Fallout 5 could be the ultimate Power Fantasy with one FO1 feature

Throughout Fallout In the series, players have met and interacted with various characters from a plethora of factions and locations. In each Fallout players have worked with several members of the Brotherhood of Steel, such as Sarah Lyons, Veronica Santangelo, and Arthur Maxson. Likewise, players have met several members of the New California Republic in the series, including President Tandi and Chief Hanlon. While most NPCs can only be interacted with through dialogue and questing, a few can become recruitable companions and assist the player directly on their journeys. Bethesda is inevitable Fallout 5 could improve modern companions by allowing players to travel with as many as they want, similar to Fallout 1.



Related

6 Fallout games with the best stories, ranked

All Fallout games have interesting stories, although some are better than others.

Fallout companion systems explained

1997 Fallout 1 is a very different beast compared to modern day Bethesda Fallout games. Instead of being able to play in first or third person, Fallout 1 is a top-down turn-based RPG with players able to view the Vault Dwellers and the local area in their entirety. Just like modern Fallout However, in the games, players could still talk to NPCs and recruit a couple to become companions. Only four permanent companions appear Fallout 1including Dogmeat, Ian, Katja and Tycho, but unlike modern Fallout titles, all four companions can join and fight alongside the player at all times. Some NPCs will temporarily join the player's party on certain quests, but leave the party after the quest is completed.


Fallout 2 continued the top-down turn-based RPG roots of its predecessor, but started a trend of limiting how players could use companions. Instead of being able to have every companion in a party, the number of companions allowed in a player's party is determined by their Charisma stat. For example, if the Chosen One has a charisma level of two, he could only have one companion in his party, and if he had a charisma level of six, he could have three companions. However, due to the limitations of statistics in Fallout 2the Chosen One could always have a maximum of five companions in the party.

How Bethesda changed Fallout's companion system

With the transition to a faster first-person oriented game Fallout 3Bethesda has decided to once again change the way companions are used. Here, only one humanoid companion can join the Lone Wanderer at a time, regardless of charisma level, with Dogmeat enabled as a bonus. This system was expanded a bit at Obsidian Entertainment Fallout: New Vegas by allowing the player to have Rex or ED-E join the Courier along with one humanoid companion. However, the accompanying system experienced another setback Fallout 4with the Lone Survivor only being allowed one companion to join them at any time, regardless of whether it is a dog, robot, synth, or mutant.


Dogmeat is the only recurring companion in each main series
Fallout
game, although represented by different dogs that only share a name.

Expanded companion system in Fallout 5

While Fallout 5 may be years from development and release, Bethesda may still be planning to improve some of them Fallout 4's notable flaws, especially when it comes to companions. Despite Fallout 4 allowed players to create robot companions of all shapes and sizes, they were not allowed to serve as companion companions with humanoid companions such as ED-E in New Vegas. To fix this and other problems with companions, Bethesda could allow players to have multiple or every companion join their party at once. Fallout 5. This may be hard on the console's hardware, but it could benefit the player's influence on the radioactive landscape.


Fallout 5 could have been set in a war-torn period much like Fallout: New Vegas. Here, players could slowly gather a small army of powerful companions similar to a group of mercenaries or samurai to create harmful or beneficial waves in the local area. Instead of slowly becoming a leader in the NCR or Caesar's Legion, Fallout 5 players could create a small third faction that would ultimately determine the fate of surrounding civilizations. Allowing players to recruit multiple companions at the same time could allow multiple NPCs to reflect on the player's actions at once, sparking introspective debates within the player. Such interactions could continue and emphasize FalloutGray storytelling like never before.

Leave a Comment