Summary
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The Batman: Arkham Games emphasize secrecy in the fighting of bosses and show iconic rogue like Joker and Mr. Freeza.
- Final Fantasy 7 The universe excels in the battles with the creative boss, with remakes as Remake FF7 Introducing scary meetings.
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Soulslikes Fromsoftware offers challenging, frightening bosses like Cleric Beast and Margit, which is a sweeter victory.
There is nothing like to beat and boss in the game. A good meeting of the bosses will forever be improved into the minds of the players while the bad disappears. For example, Donkey Kong Bananza He has quite a few bosses and it ends with the hell of the final.
Make Donkey Kong Games have a reputation for good bosses? There is a nintendo franchise that makes it better, like Mario or Legend Zelda? What about the next series, as Castlevania, Final Fantasyor Gears of War? Let's take a look at Franchies of video games that permanently have the best struggle of the boss.
Batman: Arkham trilogy
Hidden in the shade
Batman: Arkham Asylum proved to be good Batman The game was not only possible, but that it could achieve the level of quality that made it a candidate for the game of the year. It was 3D Metroidvania, which favored secrecy over brawling, which improved the boss's struggle.
Batman has always been a thinker in terms of facing the gallery of his rogues in a comic book and Batman: Arkham Games, including Batman: Arkham City and Batman: Arkham KnightUnderstand it. Joker, Killer Croc, Mr. Freez, Poison Ivy and others were well represented and led to some iconic meetings during these three games. There are not many fighting bosses in games that have strongly secreted but Batman: Arkham Games found a way to work.
Final Fantasy 7
The whole universe within the composition
Final Fantasyas a whole, has some great boss battles, but branded Final Fantasy 7 The universe of the games deserves its own recognition. The designs of bosses range from monsters to soldiers to average people and even machines appear in the original game that have been widespread in remakes: Remake Final Fantasy 7 and Final Fantasy 7 Rebirth.
For example, Remake Final Fantasy 7 Against the real house, he changed the original fight with the hellish house into a truly scary meeting. Crisis core: Final Fantasy 7 and Dirge of Cerberus: Final Fantasy 7 He also had some great meetings, so overall, Final Fantasy 7 In the franchise, he certainly has the most interesting and creative battles of bosses.
Soulslikes fromsoftware
The horror is real
Demon's soul Was the first game to put on the map from the SSOFTware and basically created the entire RPG genre: Soulslikes. For Demon's soulAnother Software Soulslikes company includes Dark soul trilogy, Bloodborneand Elden Ring.
SSOFTware bosses are scary and often Gargantuans, unlike the size of the player's character and there is nothing like them. FROM Bloodborne's Cleric Beast To Elden Ring's Margit, ssoftware bosses are demanding out of mind, but the victory is much sweeter, either alone or with friends.
Kingdom Hearts
Rediscovery of Disney's villains
Kingdom Hearts There is a series that is much less scary than Soulsborne games, although it also has some towering bosses. What makes this series great, among the three numbered sequels and many spinoffs, is the relocation of Disney Darebák to bosses, as a maleficent in its dragon form in the first game.
These bosses are great, but like the original heartless patterns like Skoll Kingdom Hearts 3. As Kingdom Hearts It focuses on the younger generation, bosses do not require much strategy, but they still manage to be engaging through the nostalgic factor that Disney films bring to the table.
Legend Zelda
Mysterious adventure
The first two games in Legend Zelda The series had some quite basic battles of bosses but The Legend of Zelda: Reference to the past and The Legend of Zelda: Ocarina of Time There are a place where Nintendo really started cooking. Find a weapon or instrument in the dungeon, use it against the boss and repeat. It is formal, but never ceases to amaze; In fact, it is almost always incredibly satisfactory because of how well the mechanics of each item woven to the corresponding struggle of the boss.
For example, the use of a magic hammer on the king of the helmaur The Legend of Zelda: Reference to the past remove her mask or throw bombs in the mouth of Dodonga The Legend of Zelda: Ocarina of Time. The last games, Breath of the Wild and Tears of the kingdom, They missed the brand in terms of their boss's struggle, but Nintendo can undoubtedly enter this occasion.
Mario & Luigi
Always on the guard
Mario & Luigi: SuperStar Saga is the second Mario Franchise spinoff rpg Super Mario RPG: Legend of Seven StarsThis has helped create now popular -based -based systems. Superstar He nailed the challenge of this concept by pairing the party to two characters and each enemy and the boss had differently.
The teachings of the bosses could be difficult, but that is what makes a turn -based meeting much more engaging than standard RPG. From the avoidance of magic magic to shooting to fireballs, the fighting boss certainly does not hold on these two plumbers.
Mega man
Fight the bosses, gather strength
Mega man
- Released
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December 17, 1987
- Esrb
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E
The Mega man Franchise is probably the best example for this list for many reasons. Originals Nes had a relatively basic game loop, but fans still absorbed every title. They are presented with the head of the bosses. Players then go to levels, fighting bosses with different offensive patterns and forces, and they gain these forces in return.
The concept was equalized in Mega man x Franchise on SNES, because certain forces could change bosses, such as the use of electricity to remove armored shell in the first game. These two basic columns are what makes mega man iconically as a character and franchise, but spin-off also have great bosses like Mega Man Legends and Mega Man Battle Network.
The most dynamic battles of bosses
The Metal equipment The franchise is an approach of thinking to battles with boss, with wild names such as Duck Duck, Sniper Wolf, The Pain, Marionette Owl and much more. None of these bosses can be killed in a conventional way, because games often include secrecy, weapons or tricks, especially in the PlayStation era.
Players around the world remember that Psycho Mantis broke the fourth wall by reading their memory cards and the only way to beat him was to switch the ports of the controller. What game designer would do something like Hideo Kojim? Metal gear solid 3: Snake Eater has some of the best battle bosses in the series, but as a remake, Metal devices fixed delta: snake eaterIt is at hand, now it is not worth discussing to avoid spoilers. Overall, as far as the dynamic battle of the bosses, there is nothing better than Metal equipment games.