Steam's new Vampire game looks like disco Elysium, except everyone's dying and no one's okay

While creatives are worth excellent Disco Elysium the game has since split into several studios and remains a modern classic in the eyes of virtually everyone who has played it. It features some of the best dialogue and storytelling in the entire video game industry, Disco Elysium managed to become a household name without spectacular struggles. His exploration of politics and mental illness through his stellar writing, not to mention his clever “voices as skills” concept, have made him the gold standard for narrative-driven games. And for fans of isometric RPGs looking for another game to fully immerse themselves in, then the upcoming Steam title Sucks to Be In The Sticks can be ideal.

Sucks To Be In The Sticks Features at a Glance

  • EXPERIENCE a bleak world reflected in a deliberately familiar art style, political commentary and more.

  • LEARN the stories of mundanes whenever you consume their blood.

  • PLAY various emotional mini-games to learn more about the people important to the protagonist Ilo.

  • WORKING odd jobs and spending your earnings on things like feeding stray cats.

A teenage vampire who is addicted to blood in a world that has traded it for energy. See the worst things people do to each other in every drop… A epic adventure in a relatively short eternity.

Place 9 games in the grid.

Place 9 games in the grid.

Sucks To Be In The Sticks balances teenage angst with an important message

Sucks to Be In The Sticks is a game all about a 19-year-old named Ilo who experiences big changes in his life when he becomes a vampire. Every time they drink someone's blood, whether it's a childhood friend, their mother, or a random everyday civilian, they experience the dreams or darkest thoughts of the victims. Instead of just playing dialogue back and forth or playing the usual sims, these character-specific stories will be delivered through minigames, with one example shown involving painting.

Although there will be a lot of heart-to-heart conversations involved Disco Elysium– like a game, these moments are balanced with the everyday activities a depressed 19-year-old would expect. For example, players will be able to do some odd jobs and with their earnings they can do things like feed the stray cats in the neighborhood. This reflects well on Ilo as a person and contrasts with the bloodlust she is likely to display due to her condition. Caring for stray animals may even affect some gameplay interactions and story beats, though it's unclear if this is optional or not.

sucks-to-be-in-the-sticks-game-rant-2 Image via CoAction

While Sucks to Be In The Sticks is missing Disco ElysiumInternal voices, instead of relying on minigames as their unique feature, follow suit Disco Elysium's steps as to his intention. Instead of simply telling an emotionally compelling story, What Sucks To Be In Sticks it has both a political message and a focus on representation. In the former, metaphor and realism intertwine to show how autonomy is punished, empathy repressed, and resistance erased. Players will also witness activist protests and power struggles behind closed doors. In terms of representation, expect to see migrants, minorities, and queer people in key roles throughout the game's story.

Sucks to Be In The Sticks is one of many games that offer a demo on Steam, allowing players to see if they are interested in the game before purchasing.

Don't expect any punches in this game as the Steam page contains a trigger a warning which highlights the concepts the game will explore such as (non-graphic) child abuse, (light graphic) self-harm, and (implied/non-graphic) sexual abuse. With such serious themes, it's fitting that the game's art style is deliberately crafted to capture the “bleakness and beauty of a dying city”. It will reportedly feature “the full spectrum of (in)human life”, with pain and fear in some scenes contrasting with comedy, joy and love in others. Sucks to Be In The Sticks challenges its characters to deal with their sadness, laugh at the absurdity of life, and find hope in a depressed world—a powerful message considering what so many people have to go through every day.

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