing on the podium facing the library. It will be littered with piles of booksbut you don't necessarily have to put them off. You can instead pick them up and throw them aside. |
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You will need to find the Crimson Octagon Key and unlock the High Jump and find the Golden Diamond Key and Azure Star Key. Without High Jump, you wouldn't get to the areas where these keys are hidden.

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How to unlock Minor Magic
As you played, you probably gradually increased your core magic and wondered why you didn't gain access to the Minor Arcana. Good, The little magic you're looking for is what's inside each of the four chests. Unlike Major Magic, Minor Magic primarily focuses on crawling abilities and permanent improvementsand less on temporary spells.
Unlocking all four Minor Magic abilities will also unlock the 'Life Hack Wizard' achievement.
for the most part Minor Magic will be more important for those trying to complete the game in less than three hours. This means they are also good for players looking for maximum efficiency. Keep in mind that this is a one-time upgrade. You will not be able to spend points to upgrade these abilitiesas this applies exclusively to main magic abilities.
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A little magic |
Explanation |
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High jump |
This Minor Magic ability allows you to do just that gain the ability to permanently jump. The primary use is to get to the second floor without using stairswhich can certainly help if you're going for the sub-three hour achievement, but it also gets you into areas where you'll find two more keys. If you're trying to unlock the achievement by completing the game in less than three hours, this is the only ability you should be using all the time. Don't waste time on the stairs. |
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Carrying capacity +3 |
This potion will increase your carrying capacity by threeso you will now be able to carry 13 books instead of 10. It doesn't matter which Minor Magic carrying capacity you unlock first. |
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Carrying capacity +2 |
This potion will increase your carrying capacity by twoso if you also took a larger potion you will now be able to carry a total of 15 books. It doesn't matter which Minor Magic capacity you unlock first. |
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Run |
This ability allows you to do just that run in the library to speed up the shelving process. The game has no time limit, so you don't necessarily need it unless you're trying to achieve the achievement of completing the game in under three hours, but it's still nice to have. Of all the secondary spells, however, this is the least important ability. |

Librarian: Clean up your mysterious library – all the correct book locations
There are over 3,000 books to tidy up in Librarian: Tidy Up The Arcane Library, and you'll need to put them all away to complete the game.