The character sheet of each edition of D&D, best placed

What is the most important thing you can bring to every game Dungeons & Dragons? Well … except the dice, I think. It's your character sheet! One to three sheets of paper tells you everything you need to know to play your character effectively. Nor could a single cube take place without having to refer to at least one number.

But with the main changes of each new edition, the character certificate has undergone the same fundamental changes. Sometimes they are good, provide new space and better organization. Other times they are bad, Vlutted a limited space space with multiple data. So during 40+ years D&D, which character sheet is the best?

This list is based on the primary main page of the character sheet. Because let's be honest, who actually uses this additional third page? When playing as a magician, I do not use the Spell Tracker page.

3e

Cover packet of character sheets 3e over blur of vecna token MTG art of adventures in forgotten empires from Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

There are two reasons why I do not like the 3E character. The first is that I cannot find an original copy of one throughout my life without paying collectors' prices to some eBay seller. There are a lot of online copies of fans that perfectly imitate the original, but I care about clean authenticity. Thus, Share's shortage of this letter gains some serious negative points.

The second is the stunning visual mess that the leaf represents. There are a lot of lines, lots of numbers, everything firmly wrapped on one page. Certainly, it provides all basic information, especially as this edition focuses on Combat, but for more weapons that could be used for things such as items or special abilities, a lot of space has been left.

3.5e

Character sheet 3.5e via the blur of vecna mtg art of adventures in forgotten empires from Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

Probably surprised literally no one who is 3.5 ranked to 3e. It is cleaner and easier to read than before, bold lines and blocks help. It uses various formatting well to block information, so they can be found quickly.

The main problem is that it is only good for fighting, with the whole third of the page dedicated to different options of attack. With an even more space devoted to the list of all modified on many skills, it leaves a fraction of the page to make all other information and let it miss.

4e

Characteristic sheet of 4E over blur to the token MTG art of adventures in the Forgetten Realms by Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

Things are a little improving with 4E, the least popular edition of everyone (I never played it, so I don't know why). There are still many numbers, but it is nicely organized, with relevant data close to each other.

They even include spaces for different performances and features that you unlock over time. He also has lines! Overall, it is a perfectly average character sheet. It could be better, but it works.

Note how the main statistics follow along a pointed black background, which then points to relevant substituations? This is very clever and deserves mention.

Ad & d 1e

Characteristic sheet of 1e over blur of vecna token MTG Art of Adventures in the Forgetten Realms by Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

There are some nice things about the first sheet for Advanced Dungeons & Dragons 'Character'. The patterned outline and sword graphics give it a more stylish look. They also organize information in sections for skills, fight and description.

There is a lot of information that can be visually stunning, but it is more of a foreign system than a character sheet. This is not the most remarkable sheet that, as it is considered, is not bad.

The original D&D

Original character sheet above the blur of vecna token MTG art of Adventures in the Forgotten Realms by Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

The simplicity of the original D&D is beauty. The first version of the game is a somewhat minimalist approach and blocks large parts of paper for your statistics, experience, gold, equipment, magic and magic items.

This leaves a lot of organizational responsibility to the player, but as most of the character sheets are overcrowded and stunning, I can really enjoy how this one is.

2024 edition

Figure 2024 to blur the token in the MTG Art of Adventures in the Forgotten Realms by Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

In many ways, 2024 are just 5.5e, but the wizards wanted to maximize the marketplace, so they moved from numbered editions. Style wise, this is solid, with nice accents in various information boxes.

Unfortunately, there are several organizational options that I think will really reduce usability. They organize skills and save feasts according to their maternal statistics, which makes sense, but it is terrible for real search for skills, because I never remember what parents are. They also have no room for supplies/gold and large information boxes do not have a writing line.

2e

Characteristic sheet 2e over the blur of vecna token MTG Art of Adventures in the Forgetten Realms by Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

The old school coming in surprisingly hot, 2E hits a fantastic balance between sufficient information and maintaining visually clean. The color space is pleasant and helps to separate the information, provides enough space for details and even separate things according to combat and statistics.

The capability section can be a bit rough for analysis and there is still no room for gold/inventory. No matter what I like. I do not know if they are offered in different colors, but I would like the color code of all my characters.

5e

Figure 5e over the blur of the MTG art of Adventures in the Forgetten Realms by Irina Nordsol Character sheets over the wizards on the coast – the background of the arts: Vecna ​​Token Art from Adventures in the Forgetten Realms by Irina Nordsol

In the D&D insult, who hate anything about 5e, I found that the character's leaf was the best of everything I need. The stylish accents of the box look great, they have space for everything you need to know and well organized. It even has a section for gold and equipment.

The primary shortcomings are that the targets/binding sections/deficiencies are not really needed for an immediate link and can be removed to create space for something else. All boxes (except attacks) are also free from line, which can be rough for anyone with an imperfect manuscript.

Dungeons-and-Dragons-Rady-Hra-Tabletop-Franchise

The original release date

1974

Number of players

2+

Age recommendation

12+ (although the younger one can play and enjoy)

The length of the game

From 60 minutes to hours at the end.

Franchise

Dungeons & Dragons

Publishing

Wizards


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