The best weapons against lighting in Helldivers 2

It is illuminated Helldivers 2 It represents a unique challenge for players. They have a little auton and terminid DNA in their list – they attack with large swarms of weak feed, while heavy units will explode from distance players from a distance. Fortunately, Arsenal Super Earth is sufficiently diverse to provide more squid solutions.

Followed by a list of weapons that proved to be effective against the current set of lighting units from Omes update. Most of them come from Helldivers 2's Many Warbonds, so players may have to grind some super credits before they can equip some of the weapons listed here.

Related

Helldivers 2: Is it worthwhile for the Warbond city legend?

Urban Legends Warbond in Helldivers 2 has a lot of fun things it offers, although it may not be the most valuable option for new players.

Updated 25 May 2025 by Marc Santos: The Heart of Democracy updates introduced some changes in balance and added three new lighting units and a system of adaptation of weapons that alleviated a lot of affliction related to some unpopular weapons in Helldivers 2 .. Many of the previous weapons are still great, but thanks to the update, new candidates have increased. Therefore, we added three more weapons to this manual to better reflect the state of the game.

Said

Assault Rifle in Helldivers 2

Among all assault rifles are probably the most versatile against octopuses. Does not have the same piercing skills as the referee and Petertrator liberator, but but Its damage to the value of the shot is so high that the lack of tingling barely dependsEspecially with regard to how lighting uses small to no armor in its infantry units.

This rifle somewhat suffers from its low base size, but hardly becomes a problem when using any armor with Ready Perk siege, which increases the primary weapon speed by 30%. If you really do not like how the definition feels, then the sickle should be a nice alternative.

Pummeler smg

Pummeler in the screen of Arsenal Helldivers 2

Sam guns (with the exception of the Knight) are overshadowed by offensive rifles on the lighting queue. Their low PCBs cause them to feel unimpressed towards supervisors, and while Pummeler from Polar Patriots Warbond has difficulty killing a larger octopus in one magazine, at least, at least, at least, at least, at least, Can stun targets for a considerable time. This includes elevated guards who use Jetpacks to spin the battlefield.

If you do missions that require the target to be transported on the map, then the Pummeler should see you to the end. Just don't expect it to be as deadly as other weapons.

Stop

Halt shotgun in Helldivers 2

Halt shotgun is incredibly versatile. Her bikes Flelette can shoot through election and guards, and if the team is old olibing octopus, you can switch to stunning to temporarily maintain these annoying flying units in one place.

To be righteous, all the other shotguns Helldivers 2 They are extremely effective against lighting, even Spray & Pray. However, Stopping trumps above the rest simply because it can change the types of ammunition.

Related

Helldivers 2: How to destroy Leviathans lighting

Light Leviathans in Helldivers 2 are claiming, but they can be killed relatively quickly if you know where to hit.

ERUPTOR EXPLOSIVE SNIPER RIFLE

Helldivers 2 - Eruptor statistics

Marksman Rifle's weapon class is naturally weak against lighting. The guards have strongly armed weak spots and the election no matter where you shoot them. Since writing, the best shooter/sniper rifle, which needs to be used against this faction, eruptor. Not only can it reduce groups of elections and guards with ease, Can also destroy parked warp ships and spots. Good ERRUPTOR builds Helldivers 2 It can often take over every enemy that the game offers.

A regular pilice rifle is also decent against lighting. It can jump the heads of the elections quite quickly and break the armor relatively quickly. However, it does not completely compare to other weapons on this list in terms of lethality, and if you really want to play a sniper role against Squids, it is best to use only Anti-Maticiel Rifle.

Eruptor is very good in killing Fleshmobs and can also destroy Stingrays/Interlopers.

Related

Helldivers 2: How to get a set of commanders Alpha Commander Armor TR-117

Your wishes have come true. Highly sought-after main main main armor of the TR-117 Alpha can now be in Helldivers 2.

