Monolith's Wonder Woman has one big advantage over other DC games

Announced in December 2021 during the Game Awards, Monolith's Wonder Woman Three years later, the game is still nowhere to be seen, but that hasn't stopped many fans from getting excited about DC's upcoming project. Developer Monolith has already proven itself Middle-earth: The Shadow games that can handle an IP with decades worth of history and world-building, and it's exciting to imagine how that experience could translate into a Wonder Woman-type IP.




As with other longtime DC icons like Batman and Superman, there's plenty of source material for Monolith to draw inspiration from for its Wonder Woman game. But unlike those other two flagship heroes, Wonder Woman has a unique advantage when it comes to villains, an advantage that gives Monolith some interesting opportunities.

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Wonder Woman's villains aren't as well known as other DC heroes

Batman's rogues gallery has become one of the most respected in the entire entertainment industry. Thanks to mainstream movies like Christopher Nolan's The Dark Knight trilogy, Matt Reeves' Batmanand the Tim Burton movies that came before them, villains like the Joker, Riddler, Scarecrow and Bane are all household names. Popular video game series like Injustice and Batman: Arkham they also went a long way in cementing some of Batman's lesser-known villains in the public eye, such as Deadshot and Red Hood.


Superman has treated some of his rogues gallery in the same way, with Doomsday, General Zod, and Lex Luthor appearing frequently in various mainstream Superman media over the past few decades, such as the Christopher Reeve-led live-action. films by Zack Snyder Man of Steel and Batman V Supermanand newer Superman and Lois.

By comparison, Wonder Woman's rogues gallery is much more obscure. Although Ares appeared in 2017 Wonder Womanit was only for a few minutes at the end, and while Cheetah and Max Lord appear Wonder Woman 1984the film's poor reception prevented those villains from entering the mainstream. Additionally, there are countless Wonder Woman villains who haven't appeared at all in recent DC media, such as Circe, Giganta, and Doctor Psycho.


Due to the immense popularity of some of Batman's villains, most modern adaptations of the Caped Crusader feel like they have to go out of their way to deliver a different version of these iconic adversaries, often changing their origins, visual designs, and motivations. Monolith's Wonder Woman doesn't have to go as far with its own villains since they're all still relatively unknown. This allows Monolith to lean a little more heavily on the source material and present comic-accurate versions of these villains.

But Monolith can also do the opposite. A common criticism of many modern versions of Batman's rogues gallery is that the villains have changed too much from their most famous comic counterparts and thus feel inauthentic. Monolith's Wonder Woman is in the rare and fortunate position of avoiding these potential criticisms as well, as there are simply fewer fans likely to cause an uproar if Monolith decides to change the villain's origin or design.

Monolith

Monolith

Date of establishment
October 25, 1994

Headquarters
Kirkland, Washington, United States of America

Parent company
Monolith Productions

Known for
Fear

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