Later this month, Magic: Assembly It will cross the world of PlayStation through an exciting secret drop, which contains 6 different grouping of cards based on the popular IP of the first party. One of the most interesting aspects of this crossover is how many mechanically unique card players will win, including the new legendary creative cards that are based on protagonists from many of the most popular exclusive Playstation. Revealing these new Magic The cards have already inspired a lot of deck from players who were interested in building the deck around them, and the early standout is a face card Ghost tsushima Set: Jin Sakai, spirit of Tsushima.
Jin Sakai, commander of 4-Drop with power and toughness of 2/4, has one of the highest CMCs of each of the new commanders in a secret decrease in PlayStation Secret Lair, but that copes with a huge value. As an attacker Jin serves as an engine drawing card every time it causes damage to the opponent, but it is actually stronger as a support card for other creatures in 99, which receive bonuses from the attack itself. By adding a double strike or by removing the ability to block the declared attacker, Jin Sakai is a clear pioneer as a commander necessary to have in different decks, especially those that focus on stacking, such as countless and raised or using a voltron strategy.
As Jin Sakai, the Spirit Tsushima accumulates against other PlayStation x MTG commanders
Out of 7 new drops with the theme of PlayStation 27. October there is 10 newMagic Commander cards to which players have to look forward to. In fact, there are 11 cards in a secret drop that are eligible commanders, but one of them is the reprint of Iroas, the god of victory. As for how Jin accumulates compared to the rest of the new commander's cards in the PlayStation decline, it is probably one of the best of the bunch when we look at each of them side by side:
|
Card name |
MANA converted costs (CMC) |
Strength/toughness |
Card |
|
Joel, Resolution Survivor |
5 (3 general, 1 black, 1 green) |
4/4 |
Threat Whenever the creature token dies, place on the Joel counter +1/ +1 and draw a card. This ability starts only once by turning. Partner – survivors (If they have this ability, you can have two commanders.) |
|
Ellie, brick master |
2 (1 general, 1 red) |
2/1 |
Scatter – Whenever a player attacks one of your opponents, this attacking player creates an infected token Black Black Fungus Zombie Zombie, attacking that opponent. Partner – survivors (If they have this ability, you can have two commanders.) |
|
Abby, a ruthless soldier |
3 (1 general, 1 red, 1 green) |
4/4 |
When you throw this charm, create a series of 1/1 black sponge Zombie Creation of infected Cordyceps, which equals the amount of mana spent to occupy it. ABBY enters the opponent's control of your choice. Partner – survivors (If they have this ability, you can have two commanders.) |
|
Ellie, a vengeful hunter |
3 (1 general, 1 black, 1 red) |
3/1 |
Pay 2 life, sacrifice further creatures: Ellie causes 2 damage by the target player and gets indestructible until the end of the rotation. Partner – survivors (If they have this ability, you can have two commanders.) |
|
Nathan Drake, Treasure Hunter |
3 (1 blue, 1 black, 1 red) |
3/2 |
First strike You can spend Mana as if it were a mana of any color that would occupy the spells you don't own, or activate the abilities of the permanent you control but don't own. Avoid the highest library card of each player at any time. You can throw the magic from these cards. |
|
Kratos, the god of war |
3 (3 red) |
2/3 |
Double strike All creatures have a rush. At the beginning of the end step of each player, Kratos causes damage to this player equal to the number of creatures that the player controls, which did not attack this move. |
|
Kratos, Stoic Father |
4 (2 general, 1 black, 1 red) |
4/4 |
Whenever you attack one or more gods and at any time God die, you will gain an experience. At the beginning of the end step, insert a series +1/ +1 counter equal to the number of experience counters. Partner – father and son (If they have this ability, you can have two commanders.) |
|
Atreus, impulsive son |
3 (1 general, 1 blue, 1 red) |
2/4 |
Range 3, click: Draw the tab for each counter's experience you have, and then dispose of the tab. Atreus causes 2 damage to each opponent. Partner – father and son (If they have this ability, you can have two commanders.) |
|
Aloy, Savior Meridiana |
5 (3 general, 1 blue, 1 green) |
3/5 |
Vigilance, reach All things are possible in you – At any time one or more artifact creatures you control, discover x where x is the greatest power between them. (EXile cards from the top of your library until you radiate a non -cadded card with this mana or less. Throw it without paying the cost of manu or put it in your hand. Place the rest on the bottom in random order.) |
|
Jin Sakai, Ghost Tsushima |
4 (1 general, 1 white, 1 blue, 1 black) |
2/4 |
Whenever another jakai acts against damage to the player, draw a card. Whenever creature you control the attacks on players if no other creatures attack this player, choose one –
|
It is quite rare to get either Mtg Secret Lair abandons this big one or one that contains so many mechanically unique cards that have already helped inspire a lot of discourse in the community about which of the new PlayStation commanders could be the most fun to build. Almost immediately, Jin Sakai appeared as an early peak, with an honest CMC to get to the battlefield and a lot of usefulness as a commander or a valuable card in 99 for many decks in a combination of Esper colors.
The value of the yin jakai is going through how versatile it will be
Jin Sakai, Ghost of Tsushima Card is great in itself as a commander, but its true value shines in how necessary it could be in a wide range of on -board strategies. Since it is in line with the color of Esper, players have several powerful blacks to destruction, which increase the mortality of lonely attackers, which would be further reinforced by the ability of Jin Sakai to provide them with a double strike. Furthermore, the ability to serve as drawing a card motivates an attack on every occasion and gives a little greater aggression aboard Esper than could be used. Combine this with effects such as noble (giving +1/ +1 lone attacker) and countless (creating a token copies of a lone attacker to attack all other opponents), other ability to apply double strikes or eliminate the ability to block them is incredibly strong.
On the other hand, the players could easily use Jin as support to cause an attacking creature that has already been authorized by several pieces of equipment and spells, making it an incredibly valuable card for any Votron package where players try to accumulate artifacts and auras on one attacker. A great example is Fallout SCRAPPY SURVIVORS PRECON with dogmeat, although the identity of colors differs. Some players already point out how powerful Jin as a member of 99 in packages led by commander as Arna Kennerud, Skycaptain, and founded it as one of the most versatile cards in the secret Lair Playstation, which players are probably in a hurry to add to their collections.
- The original release date
-
August 5, 1993
- Designer
-
Richard Garfield
- Number of players
-
2+
- Age recommendation
-
13+