What should the remaster rumored God of War trilogy take from the Norwegian saga

God of War is among Sony's best-known first-party franchises. From the boundless action and Shakespearean drama of the original Greek saga to the intimate and measured action adventure of the Norse plays, God of War it went through a series of changes and over time turned into something very different.




Just as modern audiences are getting used to the bearded, shrunken Kratos rooted in Norse mythology, rumors of the classic God of War the games are remastered for the PS5 release. Sony has recently developed a reputation, for better or worse, for remaking and remastering games that are only a few years old, so this is a twist on the classics. GOW the games, some of which are rather dated by today's standards, certainly feel believable. Only time will tell the full veracity of these rumors, but assuming these games are indeed on the way, it's worth theorizing about what they could and should borrow from the Nordic games that followed them.

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How the classic God of War games could adapt elements from the Norse saga


While these reissues are in the works, it seems highly unlikely that they will be complete remakes along the lines of
Silent Hill 2
remake. The following speculations will reflect this.

Facilitation feature

Newer God of War games were appreciated for their smart features to facilitate, p God of War Ragnarok it even won the Innovation in Accessibility award at The Game Awards 2022. Modern accessibility essentials such as text-to-speech are present Ragnarokbut Santa Monica has gone the extra mile with thoughtful and practical options like audio cues, full controller remapping, and detailed subtitle customization.

These features make modern games more accessible to players with cognitive, motor, visual and hearing impairments, as well as those who have no experience with action games or video games in general. Since the driving force behind the rumors God of War the remastered trilogy is, arguably, to get the games into the hands of new players, learning from the Norse saga to make them more accessible seems like a no-brainer.


Changes to haptics and soft attack

This may seem like an oddly specific point, but an older one God of War games could definitely learn a lot from the more tangible combat sandbox of the norse saga. Obviously, there are many major changes God of War 2018 tools to set its combat apart, but two of its unsung heroes are haptic feedback and smooth attack animations, which would be relatively easy to add to these rumored remakes.

Advanced haptic feedback feels like a given: Sony never seems to miss a chance to show off the power of the DualSense controller. But the Nordic games also add a slight “drag” to Kratos' attacks and slightly slow down the animations when a melee attack connects with an enemy, giving the fight a more brutal feel; such an animation choice makes it feel like the Leviathan Ax and Blades of Chaos are actually slicing through the flesh and guts of enemies, making combat feel more recent. God of War the games feel much more brutal, immediate and exciting, as opposed to the spectacle of older games where the player cuts through enemies like a hot knife through butter. The combination of engaging haptics and clever combat animations could elevate the older ones considerably GOW experiences.


God of War remakes should be done with a deft touch

Anything will change reputations GOW remakes state, they probably shouldn't go beyond the ideas mentioned above. Major changes to the presentation, or worse, to the narrative, would erase not only gaming history, but history itself God of War the narrative itself. There's definitely a lot of potential for quality-of-life and graphics improvements, but they should serve to highlight the games' existing strengths, not replace them with something else.

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