Path of Exile 2 already has clear ways to grow with one type of build

Summary

  • Path of Exile 2 thrives on complex Buildcrafting with unique interactions between items and passives.

  • While the Poison builds are incomplete, there is potential for growth with upcoming classes and weapons.

  • Daggers, Shadow and Spears could revolutionize Poison builds in the sequel with the more specialized Ascendancy classes.

With a massive skill tree that includes six classes in early access and a total of 12 when the game fully launches, Path of Exile 2 built its foundation on giving players the chance to create their characters however they want. Buildcrafting is the name of the game, and the many unique interactions between items and passives, Skill Gems with other Skill Gems, and so on all help. Path of Exile 2 shine brighter than its predecessor when it comes to customization. Considering that half of the classes and weapons are still missing, and that existing weapon types don't have access to all of their skill gems, there's plenty of room for growth for all builds – especially underutilized ones.

One might argue that there are many ways to share Path of Exile 2 fall into categories, the most basic being if the build is melee or ranged, or if it uses weapons or spells. However, the game is much more complex as there are five types of damage and many other stats that affect a given build. It's not very supported for Poison yet, but that has to change when more classes and weapons are released.

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How Poison Builds Path of Exile 2 can improve in the future

Poison builds use Chaos damage Path of Exile 2 and slowly take down enemies with damage over time that can stack up pretty quickly with some modifiers and support gems like Comobordity for extra stacks of Poison or Stacking Toxins from the tree. While there are a few clusters of Poison-related nodes in the passive tree and some great abilities and supports, ultimately this type of build feels incomplete. The biggest change could be when other weapon types are released, as they may naturally fit the archetype better. These weapons may include:

  • Daggers

  • Spear

  • Primal (which will probably be Path of Exile 1's Claws)

Daggers and Path of Exile 2's Shadow class could be a game changer for Poison

Daggers most likely have a connection to Poison damage since they already do that in the first game and it would be a logical progression for them to do the same in the sequel. Path of Exile 2The skill tree already has a few Poison nodes near the starting point of the Monk, which will be the same as the Shadow, so it only makes sense that Daggers would play a significant role in Poison-related builds.

The best Poison builds in the game right now Path of Exile 2's Acolyte of Chayula or Pathfinder Ascendances, as they have a natural affinity for Chaos damage. However, there may be more build variety for Poison when the Shadow class and Daggers are available, as there could be more Ascendances specifically made for Poison damage. The same could happen with the Huntress, as the Spear seems to be a candidate for at least a few poison-based skills. The Huntress will share the Guardian's starting point in the tree, and the Poison nodes are not too far away, with one of the most powerful (Stacking Toxins) being the closest.

The Druid's Primal weapon type is still up in the air, but if it turns out to be Claws, there's a chance it could have at least some connection to Poison. It wouldn't be too weird thematically either, as a Druid is typically a protector of nature and earth, while in an Ascendancy class she could be Path of Exile 2 which takes this concept and turns it on its head, creating a Druid that is based around poisoning the earth or its enemies. It remains to be seen how much Poison builds will grow, but between Daggers, Spear, Shadow and Huntress, there should be a lot more tools for players to play with going forward.

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