Summary
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Create, upgrade and customize your sub-fief to achieve the best results.
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Certain storage for securing always available basic sources.
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Create Saltsuit early to make it easier to navigate across Arrakis.
Dune: Awakening drops you in the middle of Arrakis, the most famous planet from the Dune Book series and also the most forgiven. The desert landscape is difficult to navigate and full of gadgets, other players they may face, and especially the most important sand worms. With all these challenges you come, you may be wondering what to do first.

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That's why we created this list. While many of the tips and tricks below can be launched and watched through the main story of the game, you can also deviate from these instructions to watch your own goals. With regard to that is what to do first in Dune: Wake up.
8
Create your sub-fing
Home sweet home
One of the first tasks that will be provided to you and shown how to do it is to build a sub-FIF or a home base for yourself at Arrakis. Although, although, you will have the task of constructing the main structure and adding the water and manufacturer filtration system, you will want to build your sub-finging as soon as possible.
This is because later in the game you have the task of leaving your sub-FIF and moving to the initial area. The more you build your sub-fief soon, the more you can take with you later. You will be pleased with a manufacturing tool that allows you to copy and put your sub -pedal into a new area, so spend time by the structure is something worth taking with you.
7
Storage
You can't take it with you
Inventory management is necessary to survive Arrakis. However, it is also very easy to lose your inventory, if you die or scenario of the worst case, you are absorbed by sand. When this happens, you will lose all the supplies you have on your person.
Therefore, you want to add storage containers to your sub-feiffe, so you always have a continuing supply of basic sources such as copper, mechanical parts and more, even if you die. If you always carry with you with you, it is more likely that you will lose it all when you die.
6
Create Salbeit
Live
The production of tables is introduced early in the dune: awakening. However, although many tasks seem to be optional, you should prefer this goal. This is because soon in Dune: awakening, it is quite easy to run out of water and find yourself constantly using moisture on dew plants to barely remain alive.

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Once you think of Stillsuit, you will find that crawling Arrakis is much easier than before. Once you are invited to create Saltsuit, follow the game instructions and do it immediately. In this way, open many other options for early game procedure.
5
Fill in your reserves on the blood
Yucky but it is necessary
In your sub -Honor, you will get the opportunity to create a blood filtration system that removes blood that you clean from other players and NPCs to Arrakis, and transform it into water that you can drink and store on your person. This machine is always running in the background, even if you are not in your suborities.
So before you go on a journey from your Sub-Fiffe, make sure you drink as much water as you can, fill any water containers that you can have, and then put as much blood as possible in the system to filter more water when you are away. In this way, you can easily relax with knowing that you always get more water.
4
Unlock research trees
Study, study, study
One of the key mechanics you have in the dune: Awakening comes in the form of research. Even if you also have a tree of skills and other combat mechanics that you can unlock, your gear is your most important benefit. The only way to get more equipment is to explore new technology.
You can do this by Intel, the sources you can find on your map on various bases. You can also get Intel by balancing and playing normally. The more Intel you have, the more technology you can explore and the stronger you can become.
3
Discover settlements and business bases
Re -join civilization
While most Arrakis is a barren wasteland full of camps and other locations to be discovered, there are also different settlements and trade bases that are worth exploring. The first of them, which you can discover in the starting area, is called Griffin's Reach Traach and, in addition to some other important NPCs, has a merchant.

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The discovery of these places is important for two reasons. First, you will get access to various contracts that can get extra money. Second, you will also find NPCs who can provide you with Varoius Quests that can unlock important resources, skills and mechanics of the game.
2
Unlock new training
Become paul-of-all-trades
At the beginning of Dune: Wake up, you will have access to one particular type of training. Select this when creating characters. When you do, you get access to a complex skill tree. All over the world, however, there are several types of training for you and you can unlock and learn skills from all of them.
Even if you can only control a certain number of abilities at the same time, you want to find coaches, NPCs who can provide you with tasks that help unlock these trees. For example, you will find one NPC on Griffin's Reach Traach, which can teach you how to unlock the TROOPER skill tree hunting various rewards through Arrakis.
1
Make optional tactical equipment
Blike and you will miss you
Finally, while your ARRAKIS guide will teach you a lot about what things you can think of and crafts using different sources. There are two main pieces of optional equipment that you want to work out soon: water carriers and suspensors.
They are important for various reasons. One, perhaps water carriers, maybe, allows you to carry more water with you when you go through the desert. This is great for staying alive and sometimes necessary depending on the length of your journey. Suspensors are also great for passage and allow you to negate damage to the falling up and down on large cliffs.