Older scrolls was consistent with its openings where the player character is an unknown prisoner and it is likely that Older scrolls 6 is no different. For Oblivion and Skyrim In particular, the player character starts out as a nobody with no notable features, and it is during the events of the game that their actions earn them a reputation. This works especially well for Bethesda RPGS as it allows players to build a new character from a blank slate, but there are advantages to having some background for the player character.
OpenThe player character is recognized as an emissary from the Aedyr Empire. This is a set background, but it's vague enough that it doesn't limit itself as an RPG player character. Some restrictions on player characters can actually help with character development on a creative level, and having a set background can serve as a guide for players to roleplay Older scrolls 6.

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Older scrolls have a history of empty protagonists
The player takes control of the OblivionThe protagonist, the hero Kvatch, when they are imprisoned in the Imperial City prison. They are freed when a secret escape route for the Emperor happens to lead to a prisoner's cell. SkyrimThe protagonist, the last dragonborn, is introduced as a prisoner who was captured by being caught in the crossfire between Stormcloaks and Imperial soldiers on the border of Skyrim.
Open It releases on February 18th and takes a very different approach to its player character. Rather than a character unknown to the rest of the game's characters, the protagonist was chosen by the Aedyr Emperor as his emissary to the living lands. The player is assigned to discover the source of the Dream Scourge, a plague that is ravaging the lands of the living, though there are differing opinions on how Aedy's emissary should deal with it.
The Avowed slate might be in Elder Scrolls 6's best interest
An approach like this Older scrolls 6The protagonist could be an interesting twist Older scrolls“Formula. Older scrolls 6The protagonist could still be a prisoner, but the story could be changed somewhat so that the character could be known for the life they had before the events of the game. Although it would be a huge departure for Bethesda Mass effect Where a character has an established past, it could still be left open enough through dialogue options to lean into RPG systems and give players a roleplay opportunity.
That wouldn't be entirely new Older scrolls. For example, The Elder Scrolls 3: MorrowindThe protagonist was deliberately pardoned by the Emperor and sent to Agent Blades, who already knew them. With some minor tweaking, this role can be used in Older scrolls 6. A role like this could also serve to inform players about the lore and current state of the Tamriel world, such as the role of the Emperor and the player character's place in society.
This kind of player character background can help players create different and interesting characters. Developing a player character from a blank slate in an RPG can often be more difficult than developing with some sort of story, and even a small amount of structure can make a world of difference. Giving players a role early on, rather than several missions into the main quest Older scrolls 6could be a world changer for some players.