There were quite a few Indiana Jones games over the years. Most of these games can be arranged on a sliding scale that ranges between puzzle games and action-adventure games. For example, classic point and click LucasArts titles like Indiana Jones and the Fate of Atlantis belongs to the puzzle side of the spectrum, while Indiana Jones and the Emperor's Tomb is more focused on action and LEGO Indiana Jones games land right in the middle. Indiana Jones and the Great Circlehowever, it offers a completely new type Indians experience.
Indiana Jones and the Great Circle it's home to plenty of puzzles and intense action, but the vast majority of its run is spent slowly exploring large open areas and sneaking past enemy patrols. in this regard Indiana Jones and the Great Circle he feels more inspired Thief and Dishonored than Uncharted and Tomb Raider.

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How Indiana Jones and the Great Circle encourages exploration
Much of Indiana Jones and the Great Circle has fans exploring the various open environments, and this supports that exploration well.
Indiana Jones and the Great Circle is inspired by the impressive features of Thief and Dishonored sims
Indiana Jones and the Great Circle is influenced by the immersive worlds of Thief and Dishonored
The main highlight of the classics 1998-2004 Thief series and its kind of spiritual successor series, disgraced is their immersive sim properties. An immersive sim can be defined in many different ways, but the common denominator is a highly detailed world that feels extremely atmospheric.
ThiefMedieval towns, for example, feature realistic lighting and shadows cast by historically inspired street lamps, cobbled streets, and tall stained-glass windows. DishonoredThe steampunk-inspired city of Dunwall is a bit more fantastical, but feels just as grounded thanks to the series' strong art direction and logical architecture.
Indiana Jones and the Great Circle features a similarly based world with similar immersive sim qualities. Players are placed in multiple real-world locations, all of which have been carefully crafted to look as lifelike as possible. Indiana Jones and the Great CircleThe lighting effects, sound design and visuals enhance the realism of these locations, which in turn enhances the player's moment-to-moment immersion.
Indiana Jones and the Great Circle builds on the AI and physics systems of Thief and Dishonored's Enemy
Another common feature of an immersive sim is the realistic behavior of enemies and NPCs. Both Thief and Dishonored you'll see enemy sentry patrols follow designated routes, and you'll both see how sentries react logically when one of their patrols suddenly disappears. These games also tend to have strong physics systems, meaning that enemy bodies will react in a realistic way when struck.
Indiana Jones and the Great Circle puts its physics system at the forefront of its combat and platforming. Players could use Indy's iconic whip to whip guards towards them, causing their character models to realistically crash into any furniture or scenery objects in their way. Enemies will also realistically fall to the ground when knocked unconscious, adding some tangible weight to the game's combat.
Indiana Jones and the Great Circle borrows Thief and Dishonored's layered approach to stealth
Immersive sims like Thief and Dishonored it's all about giving the player options and allowing them to choose their own path to the goal. This is especially prevalent with the stealth systems of these games, which often allow the player to enter locations and approach objectives in a variety of ways.
Indiana Jones and the Great Circle follows here as well. Players are often dropped into a large open environment and tasked with reaching the objective on the other side. To get there, players can sneak through vents, climb ledges, jump through open windows, and whip through enemies.