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As Cooper and Anders search for Simms in the cafeteria, they come across a large cabinet/closet that requires a code Directive 8020 episode 3 (The Search). The game doesn't give you the combination that easily, meaning you'll have to rely on your perception to explore the dilapidated dining hall. If you're having trouble finding the code for the Food Storage Locker in Episode 3 (Search) of Guideline 8020, here's a guide for you.

Directive 8020: What is the anomaly log number (radio silence) in episode 5
During Episode 5 of Directive 8020, players can unlock a hidden secret by finding and converting a hidden clue.
How to get locker code in episode 3 (quest) in guideline 8020
Players will encounter a locker at the end of the game Directive 8020 episode 3 during a story node called “Search”. While Cooper and Anders are searching the dining room, they open a shuttered window and get inside to find a large white cabinet/cupboard/grocery storage that's easy to miss if you're rushing to the next area.
To get the locker code in Episode 3 (Search) you will first need to find the Power Cell and open the door to the main hall. You can get Power Cell on the shelf opposite the door. Simply pick it up and insert it into the door panel to unlock it.
There are several doors in this area that you can open, but the one you need to open is to the right of the large window at the end of the hallway. This is the same window you can look through to find a view of Simms in court below. Use your power rod to play the override minigame and open the door.
Once you enter the door, turn around and look to the right side of the door to find a sticky note with the locker/food storage code. Directive 8020 episode 3 (the quest). Now all you have to do is go back to the locker and enter code “0402” to open it.
Inside the Food Storage Cabinet in Episode 3 (Search) you will find a Nutrimito poster which is one of the secret collectibles in Directive 8020.
- Released
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May 12, 2026
- ESRB
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Mature 17+ / Intense violence, blood and gore, strong language, in-game purchases, user interaction