Plasma cleaner

Helldivers 2 Plas-101 Cleansing Weapons Statists Armory

The cleaner received the main buff during the second update of the great balance for the game and it is Currently one of the best weapons in which you can use Helldivers 2 in general. It can clean up groups and supervisors in several shots and can amaze and even destroy the harvesters with sufficient well -focused shots. It can also be used as a weapon of fast fire for breaking shields in a pinch.

If you are more interested in dealing with infantry, then Scorcher should do this job well. The cleaner, however, wins over the exploding crossbows thanks to the larger magazine size and versatility in many different scenarios.

Blitzer Energy Shotgun

Statistics Arc-12 Blitzer in Helldivers 2

Blitzer deserves an honorable mention. It's an energy shotgun Endless ammunition, automatic clarification, damage to Aoe and stunning abilities. While the weapon shoots slowly and has a bad reach, it is a great selection for players who want to focus on goals. Blitzer is a perfect weapons for running and a weapon, especially because most units of this fraction are fighting in Melee or a number of nearby melee.

Machine gun MG-43

MG-43 machine gun from Helldivers 2 starter trailer

Given how lighting has no units with heavy armor, the MG-43 is probably the most versatile support weapon that can be used against lighting. Shred with infantry and harvesters, and while its performance is comparable to the laser cannon and hmg, kills infantry faster than the first and has better handling than the second. The MG-43 is a real jack of all octopus stores, making it a very safe choice for players who want to cover all their bases.

Cisleper and Redeemer

A more cunning hand flamethrower and machine gun The Redeemer is the best side weapons that can be used against lighting. The first may burning of election and guardsWhile the other one can Strip Shields with only one magazine. The sequels are mostly backup weapons, and if you really need to back up, these weapons will have their backs.

Torcher

Helldivers 2 Torcher

There are very few special weapons Helldivers 2 Torcher stands as a clear winner from writing, but between this and the dominator. Dominator in Helldivers 2 It is too heavy and has too few shots on the magazine to be viable against the Hordes of Voleless, and although it can place it very quickly, the supervisor, very quickly, oversees the guards, Torcher of Freed's Flames Warbond can do the same but without weakness against large groups.

The only disadvantage of Torcher is its low range, which could make it difficult for combat supervisors. Consider bringing the MG-43, a laser cannon or a senator if you plan to bring this flamethrower as your main weapon.

Liberator Carbine

Helldivers 2 Liberator Carbine Upgraded

This variant of the standard edition of the Liberator is probably the best against lighting as writing. Causes the same damage as the default variant, But its fire speed is significantly fasterLet it shred by guards, masses and large election swarms with ease, especially when the weapon is equipped for high background control through adaptation of the weapon.

Other liberation variants also relate to lighting well, but when it comes to PCB, the carabiner wins a significant margin.

Scythe

Helldivers 2 Updates Adjustment of Weapon

Scythe is not so large against election, unlike most other weapons, but thanks Great versatile weapon against lighting. Scythe can be equipped Larger coolersSignificantly enlarge its effective magnitude of MAG and increasing more suitable for solving larger crowds. Also, Fire now causes more damage against great targetsTo make this weapon good against Fleshmobs.

By bringing a primary weapon based on a laser, it is generally a good idea to bring either a pistol or laser cannon. When you start to warm up too much, switch to another laser weapon. In this way, you can cycle between cooling sinks without having to reload.

Clerk

Helldivers 2 Breaker S&P Upgraded

Breaker and all its variants are very effective against election, supervisor and meat. Each of them is roughly similar in terms of performance (especially when adapted to attachments), although the switch wins in terms of pure PCB thanks to its blazing wheels.

Regardless of what players choose, DRUM magazines and full attachments are recommended. The latter can be replaced by the spiritual spirit for the horizontal distribution of the pellet, but the full choke increases the effectiveness of the circuit breakers to use against the supervisor and mass. If you want to use a default switch or incendiary variant, consider bringing a package of delivery.

Leave a Comment