Summary
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Older games were simpler, with minimal dialogue and easy controls.
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Modern games in the open world like GTA 5 & The Witcher 3 are dialog-heavy.
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Newer games like Cyberpunk 2077 & RDR 2 offer absorbing dialogue experiences.
Some people lack the days when games could direct players without having to express it in words. In the worst case, they had to explain the controls in the manual, and at best, players could choose what was only through the game design. But it was also back when the drivers had about two action buttons. Compared to 8+ they have today, it did not take too much brain forces.

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Best games in an open world with minimal dialogue
The game with an open world does not necessarily need a lot of dialogue and these titles prove it.
Games are growing and offer larger worlds full of more characters to interact with, and longer stories to keep the player in touch. All of them need a dialogue, whether they are simple text fields or voice lines, and some games offer more than others. If players want to dive into the most beautiful games in the open world (or avoid them), they should be careful about these titles.
Hideo Kojima
The Metal gearbox Games are infamous for their lengthy cutscenes that have been cut into the game. It is irony that his first title in the open world, Metal gear solid 5: Phantomo painIt has the opposite problem. It offers a lot of game time because players can roam Afghanistan and Zaire-English border as long as they want. But his story remained thanks to his chaotic development. However, this does not mean that it is a dialogue light.
There are plenty of sound straps that you can catch on the pitch or unlock by playing. Then players sometimes have to listen to NPC conversations for Intel or call a codec for game tips. This means that if Ocelot and Miller did not give them enough shivers whenever the enemy breathes in their way (“Snake, beware! The enemy sniper …”). It can be mild for MGS game but still is it MGS game.
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Yakuza 5
A giant game with a lot to say
When Yakuza/like a dragon Fans think of a game that relies too much on dialogue, they can think of this piece Yakuza 3 Where Defense Minister Tamiya reveals the whole plot through an endless series of visual new text fields. Others could point out Yakuza 0A slow start, which is more diverse, but still goes through the player the foundation, be it newcomers or veterans. But Yakuza 5 It is dialog-heavy only through its utter size.
It's basically four to five smaller Yakuza Games wrapped together, like Kiryu, Saejima, Haruka, Akiyama and Shinada, have their own campaigns, preparations and lateral activities, some of which require the right things they could say during their struggle. Before the players try to come to the best time to choose Haruka's answers in Minigame Manzai, they probably forgot at the beginning of the game on the whole chapter Kirya from the chapter.
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Grand Theft Auto 5
Attack people verbally and physically
Unlike Yakuza/like a dragon, Grand Theft Auto The games were not so big on the story. This does not mean that they had no land or story rhythms that are worth mentioning because the games have provided various colorful characters and narrative twists like GTA4The Dour case from the past of a former soldier returns to chase him or GTA: San Andreas“The story of betrayal. It meant just that they played the second violin of racing around the city and caused chaos.

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Grand Theft Auto: The story of every game, included
The best story lines Grand Theft find ways to complement chaos, for which the series is most famous, rather than easy to easily make it.
Grand Theft Auto 5 It is the same way, but by giving players three characters to switch between them, players give three times a joke to work with. Michael, Trevor and Franklin have different interactions, different supporting support, which sometimes walk through each other, a lot of missions and the possibility to burn another dialogue/verbal abuse in Los Santos citizens.
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Kingdom Come: Deliverance 2
Requires a sharp tongue and a sharp sword
There are more ways to rely on dialogue than just have a lot of cutscenes and text boxes. Kingdom Come: Deliverance 2 And his predecessor still offers everything because it takes more than just a brutal strength to restore King Wenceslaus IV on the throne of Bohemia. The game will control players and test their strength and Henry of Skitz has something to say more than a few things.
Many gaming meetings give players more answers through the dialogue tree, but they will be available to different options, depending on how good Henry statistics are. If his ability to persuade, intimidate and/or coercion is too low, he will not be far away. As a result, it can be too big for players who want to hack another knight in battle in the battle that can be too big for players.
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Fallout 4
Become a joke of a wasteland
KCD He did not consider the concept of speech control and statistics. If something, it was more associated with Fallout Games that allow players to use gift gab to avoid difficult meetings back in their tactical RPG days. This means that if they had the right statistics to open this option. Or they could make them deliberately low to obtain different, disrespectful lines.
It was transferred to games with an open world where Fallout: New Vegas He received the Guinness World Record for the most dialog lines in a 65,000 video game. This has been exceeded since then, with Fallout 4 Having 111,000, with a good piece of being different voices that players can choose for their character. Which forces people to wonder how long his script would have been if he did not limit their answers to four maximum meetings.
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Cyberpunk 2077
Worldbuilding through the building of words
Some people do not mind the game too much, if the dialogue works for the story, the development of characters, etc. Others would rather skip and just stick to the games. It's easy to do that Gta and MGS5. The Yakuza Games offer “Premium Adventure” mode without a story where players can wander around the city with at least a touches of less dialogue than the main campaign.

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Best Quote from Cyberpunk 2077
The Cyberpunk 2077 has several amazing citations that show the brilliance of dialogue and characters, whether emotional or funny.
Even the story Cyberpunk 2077 He opens after his first act and lets players solve the main missions, side missions and other activities in his free time. But it is still a dialogue game, with a lot of walking and speech where the whole player can do is listen or skip if possible. For some, this is all part of an experience that helps immerse players in his futuristic world and characters. It's a bit of a slog for others.
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The Witcher 3: Wild Hunt
Filling forests with words
Wizard Games are some of the best games in the open world based on imagination and also the most beautiful. They could compete with the novels on which they are based on, with The Witcher 3: Wild Hunt Having 450,000 lines of dialogue, of which 70,000 belong to its mood lead, Geralt of Rivia. Much of this is tied to the main task, where he and Yennefer must find out why the titular wild hunting chases his former apprentices.
However, there are also many side tasks and activities, some of which require the right answers at the right time, like “The Play's The Thing”. It poisoned some players who found that the game was 30% of playing and 70% speaking. This is also after modifications, because the developers cut most of the 900 hours of recorded dialogue and the tasks they were tied to for space and tempo.
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Red Dead Redemption 2
Not only that babble
Monitoring Red Dead Redemption was a high order. They just needed to build tracking that was larger and wider. RDR1 It took six years and about $ 100 million. Eventual sequel, Red Dead Redemption 2It took seven years and between $ 370-540 million to make Arthur Morgan passed around the Wild West, how Van der Linde gang refused.
It took so much time and money to explore five fictitious states, which meant that more players were in its conspiracy, more activities that would be dabbed, and other functions that needed dialogue to explain the essence of things. Most of this also change because players receive different lines depending on how much honor they have. So if the players want to hear all 500,000 lines of dialogue in the game, they would have their work cut out for them.
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7 games on an open world with the best dialog systems
A good dialogue system can significantly increase immersion in the open world game. Here is which games have been absolutely nailed.