The Monster Hunter The series gives players a wide range of weapons you can play with, allowing them to choose what tool is to use to take off the huge creation of the game. While the franchise introduced new overtime weapons and replaced the other, one of the Monster HunterMainstays is a hunting horn.
The hunting horn, which is a blunt weapon, shares a lot in common with the hammer, both of which are slow but heavy. Functionally, however, these two differ completely. As the name suggests, the hunter horn is a tool and hunters who use it must handle it as a maximalization of their efficiency and support their side. Depending on the game it can be one of Monster HunteR is a more complicated weapon when they see many changes in games throughout the series before developing into its modern form.

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The development of the hut of the horn
Hunting corner was initially very different
The Hunting Horn first appeared Monster Hunter 2But the way it was used is completely different from the third generation of games and further. More specifically, in order to really play the instrument, players had to enter the recital mode to play notes and activate the buff. Kept this style of play in Monster Hunter Freedom subgroups and Monster Hunter Frontierlets players take over the supporting role in playing Monster Hunter In the team.
All this has changed with Monster Hunter Portable 3. and Monster Hunter 3 UltimateWhich caused the notes to play in time with certain attacks, which means that players would have to manage the combos to play a particular song. These notes are finally played by entering the recital mode and activating the correlation buff. This revolutionized playing this weapon and still is how the hunting horn is used in modern Monster Hunter Titles, keep these hunters active in fighting.
Make the hunter corner viable in fighting
Mainly the hunting horn is used as a support weapon, which gives enthusiasts all players in the area. They can be used by solo players, but in earlier games its combat potential was not so strong. Monster Hunter Generations It was the first game to make a significant change in the tool and added the ability to make an encore to speed up the game. Where previous games would require the same song to play twice for stronger effects of the Hunting Horn state, Generation Added double notes. This meant that if all attacks on one song associated with the monster would double and play the song twice, immediately activated the highest level of this buff. From this, players could spend less time manageing songs and more time by attack.
Monster Hunter World The aim was for the series to be more accessible and simplified, and its changes in the hunting corner perfectly cope with this design ethos. Like the removal of double notes on making Acores available for any composition, the main addition allowed hunters to queue up to 3 songs at once. This gave players the opportunity to play each song once with their own Encore or play them all in one recital with one final Encore. After correction of error Monster Hunter WorldPlayers could consistently cause even greater damage with the explosions of the shock waves that occur at the end of each accessory.
Although it is an extension of the content of a basic game, Monster Hunter World: Iceborne He also made changes to some weapons. For the hunting horn, it came in the form of an added attack of the echo, which plays an echo note when using it. They are used for Echo Wave and Echo Bubble songs, where the first is another attack and the second gives a specific status of effects for anyone who goes through a bubble. Many players considered it the horn horn for a while.

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Hunting horn in a modern era
Changes of weapon in Monster Hunter Rise They were controversial and divided the fan base. The hunting horn became incredibly effective and simplified the songs to all 2 notes to the maximum and limited the list of songs. For some, it was an advantage, which facilitated the use of the hunter horn, but many found that the reduced complexity and depth decreased, causing the weapon to be special. By default, it also became a much faster weapon and looked like a faster hammer with the ability to rarely Buffe and healing. Some fans felt that it took it from the aspect of the Hunting Horn tool and were disappointed with this version.
Capcom took note of and for Monster Hunter Wilds, The weapon was returned to the way it was Worldas well as adding echo bubbles from Iceborne with a unique reversal. Instead of being tied to an echo note, each hunting horn has a separate bubble echo. They still use the status effects or healing of radius players and also cause further damage to the bubble monsters. During animation, players are also able to play any 3 notes immediately, so songs much faster on the queue. This is unlike RiseBecause speed is here motivation for playing music.
Even more emphasis is placed on playing notes with a new wound system. If the hunter uses this tool to damage the wound by focusing attack, he can play 5 notes on his hunting corner in quick succession. Playing here revolves around playing more songs and maintaining the team. This iteration is a great balance of technical game without feeling stunning and rewarding players who control it.
The hunting horn has evolved drastically throughout the series. He hit high and low notes between the games but his style of play Monster Hunter Wilds hit the chord with many players. Monster Hunter Fans who want to play as support will make the most of this weapon, but it can be a great tool to support independent hunters.