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Liar's Dice Basics
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End of the Liar's Dice Game
Liar's Bar was a surprise hit when it launched in early access because it was a fairly complex game with simple elements. Equal parts charm and dark humor, it makes for a game that's fun to play with friends or fun to play with randoms.

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Liar's Bar has two different game modes inside: Liar's Deck and Liar's Dice. Liar's Dice may seem simpler than Liar's Deck at face value, but it has just as much going on as a card game. It's a game that's easy to learn but hard to master; here are the basics.
Liar's Dice Basics
In Liar's Dice, each player gets five dice. These five dice are rolled each round and theirs the values are hidden from every player except the player who rolled them.
Each player in Liar's Dice is also given two shots of poison. You will live after drinking one shot and the second shot will always be fatal.
How the Liar's Cube wheel works
Each round, each player rolls a die and looks at their values. In a full four-person game, there will be a total of twenty dice rolled, with a one-in-six chance that any number will land on each die.
At the beginning of the round, the player who goes first decides on a die value between one and sixand definitely how many dice of that value were rolled across the table.
The bet takes into account all 20 dice on the table, not just their own.
The player who goes next decides if he wants to up that betor call the previous player a liar.
Raising the stake
When raising a bet, you must either declare a the higher the number of the same dice valueor declare the number of dice of higher value. It sounds confusing, but it's not.
For example, if a player bet three fours, the next player must either bet four fours or bet a number with a higher die value. It also reverts back to one. If a player bets five sixes, the next player can bet five ones.
The announcement of the bet and the lie
If you accuse the last bet of lying, each player reveals their dice. A tally is made to check the dice to see if the bet was correct. If the player bet that there were five threes and there were five or more threes, then they were correct. Any number lower and they were wrong.
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If the bet was rightafterwards the player who declared the bet a lie must drink a shot of poison.
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If the bet was incorrectafterwards the player who placed the bet must drink a shot of poison.
End of the Liar's Dice Game
Game of Liar's Dice ends when all but one player has drunk their second dose of poison. This game generally has less wiggle room than Liar's Deck, where you could theoretically survive getting it wrong on five different occasions. You get just one blunder for free in Liar's Dice before you lose

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