A polarizing RTS game worth checking out

Summary

  • RTS games can be challenging but rewarding as players master unit command and resource management at high speeds.

  • Some popular RTS games have faced backlash due to gameplay changes, but are still worth exploring for fans of the genre.

  • Titles like Star Wars: Empire at War and Planetary Annihilation developed against initial criticism with player modifications.

RTS games they are sometimes challenging and complex, but can be rewarding when players really get into them, serving as tests of will and quick thinking. Many of these games require players to transform into brilliant strategists capable of commanding troops, managing resources, and deploying tactics at incredible speed.

But some RTS games are quite polarizing, either because fans of the series they belong to saw something not so good in them, or because the developers implemented unpopular changes or mechanics to the basic concept of the genre. These RTS games have mixed opinions, but are still worth checking out for fans of the genre.

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7

Command & Conquer 4: Tiberian Twilight

Abandoned key feature that didn't suit fans' tastes

The Command & Conquer the series has always been a step beyond the traditional RTS. Whether it was its gripping storytelling or unit control mechanics, it always had something special that fans loved.

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But what they didn't like were the changes to its core base management mechanics that were changed in the fourth iteration: Tiberian twilight. The developers decided to remove the base building mechanic entirely and instead reworked it into a faster version where crawling bases are the core. Of course, fans didn't stay quiet and expressed their distaste for this new mechanic. Be that as it may, it's still a fun game.

6

Halo Wars

Simplified mechanics Angry hardcore RTS fans

Systems

Xbox-1

Both Halo Wars and Halo Wars II they have the same main problem: oversimplification. This is a great thing for RTS newbies who want to play a great series without too much trouble managing resources and navigating the classic base building mechanics. For veterans of the genre, however, it could be particularly offensive.

Some think that this simplification was because Halo Wars he catered to a console audience and perhaps thought the RTS genre was traditionally associated with PC. But that is far from the truth. The Halo Wars the franchise may be accessible to newbies, but that doesn't make it any less good, with an exciting story that's part of Halo Universe. So it's worth a try.

5

Stormgate

Not what fans expected, but still a good game

Released

July 30, 2024

Developers

Frost Giant Studios

Stormgate has plenty of negative critics, but readers would do well to take them with a grain of salt. Admittedly, when the game was released in July 2024, it had a lot of launch issues (like most games with online features). That doesn't mean it's a bad game though. On the contrary, it has a good campaign and was developed by people who love RTS games as much as gamers.

He created this game starcraft 2 veterans, and it promised a lot but failed to quench the thirst of fans who expected starcraft 3. Many of the complaints and bombardment of reviews are mostly due to optimization issues in the end, but the game is still worth checking out.

4

Warhammer 40000: Dawn Of War 3

He tried to catch the two birds with one hand, but both escaped his grasp

Released

April 27, 2017

OpenCritic rating

Strong

Warhammer 40,000 is a franchise that should be treated with respect, not just because many of its fans would cry at the sight of heretical hands tampering with their precious grimdark universe, but because of what its rich lore has to offer. Dawn of War I it offered incredible depth while maintaining the quality of the narrative.

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On the other hand, Dawn of War 2 it had a more tactical focus, emphasizing unit control and reflecting the truth Warhammer experience through playing it. What Dawn of War 3 what he did wrong was try to integrate both of the best features of the first game with the second, and he ended up failing at both. The change of pace from the previous version and the forced introduction of MOBA mechanics ended up spoiling the experience for many players. Still, it might be worth a try if players have it on their wishlist.

3

An act of aggression

Some call it unplayable; Others call it a masterpiece

Although his predecessor, act of war offered a realistic and in-depth simulation of war, An act of aggression was a mix of bugs, crashes, and desynchronization errors that thwarted the developers' every effort to make a great game. Ultimately, optimization is always right for RTS games, and players can notice when something is done poorly or rushed.

Unfortunately, because the developers have discontinued all support An act of aggressionit never reached its full potential. But otherwise, it's a great game with good mechanics, an exciting campaign with well-crafted tactical missions, and plenty of hours of fun RTS goodness to offer.

2

Star Wars: Empire At War

Enemy AI was too broken, survived thanks to Modders

Star Wars: Empire at War

Released

February 16, 2006

Developers

Petroglyph games

Star Wars: Empire At War she has aged spectacularly and survived the years as a champion thanks to a recent remaster. But it wasn't always like that. Since its release in 2006, it has suffered from criticism due to the imbalance between ground and air (space) combat.

The different factions are also unbalanced and the unforgiving AI doesn't help players get used to the game. Desync errors, crashes, bugs and save and corruption issues completed the scenario of a game that was almost forgotten. But thanks to the modding community, the game survived long enough to be picked up and remastered. Now it's better than ever, although fans are still divided between love and hate.

1

Planetary extinction

Too ambitious; No Man's Sky RTS genre

Planetary extinction

Released

June 14, 2013

OpenCritic rating

Weak

Some call this game No Man's Sky of the RTS genre, and for good reason. The game tried to offer a massive experience where wars were fought on a planetary scale. However, it ended up crashing as numerous technical issues made the game virtually unplayable.

Another drawback was the incredible difficulty and complexity of its core mechanics, which made learning them a real nightmare for even the most experienced players. But one thing is undeniable: it's a huge game, with massive battles that almost go beyond the screen in scale. The developers may have been too ambitious and may have lacked the appropriate technology to achieve this, but the goal was there.

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