Star Wars has had quite an interesting journey with video games over the past few years. Only recently has she made solid progress with Respawn's Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivorand meanwhile Battlefront Star Wars and Star Wars Outlaws they twisted. Star Wars Outlaws was arguably better than its reception would suggest, but players understandably and rightfully have high expectations when it comes to Star Wars games coming from the middle pack.
Therefore Star Wars: Knights of the Old Republic's remake and Quantic Dream's Star Wars Eclipse they have so many gravities – if and when any one of them breaks loose, it's sure to leave a crater behind. Star Wars Eclipse in particular, there is a colossal question mark regarding exactly what it will look like, but with Detroit: Become Human as his last released title, it would make sense for his design structure to be similar. Indeed, since Quantic Dream is known for highly cinematic gameplay with a high stake in player decision-making, Eclipse should embrace this ethos and create equally high stakes Star Wars adventure.

Related
Star Wars Eclipse and KOTOR Remake can move the franchise forward by taking a step back
With two major narrative Star Wars titles on the horizon, a feature these games share could be the key to the future of the entire franchise.
Star Wars Eclipse needs QTEs and dialogue with consequence
Can't say how at this point Star Wars Eclipse will take form when it finally launches. But in the meantime, it's fair to assume that Quantic Dream will rely heavily on its bread and butter. Revolving around dialog choices and QTE challenges, Quantic Dream's gameplay was usually engaging, especially when such choices and actions are on a timer that expires with dire consequences regardless.
Playing in Star Wars Eclipse could be jarringly different and a complete departure from the traditional Quantic Dream formula, and yet Quantic Dream of all developers should be able to indulge its gameplay strengths because they are so narrow and refined. This means that if Star Wars Eclipse equals only QTEs, dialogue, and light exploration/investigation, it's not afraid to make high-stakes decisions and actions a pillar of its gameplay and narrative.
What lightsaber duels could look like as an arresting QTE
Unless Quantic Dream fundamentally changes the way they approach gaming in general, it's entirely possible Star Wars EclipseBilling as an “action-adventure” game, it can still feature lightsaber fights and blaster shootouts exclusively in QTE. A dedicated combat system can be generally favorable because of the standards and expectations it sets Star Wars game, and yet it's undeniable that a failed QTE leading to a lightsaber break would be an exciting way to control this game.
Quantic Dream has demonstrated how fluidly it can create and connect branching narrative paths, and with lightsabers being wielded, it would be fantastic to have any and all variations on how this battle could lead to interesting character development. Characters in Star Wars Universes like Anakin Skywalker and his son Luke have adorned themselves with prosthetic arms, and it could be incredible to have one player's character look completely unique to another player's character by falling down opposite branching paths.
This way, players will be fully immersed in the action every time a lightsaber is ignited, knowing that failure in battle can have major consequences – if not for their playable character, then possibly an NPC. Ultimately, it would be absurd for Quantic Dream to deal with a Star Wars and it's to be expected that they've completely overhauled the game design they're sticking to, and there's no reason why it should have one when these features and systems can be exciting. Eclipse.

- Publishers
-
Lucasfilm games