The best 3D platformer with unique artistic styles

Summary

  • Omno's painted world immers players in a meditative adventure with soothing pastels and gentle gaming.

  • Littlebigplanet 3 is a crafty universe that bursts with the chaos of art and crafts that feel hand -made and interactive.

  • The hat in time offers a capricious, cartoon journey with pulsating, unbelievable worlds directly from the Saturday morning show.

3D platforms have always had a bit of a whimsical stripe, but there is a special magic when you go to a truly unforgettable artistic style. Some not only stick to look color or unforeseen; It builds whole worlds that feel as if they could only exist through a brush, dream or imagination of the child.

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The following games are not just fun to jump in. These are places where players want to get lost, not because they are the most impressive, but because their artistic direction leaves an imprint that is impossible to shake.

6

Omno

Lonely beauty of omno painted world

Omno It is not a rescue of the kingdom or the fight against monsters. It's about a lonely pilgrim that made a pilgrimage over ancient countries and chased faded echoes of lost civilization. What is he doing Omno Feeling so different, before the player moves on his thumb, his striking, pastel -colored world, which looks as if it was brushed together with soft, slow blows of the light itself.

Created almost completely solo developer, Jonas Manke, Omno It has this fine, almost essential aesthetics that perfectly corresponds to its meditative game. There are no enemies to fight, no HUD caught the screen. Instead, players surf dunes, sliding across the hazy lakes and bouncing over the alien forests, accompanied only by the surrounding music and the occasional explosion of ancient technology wake up around them.

Low-poles with their soft edges and saturated sky look as if they were pulled directly from the forgotten fairy tales. Nothing feels hurried or busy; Every rock, a tree and a floating platform seem to be exactly where it must be. In the game landscape obsessed with things look hyper-realistic, Omno It proves that simplicity, when it is right, can feel more vivid than a thousand photorealistic forests.

5

Littlebigplanet 3

Basically comes to life a craft trade

Some games are trying to look manually. Littlebigplanet 3 In fact, he feels as if he was stitched by someone's elbow deep in shimmering, yarns and googly eyes. Since Sackboy is obliged to assume, it is clear that the universe of the game is not just unpredictable-practical chaos of art and crafts.

Littlebigplanet 3 He took everything that players loved about earlier games and dial them even further, especially in terms of visual creativity. Cardboard hills, felt trees and woolen clouds cause each level to feel like a diorama collected in a lazy Saturday afternoon. Materials also interact realistically; Paper drubs, yarns stretch and stickers slapping on the surfaces with an audible “pad”.

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While the game introduced new characters such as the switch, Disdock and Swoop to mix the platform, never lost its focus on its aesthetic roots. Each character even has a texture that would match – a switching plump form looks as if it was sewn from Corduroy, while the fast legs of Adockcko joined into a harsh smell of fur. In a series built around players who have created their own level, it is almost poetic that the main levels of the game look as if the community itself could be paved together.

4

Hat in time

Saturday morning cartoon that everyone secretly wanted

Developed by Gears for breakfast, Hat in time It radiates such a kind of joyful, mischievous energy that most games would be too embarrassed to withdraw. The artistic style leans into the robust designs of characters, exaggerated animations and clearly saturated worlds that feel one part Wind Wakerone part Banjo-zazooiAnd somehow your own thing.

The story is watched by Hat Kid, the little thing an alien girl who tries to restore her lost pieces, but every new world that visits feels as if he worked on his own bizarre Saturday morning logic. There is a scary film studio where players steal around scary directors, a sleepy alpine villages covered with painting snow, and even a scary forest controlled by a hoarse spirit for the production of shops.

What it all connects together Hat in time He never breaks his cartoon logic. The shadows are strong and inkjet, the emotions of the characters are stretched to almost absurdity and each area of ​​a pulse with a color that seems to hum directly from the screen. It is a kind of game that reminds players why the phrases “animated” once meant “full of life”.

3

Concrete Genie

Proof that street art can save more than just walls

Most games ask players to beat the darkness with swords, magic or superpower. Concrete Genie will give them a brush and tell them color.

Set in a dilapidated fishing city of Denska, Concrete Genie Ash follows, the boy bullied into his sketchbook. When magic gives him the ability to revive his drawings through the decaying walls of the city, the whole world transforms. Every brick, aisle and abandoned facades become a canvas for a shimmering, neon graffiti that writhe and dance as soon as players finish painting.

Contrast is what it does Concrete Genie unforgettable. Denska is deliberately tired – the hollow shell of the industry has lost pollution – but the creation and murals players create an explode with a pulsating and incredible life. Vines slips on buildings, fantastic animals jumps from painted forests and the whole alley lives with flashing constellations. It is not just a game of creation; It is about restoring hope, one mural at a time.

Pixelopus only leaned into a unique visual style; They did this central for mechanics, building the world and emotional arch. Before players light up the darkest corners of Denska, it is impossible to feel that real magic was not a brush, but the act of care enough to bring color back to the world.

2

Refined escape

Looks like a concept album broke free and became a game

Developed Beethoven & Dinosaur, Refined escape Francis Vendetti, a teenage guitarist fighting in the shadow of his famous folk musician Uncle. Rather than adapting, Francis blasting on a dimension-shaking path of self-knowledge, shredding neon lit riffs through the planets, a stellar field, and the whole reality that seemed to be painted by someone on the Bowie-and-Light-Show Bender.

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Visual elements are not just colored – they are psychedel. Mountains sing, jellyfish floating like shows and extraterrestrials of the monarch lounge on the throne of electric currents. The artistic style is constantly changing, from the surrealist landscape that looks as if they belonged to the cover of the prog rock album to the impossible cities that combined from light and sound.

Gaming Refined escape It is more about rhythm and spectacle than on a demanding platform. But that's meaningful. Players are not fought with bosses or puzzles solution; they are Performance It seems that their journey through the universe and every particle of the world pulsates to the rhythm of their journey.

1

Psychonauts 2

Turns the mind into a living, respiratory world

Lifting right after the original left, Psychonauts 2 When he immerses himself in the minds of others, he again follows Razputin “Raz” Aquato – but this time the artistic style shows not only different personalities. It becomes them.

Each mental world visits is based on anxiety, regret and dreams of the character it represents. There is a dusty casino that doubles as a hospital, symbolizing gambling and risking, a psychedelic pop-art world inspired by 60 years, and even a scary cooking show that shows the intense fear of the character. Nothing is random; Every twisted corridor, melting staircase or patchwork sky is a direct window into the soul of a man who tries to help.

Visually, Psychonauts 2 It joyfully violates every rule of conventional design. Textures stretch and deform as rubber strips, the proportions of the characters resist biology, and the color pallets move from soothing pastels to the stomach that spews neon depending on the emotional tone. It is not just creative for creativity. Everything that players see is anchored in narration, so every challenge for platforms feels like a real battle against their own demon's mind.

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