Summary
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There are many quality horror games that show high standards, despite stunning sales data.
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Ambitious titles such as Call of Cthulhu: Dark Corners of the Earth excel in unique gameplay despite developments.
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The evil presented exceptional quality within 2, but tried to gain significant traction against competition.
The horror genre is a mixed bag of independent success that redefines the titles of Space and AAA, which develops classic franchises throughout these years later. Whether it is a puzzle with a distinction between the mind that lasts for hours before the bursting or intense fighting against all kind of grotesque enemies, horror is really a genre that does not know the boundaries and holds something for anyone and everyone.

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But they are not all sunshine and rainbows and as good as the game can be, sometimes the sale data simply does not equal with this quality. This may be due to a number of factors, from marketing to a shabby edition, and led to more than a few problems in studies and led to closure in the worst case. Regardless of financial success, there are still many games that show a high level of quality, even if they have not broken any records in terms of sales.
1
Call of Cthulhu: dark corners of the country
The ambitious lovecraft horror that was overshadowed by mistakes
Iconic classic that is memorized for its absorbing Lovecraft environment, Dark corners It is the perfect mixture of physical and psychological threats, which forces players to use secrets to go through the world and are constantly threatened by evil in it. The mechanic of common sense has excelled a lot against the competition, along with advanced enemy behavior, which was certainly in front of the curve.
Despite some solid gaming mechanics and systems, the game suffered from a problem development cycle that lasted over the course of five years, leading to many mistakes and shortcomings that critics quickly pointed out. The range was limited, and the initial reviews really hampered its success, but in retrospect it is still a big horror title that shows the ambitious potential of developers.
2
Dead space 2
Larger and more courageous, but below anticipation
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Sale: 4 million copies (2017)
Dead space 2 He was a highly anticipated monitoring of a critically recognized original that took everything out of the first game and improved it with a much stricter struggle, more film settings and deeper development of the characters. The game is incredibly intense and the atmosphere is cold and psychologically crazy, causing more than a few terror, even though there are no enemies on the screen.
As far as raw numbers are concerned, the sale of millions of copies sounds like a lot, but compared to the huge cost of the game and the publisher's expectations, the overall commercial success was relatively stunning. It remains an exceptional horror name that pushes players to their limit and benefits claustrophobobic environment and environmental tension.
3
Spoil
Unpleasant marketing for the abscond sci-fi experience
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Sale: 180.00 First Week (2017)
Spoil It is an incredibly interesting name that takes sci-fi horror tropics and flips them on its head. The areas have a lot of depth and players are invited to think creatively to avoid enemy meetings and reveal the truth that is hiding just around the corner. The enemies themselves are particularly scary, shapeshifters who can disguise themselves like any item in the environment – as smart artificial intelligence, which makes it more than just a bullet.

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When the game started, it suffered from poor marketing, partly thanks to the Bethesdy review policy, but also because of the confusion about whether it was a sequel or restart the game from 2006. Despite good reviews, the start of sale was stunning and suffered financially, especially on consoles.
4
Alone in the dark
Restarting with a lot of promises but financially failure
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Sale: 20,000 first week (2024)
Reboot 2024 Classic franchises, Alone in the dark, The aim of the modernization of the series with upgraded visual elements and the star cast of Hollywood actors to bring some strong performances to the story. The setting has paid tribute to the original game in a large way, and a third -person survey feels as absorbing and enriching as any other franchise game.
Despite the brand's inheritance, it will restart the crowded market. The opening had mixed reviews and technical hiccups, which were enough to discourage most from the prison of the game she deserved. It is still a decent horror title that does enough to entertain players for many hours, even if it does not initiate it in a big way.
5
Callisto protocol
Spiritual successors did not always hit the brand
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Sale: 2 million copies (2024)
The Callisto protocol Brought AAA Polish to a horror genre with stunning visual effects, detailed animations of the characters and the oppressed sci-fi atmosphere that called back to iconic Dead space A series that created such a huge spatter in the genre. The brutal combat combat and grotesque hostile design caused playing to feel raw and tense, while the film presentation focused on pushing narrative immersion into new heights.
Despite all the ambitions, the game did not approach as hard as it was hoped. Many players have left the technical problems of starting and lack of game variety. Although it sold over two million copies, it was deep below the expected goal of five million, which led to disappointment from studies and investors.
6
System shock 2
Innovative and well beloved in spite of low commercial success
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Sale: 60,000 copies (2000)
System shock 2 He was a pioneering hybrid of horror, RPG and absorbing SIM, who released a deep and terrifying experience aboard a scary star. His narration Cyberpunk and strongly customizable games were far ahead of their time and earned praise for its atmosphere and design. The influence of the game is still felt and franchise has prepared a way for some of the most popular franchises of games such as Bioshock.

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Despite critical recognition, however, he fought commercially in relaxation. Poor marketing, limited budget and niche withdrawal meant that he had never achieved the mainstream success. The sale was weak, but the heritage of the game was constantly growing and strengthened it as one of the most influential horror games ever performed, and standout in the first days of sci-fi horrors.
7
Evil to 2
Nice watching that fought against the competition
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Sale: 200,000 copies (Steam, 2018)
Subsequent measures to the newcomer for the horror of survival, Evil to 2 It is a psychological horror title that sees players to the deepest and darkest parts of the mind, in search of answers and closure. The sets are quite stunning and hostile design is really remarkable and is comparable to some iconic enemies across the horror genre.
Although the game has a lot of quality, it could not gain any serious traction and enthusiasm was quite bland due to several mixed reviews at the beginning of its life. There was also a lot of competition during the release window, and despite the later praise, the initial edition was enough for any chance of continuing.

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