Why are Illuminate force fields so different

Helldivers 2 saw the recent return of the threat from the previous game. The Omens of Tyranny update brought back the Illuminate, a hostile faction that uses advanced technology and numbers to take down anyone who stands in their way. Players who get involved with the latest addition to the game will notice that his units use force fields, allowing them to be as aggressive as they are. The additional layer of protection that the Illuminate employs is why some fail to complete their missions and why the faction should not be ignored.

With The Game Awards 2024 announces the release of the last Helldivers 2 major update, players got a whole new experience. The Illuminate can be seen as a breath of fresh air, as the faction's units are like a combination of the best parts between Automatons and Terminids. The new enemy can also be considered more durable as the force fields he uses can withstand a lot of damage and prevent blows that would be fatal. Arguably, the effectiveness of these shields makes the Illuminate the biggest threat and players should learn how to handle them in order to defeat the returning faction.

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Why Illuminati force fields seem to be tougher than automatons and terminals

Learning to fight the Illuminati means understanding why the faction is so deadly, and while its units have many characteristics that are difficult to deal with, its force fields stand out above the rest. This makes the returning enemy feel more lethal than the Terminids and Automatons, as it allows them advantages such as:

  • Drawing players' attention to units that have them, allowing other faction units to take advantage of the situation and injure or even kill their targets

  • Giving the already deadly Harvester a way to survive something like a
    Bomb Eagle 500 kg

    allowing him to wreak havoc until he focuses on

  • Makes it harder to kill Illuminati warp ships, which can spawn countless Illuminati units if not dealt with immediately

The force field gives the Illuminate many advantages, but it's important to note that it's not the only thing that's deadly about them. The faction makes good use of this with the rest of their arsenal, and players must learn and do what is necessary to get rid of this added layer of protection as easily as possible in order to deal with other dangerous traits.

Why automatons and terminals should have their own version of Illuminati force fields

One of the reasons the Illuminates are the perfect middle ground between Automatons and Terminids is the force field factor. The dangers of units using it are highlighted as it allows them to more freely carry out aggressive actions and operations. Having something like this for the insect and robot factions might make them more engaging, but Arrowhead Game Studios should make sure it's not an exact copy of the ability. Instead of a force field, perhaps a future Terminid unit could secrete a fluid that temporarily deflects projectiles towards those it covers, and perhaps the Automatons could introduce a car whose role is only to act as a large barrier for the soldiers. Arrowhead Game Studios can be creative with this idea and if some of them were actually implemented, the game would be more fun and exciting.

The force fields made the Illuminate a terrifying enemy to fight against, and why the faction can sometimes be much harder to deal with than the Automatons or Terminids. If there is one thing players can expect from Helldivers 2 in 2025 it's an upgrade option that gives other factions their own version of the ability. Given what it did for Illuminate, there is hope that Arrowhead Game Studios may already be considering it.

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