Summary
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Accumulate useful consumables such as fat lights and shards for battles.
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Explore the castle for prey, bosses and sleeping forces for enthusiasts.
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Optimize weapons upgrades using Smithing Stones and strengthen the flasks and passives.
Nightreign It is an intense game in terms of what to do and when, especially for players who do not have much experience. It's one thing to go with a nice set of relics and fine understanding the game loop, but without a clear plan for more difficult phases can be difficult to advance to the third night.

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While the first day is incredibly important for setting up players to come, the next day is probably the most critical stage in the game where players should be high enough to deal with most of the threats on the map.
8
Supplies to consumables
Never too much fat
One of the most important things that many players overlook when it goes to the later stages of running is the usefulness of consumables. Soon, Firebombs can be a great way to cause big pieces of damage to bosses, or remove groups of enemies at once, but besides mere explosive power, there are still a lot of useful items to supply players before they set out for the last few fighting.
Single bears weakness of night, defensive enthusiasts who recover or reduce the damage or shards of Starlight for magicians who need a little more FP for longer battles, each consumer agent has use and purpose. Although in the third day the trader is in the final area, it is always nice that you first spend most of the runes on levels, so it is good to hunt the world the next day to avoid paying a sturdy bonus.
7
Go to the castle
So much prey and so many bosses
The castle in the center of the map is one of the only structures that remain practically unchanged among the runs. There will be some different enemies who will defend it and change in the prey fund, but regardless of the fact that there will always be several bosses or elite enemies to take over, each of which grants sleeping forces that can be incredibly useful in getting the last few buffs.
On the first day it is possible to take over pieces of the castle, but for maximum efficiency it is always a good idea to prepare for good quantities first and then take everything at once. It also helps that the castle will almost always be in the second circle of rain, which allows players to first clean the outer edges before they safely embark on the rewards awaiting.
6
Accept the Earth's event
Legendary weapons and upgrades
Once the players fought through several expeditions and took off the nights at the end, the map itself can start moving and changing new and interesting ways. Scarlet Rot Forest, a giant castle or volcanic abyss, every change is extensive, and there are plenty of crazy rewards and fearsome enemies to take over.
Given the difficulty of bosses and the level of reward for cleaning, it is always a good idea to leave these places until the party is ready and ready on the second day. We managed to reach the end will be pure huge bonuses that will benefit for every player, so it pays to take over, provided the group can alive.
5
Maximize a good weapon
Use those blacksmith stones wisely
Sad stones are back and work in a very similar way Elden Ring. The only difference is that in NightreignThere are only two variants needed to upgrade equipment to the maximum unless they visit the Forge. It is possible to get the purple level of the weapon already at level 1 if players decide to visit the mines and remove the boss of the waiting inside, but the use is not always the best idea, even if there are several on the map.

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One of the good strategy is to jump into the mines early and later to save the second blacksmith stone for another weapon. In this way, players have a larger selection that the weapon wants to make the last fight, and when they decide to upgrade their start early, there are still many places to access stones for further line upgrades.
4
Get more tan
It never hurts to visit the church
Increase the number of flasks in which players have Nightreign It is incredibly important because more flasks mean more interventions that can be maintained when errors occur. As for characters or players, there are no restrictions in terms of how many flasks they can have, because the only restriction is how many churches can hit in one run.
Soon, players could pick up several churches on the way, but one of the best strategies, as soon as one boss dies at night and claims to go straight to the storm for the nearest church to maximize time while gaining another fee. Since most of the external areas will be cleaned by the next day, the falling of these final churches is a quick way to strengthen and allow players to push faster.
3
Martial bosses
Challenging enemies who harvest berries more rewards
At the dawn of the second day, players will be invited and map icons on field bosses. These bosses are not a joke, and when players have fought for 100 Erdtree avatars, health funds and damage numbers are relatively high and require a decent level on the top of the skills to reduce.
The icons can be a very useful way to lead players on their second path, as if the aim was to hit the castle, and then undress the nearby field boss on the way can be a nice injection of the rune to increase the potential success of the group at the time of taking enemies inside. Some will be easier than others, and if players feel confidently, they can even be removed with a solo with the right weapon set and a combination of items.
2
Hunt Scarabs
Get as many liabilities as possible
Talismans are a bit of a slight part of the game that is located in only a few places. Traders sell them for bonuses, but the best way to approach them is the killing of Scarab, which are distracted around the world. Beetle places are almost always the same, with several of which remain essentially stationary, while others roam along the set road or route.

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This means that if players really want to push their construction over the edge, they can run to the location or use a map found in the fortress to catch some nice other passives that can be extremely beneficial regardless of the class or level. A good strategy is to catch them when the zone moves, especially into the final circle, when time is not so urgent that in these last moments it will receive so many other rewards.
1
Fill in all weapons slots
All passive matters
Perhaps the most important mechanic, which is not only quite hidden, but extremely strong, is passive weapons who work regardless of whether the weapon is held or not. Some effects require that the weapon be equipped with another icon of the hand, but the rest can be simply inserted into the player's pocket and benefited from the course during running.
During the first day, players should pick up quite a few different weapons to fill in slots, but the next day is a place where they can actually adapt to passives exactly what they want and fill their inventory as many extra bonuses as possible. It is a key feature that can never be overlooked and can turn unnecessary weapons that would otherwise remain behind the excellent utility pieces that are later invaluable.