Biomods are one of the many ways you'll be able to customize your Pioneer Subnautica 2 which will help you better adapt to your environment and not only survive but also thrive. To use them, you'll either need to visit the Bio Lab Station at the Welcome Center or build one yourself at your own base.
There are two types of biomods: active and passive. Active biomods will require an action to trigger them, while passive biomods will be active without manual triggering. You'll automatically have access to two of each when you start the game, and you can choose one for each type; the rest of the Biomods will require you to scan various creatures to unlock them.
All BioMods and how to unlock them
In addition to the two active and two passive biomods you start with, you will have to scan different sea life in Subnautica 2 to unlock new mods. Unfortunately this cannot be done with your traditional scanner either, so you'll have to wait until you can build a mod station at your base and upgrade your scanner to a Bioscanner.
Only one of each type of Biomod can be selected at a timebut you can change them at any time by returning to the Bio Lab Station. However, this may change in the future as the game is still in early access.
Of course, for this you'll also need to find and scan the Modification Station and Bioscanner with your traditional scanner to unlock the recipes for both. in addition once you have the Bioscanner you will need to rescan any desired marine life you have already scanned with a traditional scanner.
You can find one set of scans for the Modification Station and the Bioscanner in one of the Cicada Wreck locations in the Alien Ruinsonce you have the Repair Tool to repair the door. you will naturally being led here when it's time to look for Iso's Blackboxbecause that's where it is, but you can always come here once you have the repair tool.
Most, but not all, of the creatures listed can be found in several locations around the map. The given coordinates are only one confirmed location where you can get the scanbut since you have a link to the image, you can follow these creatures everywhere.
Active BioMods
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Title And Description |
A bioscanner scan is required |
|---|---|
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Dash Dash in any direction to avoid predators or danger. |
Scan required: None (automatically available) |
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Pioneer Release a trail of pheremones that you can follow to find your way. |
Scan required: None (automatically available) |
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Sonic Echo Send a sonar pulse to highlight nearby sources. |
Scan required: Collector Leviathan Location: Found 790 meters due east of the lifeboat and at a depth of about 90m. Once through the heated area, you'll cross a large gap of open water to reach the Alien Ruins. The Collector Leviathan guards this gap and swims back and forth. It's massive, so it should be easy to spot, but be careful. |
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Electric shock Deliver an 800 volt electric shock to deter medium and large predators. |
Scan required: Electric Geordie Location: 1,830 meters directly east of the lifeboat and 345 m deep. They will swim around the edges of the large Heat Pipe in the center of the power plant. You'll know you're in the right place if you're in the middle of what looks like a dome-like structure with an Angel Comb at the bottom. |
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Chum Cloud Release a cloud of delicious bait to distract predators. |
Scans required: Toxic Sponge, Houndgar Toxic Mushroom Location: 30 meters east of the rescue pod and 12 meters deep. You can find them in several small caves around the lifepod. They're easy to identify because they spew a green toxin that you've probably accidentally swam through a few times before. Houndgar Location: 670 meters directly east of the rescue ship and 150 meters deep. This is actually the location of the Tadpole Pens, where you'll find a bunch of Houndgars annoyingly hanging around the entrance. |
You may have to accept that you will die instantly after scanning some of themso in that case i would we recommend emptying your consumables inventory before scanning. That way, if you get overprinted, you won't lose much. The scan will remain in your data log as long as you complete the scan before you die.
Passive BioMods
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Title And Description |
A bioscanner scan is required |
|---|---|
|
Sea skimmer Swim faster when you are near underwater surfaces or the seabed. |
Scan required: None (automatically available) |
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Oxygen control It slows down your oxygen consumption when you are not moving. |
Scan required: None (automatically available) |
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Bioluminescence Glow in the dark. |
Scans required: Sandspear, Electric Geordie Sandspear Location: 105 meters east-northeast (65 degrees) of the lifeboat and 30 meters deep. There will be a stream leading down into a cave with a research table nearby. In the sand by this table you should see something sticking out of the sand that looks like a tiny plant. This is a Sandspear and it will pop up and attack when you get close. Electric Geordie Location: 1,830 meters due east of the rescue pod and 345m deep. They will swim around the edges of the large Heat Pipe in the center of the power plant. You'll know you're in the right place if you're in the middle of what looks like a dome-like structure with an Angel Comb at the bottom. |
|
Mask Become invisible to predators without moving. |
Scan Required: Bullethead Location: 1,340 meters east-northeast (85 degrees) of the lifeboat and at a depth of 210 meters. They will look like red spiky plants sticking out of the cave walls and will freak out if you get too close. |
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Water retention Get more water from all sources with enlarged iris-like kidneys. |
Scan Required: Coral Crab Location: 223 meters east-southeast (125 degrees) of the lifeboat and 30 meters deep. You might not see it at first because it will look like a normal coral shell, but the hammerhead can hit it and wake it up if you lure it, or it can pop up on its own when you get close. |
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Guiding sense Detect nearby bases using electrical energy. |
Scans required: Surge Jelly, Hammerhead Hammerhead Location: 160 meters north-northeast (25 degrees) of the rescue pod and 15 meters deep. There are two, sometimes fighting each other, that will circle Angel's Ridge. Surge Jelly Location: 331 meters south-southwest (220 degrees) from the rescue pod and at a depth of 52 meters. You'll find several Surge Jellies floating near the tall rock pillars, and they're easy to spot because they're bioluminescent and powered by electricity. |
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Threat Sense Detect nearby threats using specialized hair cells. |
Scan required: Hoverthorn Location: Found 1,120 meters east-northeast (85 degrees) of the lifeboat and at a depth of 120 meters. They will swim all around the area as they are also a good source of food. The hardest part is honestly being fast enough to scan them because they are fast too. |
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Dermal Garden Slowly grow nourishing algae on the skin. |
Scan Required: Needler Mango Location: 1,365 meters directly east of the lifeboat and at a depth of about 200 m. Here you will find a large rock structure with needles all over the area. This is a needle mango nest and you should see it floating above the rock. You can also grab Creature Enamel while you're here! |
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Slow metabolism Your microbiome will become more efficient and food loss will be slower. |
Scan required: Nibbler Mango Location: 237 meters directly north of the rescue station and 16 m deep. A few of these will be swimming in the area where BFJ and a few Chimoyah Rotsacs can be found. |
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Water secretion It slowly fills the water pack by filtering fresh water from the sea. |
Scan Required: Water Slug Location: 0 meters from the lifepod and at a depth of about 15 m. It is found almost everywhere, just look at the orange sea grass. |

Subnautica 2: The Complete Stats Guide
If you hope to survive long enough to see what secrets Subnautica 2 has in store, you'll need to learn all about your Pioneer's stats.