Each area in Jak and Daxter: The Precursor Legacy offers unique challenges and obstacles for our dynamic duo to overcome, and while you can make it pretty far by grabbing just a few Power Cells in each location, finding them all is essential to reaching the true ending and (on PS4 and PS5) Platinum. Trophy.
The Forbidden Jungle is a small but densely populated place Jak and Daxter: The Precursor Legacywith the ancient Temple of the Precursor dominating the skyline, snakes hanging from the canopy and rivers infested with piranhas to discourage you from getting your feet wet. Collecting every last Power Cell and Precursor Orb here is a great way to start your adventure if you're willing to face danger, especially since the Blue Eco Switch inside the temple unlocks new paths in other locations.

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Jak and Daxter: The Precursor Legacy – Trophy Schedule
The latest re-release of Jak and Daxter: The Precursor Legacy features a whole new list of trophies, so here's how to track them all down.
Open the locked temple door
This one is nice and easy if you finish it before you break the Lurker Machine and redirect the Eco Beam back to the village. As such, I've placed it here at the top of the list. To get this Power Cell, you'll need to reach the Lurker's device and jump onto it using the pistons at one end as platforms. Jump over to where the Eco Beam is redirected and run through it to charge Jako with Blue Eco, then jump down to the ground and sprint up the nearby ramp to the sealed side door of the temple. It will open as long as you are charged with Blue Eco when you get close, allowing you to grab a Power Cell.
If you break the machine before you get this Power Cell, you'll need to use the Blue Eco Vent near the bridge to the Temple Door, then jump up to the machine and run to the sealed door.
Connect the Eco Beam
Now that we've used the Eco Beam to our advantage, let's redirect it back to Sandover Village to help the Mayor. To do this, head back to the top of the Lurker Machine and break the mirrors next to the Eco Beam, causing it to shine towards the tower instead. Jump down to that tower and interact with it to enter the targeting screen where an arrow will point you to the next tower, allowing you to align your beam with that tower.
Once you've done that, you'll have to go back to the beginning of the jungle area where you saw your first snake enemy. Beyond the snakes and pits with spikes is another tower that you will need to direct to the third tower.
To get to the third tower, turn back the way you came and use the platforms shown in Figure 1 above to reach the cliff by the temple. From there it's a quick trot to the third tower where you can redirect the beam again.
Rinse and repeat with tower number 4, accessed via the rope bridge you can see behind tower 3, jumping up the cliff just beyond and over the swinging log trap and you'll be able to redirect the beam once more. . The final tower is right back on the beach near where you first entered the Forbidden Jungle. Redirect to Sandover Village and then you'll need to talk to the Mayor in Sandover to get the Power Cell.
Get to the top of the temple
To get to the top of the temple, you must first recharge using the Blue Eco Vent near the broken bridge as shown in Figure 1 above. Approaching the bridge after this will partially repair it and allow you to jump to the Temple Door. Move quickly and the blue eco-charge will allow you to open the door and enter.
Once inside the temple, head left and use the precursor platforms to move up the building, making sure to break boxes along the way to find more Blue Eco and keep your supplies. You will eventually reach the Blue Eco Vent, which can give you a full charge for the next section of the climb. Use the Launchpad to get even higher, then use the trampoline to reach more blue eco-platforms. Jump to the first one and then transfer to the new one whenever possible to get to the top of the temple where the Power Cell is located. Then you can take the nearby elevator down to the temple.
If you're aiming for the “Jak be Nimble” trophy, you'll need to move quickly and jump with precision to get to the top without running out of Blue Eco.
Find the blue ventilation switch
Now that you're inside the Precursor Temple, we can track down that Blue Eco Vent Switch and pick up another Power Cell while we're at it. Jump up and onto the only path available, go past the Launchpad we can't use now and jump across the platforms towards the enemy vine. Use the moving platform to get around the corner and then jump across the next gap using the moving platforms (make sure to grab every Precursor Orb you can as you do this.)
Once you turn this corner, there is another set of floating platforms between you and the Power Cell. Grabbing it will also trigger the blue eco switch below it, restoring eco flow to the vents in several other areas. (For example, Sentinel Beach.)
Defeat the Dark Eco Plant
Once we're down in the temple, it's time to take on the Dark Eco Plant. This is probably the first boss you'll fight, but it's not too bad if you fight it carefully. From the Blue Eco Switch Room, charge Blue Eco and head through the nearby shortcut to get to the room the elevator took you to. With a Blue Eco charge you'll be able to open the sealed door here (as well as activate the Precursor Orb vent nearby and/or use the Launchpad mentioned in the previous section.)
Go through the door to enter a new platform section that features conical platforms that periodically flip upside down. Time your jumps carefully to get through this section, picking up Precursor Orbs along the way and reaching the Dark Eco Plant.
Boss: Dark Eco Plant
A dark eco plant summons sharp enemies to lunge at you, lashing out with their own sharp teeth. Keep moving until the spikes on each enemy retract (moving left and right regularly is the best way to avoid the plant's bite attacks), then take them out by spinning or punching. Once all the enemies in the wave are defeated, the plant will turn its head up and sprout some leaf platforms that you can use to reach its head. Hit the head with a spin attack to damage it, then rinse and repeat this strategy as more and more enemies spawn. Once you hit it three times, it will die and spit out an energy cell. You can jump on the plant's head after defeating it to release some Precursor Orbs, so keep jumping until it coughs up every orb it has. (You have to jump off the plant and then back up to get it to keep spewing orbs.)
Once done, you can use the Launchpad and Blue Eco Vent here to leave the temple.
Catch 200 pounds of fish
This one is deceptively tricky, mainly because the minigame gets very difficult over time. You'll need to find the Fisherman down by the river that runs through the Forbidden Jungle and offer to help him catch 200 pounds of good fish. To complete the challenge, you must catch the green 1 Pound Fish and the yellow 5 Pound Fish without catching the poisonous eels that regularly swim down the river with them. Complicating matters is the Fisherman's Ultimatum: If you miss 20 Pounds of Good Fish, he takes his net back and forces you to restart.
The only advice I can really give here is to watch the top of the screen carefully to see how long it takes for the nets to move, as the fish and eels move quite quickly and it's easy to miss one if you're not in position. . Never risk catching an eel over a 1 pound fish as it is an easy way to lose. Beating this challenge will give you a Power Cell and permission to use a fishing speedboat to reach Misty Island.
Follow the canyon to the sea
When you're down by the river, you should follow it to the area below the Lurker Machine to find out where the river flows into the sea. Swim over to the islet here to get another Power Cell and do some diving on both sides of the island to catch more Precursor Orbs.
Free 7 scout flies
This is a recurring challenge in every field. In order to get this last Power Cell, you will need to get the seven Scout Flies scattered around the Forbidden Jungle. To get the first Scout Fly, turn right after arriving at the first split in the path and look for the Scout Fly Box on the right at the end of the short platform path. (Use Ground Pound to open the box.)
Another Scout Fly Box can be found near the Lurker Machine as shown in Figure 1 above. After grabbing it, drop off the cliff to the left of Figure 1 to find the third Scout Fly Box near where the river meets the ocean.
The fourth Scout Fly Box is located in the middle of the temple, near the Blue Eco Vent, as shown above. The fifth can be reached using the trampoline near the Precursor Pillars, which serves as the exit to the temple after defeating the Dark Eco Plant.
The Sixth Scout Box can be reached by heading into the temple through the main door and then using the trampoline on the right to reach the side area with the hole leading back outside. Jump up the side of the temple to reach the box. The final Scout Fly is in front of the temple's main door, down by the river and surrounded by Dark Eco Boxes.